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Kean Edu2 Con Second Life
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Kean Edu2 Con Second Life

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  • 1. in Education Virtual Space, Real Learning Kevin Jarrett (SL: KJ Hax) Part-Time Faculty Walden University 21st Century Learning: Education 2.0
  • 2. Get a First Life x x
  • 3. Agenda
    • What Second Life is (and why it matters)
    • A Tale of Four Sims:
      • Ramapo Islands (TG)
      • Schome Park II (TG)
      • Genome Island (MG)
      • ISTE Island (MG)
    • Wrap-Up / Q&A
  • 4. What is Second Life?
    • “… an Internet-based virtual world … developed by Linden Lab … users, called "Residents", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life
  • 5. What is Second Life?
    • “… an Internet-based virtual world … developed by Linden Lab … users, called " Residents ", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities , create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life
  • 6. What is Second Life?
    • Second Life is:
      • An environment, a platform, a blank slate
      • Two ‘grids’: one for Teens, one for Adults
      • 100% user directed and controlled
      • Best experienced with a modern, powerful PC
      • Economically linked to the real world (Linden $)
      • One of many virtual worlds (For a full list, see: http://tinyurl.com/296lcm )
      • Highly social
      • International
      • Free
  • 7. What is Second Life?
    • Second Life is NOT:
      • A game
      • A finished, complete, ready-to-use “thing”
      • Crowded
      • 100% ‘safe’ (like the web, there are ‘bad places’) [“Teen Grid” projects ARE 100% safe!]
      • Passive
      • Easy to use for people with poor keyboarding skills!
  • 8. What is Second Life?
    • Two “Grids”
      • Main (Adult) 18+
        • Corporations, Non-Profits, Institutions of Higher Ed
        • Entertainment Industry
        • Politicians
        • Regular people, too
      • Teen (13-17)
        • Teen-only Area
        • Educator & Teen Private Islands [SCHOOLS HERE!]
          • Background check ($50) required prior to entry
          • Clearance procedure: http://tslclear.blogspot.com/
  • 9. What is Second Life?
    • Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7
  • 10. What is Second Life? Retrieved July 8, 2007, from http://tinyurl.com/3893fk You Are Here
  • 11. What is Second Life? Ohio University Second Life Campus http://tinyurl.com/ywxze4 Introduction to Second Life http://tinyurl.com/2bdckz Ants in Second Life: a Simulation http://tinyurl.com/2oope3 Global Kids Islands (Teen SL) http://tinyurl.com/38kec3 Global Kids Social Issue Machinima (Teen SL) http://tinyurl.com/2jbgxc
  • 12.
    • Why should you care?
      • Margolis, Dawn (2007, March). Puffle Kerfluffle . Retrieved May 8, 2007, from WIRED.com Web site: http://tinyurl.com/ywj9de
      • Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin . Retrieved May 8, 2007, from New York Times Online Web site: http://tinyurl.com/237wrl
      • Athavaley, A. (2007, June 20). A Job Interview You Don't Have to Show Up For . Retrieved October 8, 2007, from the Wall Street Journal Online Web site: http://tinyurl.com/2z93rb
    … why does Second Life MATTER?
  • 13.
    • What gives SL educational potential?
    • Users can:
      • Create objects with properties
      • Interact with various media in-world
      • Link out to information on the internet
    • All within a globally-connected network of people.
    … why does Second Life MATTER? Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3 . Retrieved Nov. 27, 2007, from http://tinyurl.com/2pmh4v.
  • 14. … why does Second Life MATTER?
    • Global Kids Island
    • Kids Connect
    • Eye4You Alliance
    • Ramapo Islands
    • The PacRimX Islands
    • The Ohio STEAM island
    • MATRIX Learning
    • Youtopia Island
    • LearnWay Island
    • Oz Island
    • Schome Park
    • BritishCouncil Isle
    • Accelerate Nation
    • YOUR SCHOOL HERE?
    Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information - http://tinyurl.com/2yav97
  • 15. … why does Second Life MATTER?
    • SL’s environment has a few advantages to traditional asynchronous distance learning
    • Hardware and bandwidth requirements create a ‘digital divide’ (likely to exist for some time)
    • Tools merging SL/2D web, including SLoodle: http://www.sloodle.com/ and now Drupal: http://tinyurl.com/2fvm9m
    • Universities rapidly moving into SL: http://tinyurl.com/yctt5c
  • 16.
    • SL is just one of many cutting-edge edtech topics, but:
      • It’s FREE to explore
      • It’s EARLY in the adoption curve
      • It’s ADDICTIVE (but in a good way)
      • It’s WORTH knowing more about
      • It’s NOT GOING AWAY!
    • Not ready to take the leap? YouTube it:
    … why does Second Life MATTER? http://youtube.com/results?search_query=second+life&search=Search
  • 17. Ramapo Islands Live Tour For more information, contact Peggy Sheehy, Suffern Middle School Project Blog: http://rampoislands.blogspot.com Consultancy: http://www.metaversedltd.com/
  • 18. Schome Park II Live Tour For more information, contact Peter Twining, The Open University Project Site: http://www.schome.ac.uk/ Forum: http://schome.open.ac.uk/forum/ Wiki: http://schome.open.ac.uk/wikiworks/
  • 19. Genome Island Live Tour For more information, contact Mary Ann Clark, Texas Wesleyan Univ. Information Page: http://department.txwes.edu/bio/mclark/ SLURL: http://slurl.com/secondlife/Genome/137/87/29
  • 20. ISTE Island Live Tour For more information, contact RavenPheonix Zenovka or Kyle Thorn (IM) SLURL: http://slurl.com/secondlife/ISTE%20Island/98/73/30 Web: http://iste.org/secondlife
  • 21. Wrap-up / Q&A K12Online Conference Voicethread Presentation: http://tinyurl.com/36fby8
  • 22. Wrap-up / Q&A
    • Thank You!
    • Kevin Jarrett
    • [email_address]
    • storyofmysecondlife.com

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