Conference on Social Change


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Walden's Conference on Social Change, 20-Jul-2007, Minneapolis, MN

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Conference on Social Change

  1. 1. in Education: A K-20 Educator's Journey Through Second Life Kevin Jarrett Part-Time Faculty School of Education Walden University July 20, 2007
  2. 2. Agenda <ul><li>Welcome & Intro </li></ul><ul><li>What is Second Life? </li></ul><ul><li>My Project: a four month immersion </li></ul><ul><li>Second Life and Social Change </li></ul>
  3. 3. Get a First Life x x Image credit:
  4. 4. Welcome & Introduction <ul><li>About Me </li></ul><ul><ul><li>Part-Time Faculty, Walden University, Graduate School of Education </li></ul></ul><ul><ul><li>Technology Facilitator, K-4, Northfield Community School </li></ul></ul><ul><ul><li>Google Certified Teacher </li></ul></ul><ul><ul><li>Educational Consultant, Staff Developer, Trainer </li></ul></ul><ul><li>x </li></ul><ul><ul><li>Bachelors & Masters degrees in Business Administration </li></ul></ul><ul><ul><li>Education is my second career, my ‘dream job’ </li></ul></ul><ul><ul><li>Teaching since 2003 </li></ul></ul><ul><ul><li>Active blogger, Web 2.0 prosumer </li></ul></ul>I am a K-20 educator interested in the educational use and societal implications of technology
  5. 5. Welcome & Introduction <ul><li>Why I’m Here </li></ul><ul><ul><li>Started exploring Second Life in November 2006 </li></ul></ul><ul><ul><li>Feared time commitment! </li></ul></ul><ul><ul><li>Walden University Faculty Excellence Grant, March 2007 </li></ul></ul><ul><li>x </li></ul><ul><ul><li>Four month ‘sabbatical’ </li></ul></ul><ul><ul><li>Immersive experience </li></ul></ul><ul><ul><li>20+ hours a week </li></ul></ul><ul><ul><li>Extraordinary people </li></ul></ul><ul><ul><li>Life-changing event </li></ul></ul>I want to tell you about the last four months I have spent in Second Life … with educators from all over the world.
  6. 6. Welcome & Introduction <ul><li>Why are YOU here? </li></ul><ul><li>How many: </li></ul><ul><ul><li>Students </li></ul></ul><ul><ul><li>Non-profits </li></ul></ul><ul><ul><li>For-profits </li></ul></ul><ul><ul><li>Higher Education </li></ul></ul><ul><ul><li>Primary/Secondary Ed </li></ul></ul><ul><ul><li>Somewhere else? </li></ul></ul><ul><li>Any Second Life users? </li></ul><ul><li>Any preconceptions? </li></ul>
  7. 7. What Is Second Life? “ Second Life … Internet-based virtual world … Developed by Linden Lab … a downloadable client program … users, called &quot;Residents &quot; … interact [via] avatars … a social network.” Retrieved July 8, 2007, from
  8. 8. What is Second Life? <ul><li>A Multi-User Virtual Environment </li></ul><ul><li>A Commercial Product </li></ul><ul><li>Free to download & use </li></ul><ul><li>Participants create, own all content </li></ul><ul><li>Two worlds: “grids” </li></ul><ul><ul><li>Adults 18+ </li></ul></ul><ul><ul><li>Teens 13-17 </li></ul></ul><ul><li>NOT a GAME </li></ul><ul><ul><li>No objective, no score, no rankings, no competition </li></ul></ul>Image credit: Wikipedia
  9. 9. What is Second Life? A world built in 3D using geometric primitives Image credit: Pathfinder Linden
  10. 10. What is Second Life? Scripts (programs) bring objects to life, add interactivity Image credit: Pathfinder Linden
  11. 11. What is Second Life? Entire communities created around shared social values Image credit: Pathfinder Linden
  12. 12. What is Second Life? <ul><li>80 % virtual world penetration (Second Life or otherwise) by 2011 * </li></ul><ul><ul><li>Gartner Group </li></ul></ul><ul><li>“ We see virtual worlds at a very early stage right now … Perhaps like the Web in 1993.” ** </li></ul><ul><ul><li>Shibley Verbeck, CEO, Electric Sheep Company </li></ul></ul><ul><li>Webkinz & Club Penguin? </li></ul>* * **
  13. 13. What is Second Life?
  14. 14. What is Second Life?
  15. 15. <ul><li>Kid M.U.V.E.s = training ground for the future? </li></ul><ul><ul><li>Margolis, Dawn (2007, March). Puffle Kerfluffle. Retrieved May 8, 2007, from Web site: http: //tinyurl .com/ywj9de </li></ul></ul><ul><ul><li>Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin. Retrieved May 8, 2007, from New York Times Online Web site: http: //tinyurl .com/237wrl </li></ul></ul>What is Second Life?
  16. 16. My Project <ul><li>Walden University Faculty Excellence Grant ($10,000) awarded February 2007 </li></ul><ul><li>Project Start: March 1 st </li></ul><ul><ul><li>Phase I: Immersion & Networking (March-April) </li></ul></ul><ul><ul><li>Phase II: Focused Exploration (May-June) </li></ul></ul><ul><ul><li>Phase III: Synthesize & Report (July-August) </li></ul></ul><ul><li>Conference presentations </li></ul>
  17. 17. My Project <ul><li>Primary Activities </li></ul><ul><ul><li>Reading </li></ul></ul><ul><ul><li>Social networking </li></ul></ul><ul><ul><li>Exploring </li></ul></ul><ul><ul><li>Shopping (avatar items, helpful gadgets) </li></ul></ul><ul><ul><li>Finding a home of my own </li></ul></ul><ul><ul><li>Blogging, blogging, blogging & more blogging </li></ul></ul><ul><ul><ul><li>http://www. storyofmysecondlife .com </li></ul></ul></ul>
  18. 18. My Project <ul><li>Essential Questions 1 </li></ul><ul><ul><li>How can SL enrich, facilitate online learning (adults and teens)? </li></ul></ul><ul><ul><li>How can SL augment F2F learning (adults and teens)? </li></ul></ul><ul><ul><li>What are key advantages, disadvantages vs. 2D? </li></ul></ul><ul><ul><li>How does social networking drive SL? </li></ul></ul><ul><ul><li>Will teaching in SL yield verifiable gains in RL knowledge and changes in RL behaviors? </li></ul></ul>1 Mackenzie, J. (1996). Framing Essential Questions. Retrieved May 12, 2007.
  19. 19. My Project <ul><li>Main Grid Learnings </li></ul><ul><ul><li>Incredible professional networking </li></ul></ul><ul><ul><li>EdTech leaders among earliest adopters </li></ul></ul><ul><ul><li>Meaningful, real world relationships </li></ul></ul><ul><ul><li>Educators, adult students exploring (and inventing) new uses and applications every day </li></ul></ul>
  20. 20. My Project <ul><li>Main Grid Learnings </li></ul><ul><ul><li>Institutions exploring (and inventing) new uses and applications every day </li></ul></ul><ul><ul><li>Replicate “real world?” </li></ul></ul><ul><ul><li>Community of learners </li></ul></ul><ul><ul><li>Griefing not a major issue </li></ul></ul><ul><ul><li>Lag, inefficient searching, clumsiness of UI, No “Undo,” Mac compatibility are issues </li></ul></ul>
  21. 21. My Project <ul><li>Teen Grid Learnings </li></ul><ul><ul><li>Only ONE experience so far, but WHAT an experience! </li></ul></ul><ul><ul><li>Suffern Middle School: http: //rampoislands . blogspot .com </li></ul></ul><ul><ul><li>Multiple projects in math, social studies, language arts, health </li></ul></ul><ul><ul><li>Engaging students like no technology I’ve ever seen before – on their terms </li></ul></ul><ul><ul><li>Suffern kids’ own words: http: //tinyurl .com/2kgppa </li></ul></ul>
  22. 22. My Project <ul><li>ISTE in SL </li></ul><ul><ul><li>Brand new island </li></ul></ul><ul><ul><li>Docents (volunteer guides) </li></ul></ul><ul><ul><li>Educator “Show & Tells” </li></ul></ul><ul><ul><li>Thursday Night “Socials” </li></ul></ul><ul><ul><li>Free facilities (meeting spaces, etc.) for use </li></ul></ul><ul><ul><li>A SAFE PLACE FOR EDUCATORS TO CALL HOME! </li></ul></ul><ul><ul><li>The single greatest influence on my SL experience to date </li></ul></ul>
  23. 23. My Project <ul><li>The Center for Advanced Virtual Education (C.A.V.E.) </li></ul><ul><ul><li>Goal: provide resources, community to elevate discussion of SL (pro and con) to highest levels of edtech </li></ul></ul><ul><ul><li>Residents: Andy Carvin, Hall Davidson, Doug Johnson, Annette Lamb, Chris Lehman, Sylvia Martinez, Brian Mull, Sheryl Nussbaum-Beach, Alan November, Will Richardson, Howard Rheingold, David Warlick, Jeff Utecht </li></ul></ul>
  24. 24. My Project <ul><li>SLolar Central: a home for S econd L ife Sch olar s </li></ul><ul><ul><li>Free temporary “homes” (one month) for K-20 educators, administrators </li></ul></ul><ul><ul><li>Support, encouragement, networking, socials, group trainings, subject area articulation, free stuff </li></ul></ul><ul><ul><li>Info: http: //tinyurl .com/2b3ldg </li></ul></ul>
  25. 25. Second Life & Social Change
  26. 26. Second Life & Social Change Chapter I: Social Change in Second Life? Chapter II: Anti-War Protest and RootsCamp Chapter III: Center for Water Studies Chapter IV: Bruce Wallace and the Peace and Justice Center Chapter IV: In Kenzo, Camp Darfur, and Conclusions
  27. 27. In Closing … &quot;The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.&quot; - Alvin Toffler
  28. 28. 5) Wrap-up / Q&A <ul><li>Thank You! </li></ul><ul><li>Kevin Jarrett </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul>