• Save
BbWorld2007
Upcoming SlideShare
Loading in...5
×
 

BbWorld2007

on

  • 2,345 views

Presentation given on Tuesday, 11 July 2007, at BBWorld 2007 in Boston by Dr. Ken Hartman, Drexel Online, me, and Catherine Parsons, Assistant Superintendent, Pine Plains Central School District.

Presentation given on Tuesday, 11 July 2007, at BBWorld 2007 in Boston by Dr. Ken Hartman, Drexel Online, me, and Catherine Parsons, Assistant Superintendent, Pine Plains Central School District.

Statistics

Views

Total Views
2,345
Views on SlideShare
2,344
Embed Views
1

Actions

Likes
0
Downloads
0
Comments
11

1 Embed 1

https://www.coursesites.com 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

15 of 11 Post a comment

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

BbWorld2007 BbWorld2007 Presentation Transcript

  • Dr. Ken Hartman Director of Academic Affairs Drexel e-Learning Kevin Jarrett Part-Time Faculty Walden University Catherine Parsons Asst. Superintendent Pine Plains Central School District You Only Live Twice : Making the Most of Second Life in Education
  • Agenda
    • Intro, Goals & Objectives
    • Definitions
    • Why Use M.U.V.E.s
    • When to Use M.U.V.E.s
    • Wrap-Up / Takeaways
    • Q&A
  • Intros, Goals & Objectives
    • Speakers
      • Dr. Ken Hartman
      • Kevin Jarrett
      • Catherine Parsons
    • Why M.U.V.E.s? Why Second Life?
    • Expected Takeaways
  • Definitions “ Second Life … Internet-based virtual world … Developed by Linden Labs … downloadable client program … users, called "Residents“ … interact [via] avatars … a social network.” Retrieved July 8, 2007, from http://en.wikipedia.org/wiki/Second_life http://tinyurl.com/2bdckz
  • Definitions Retrieved July 8, 2007, from http://tinyurl.com/2trk75
  • Definitions: Collaboration Retrieved July 8, 2007, from http://tinyurl.com/3893fk
  • Definitions: Cumulativity Retrieved July 8, 2007, from http://tinyurl.com/3893fk
  • Collaboration & Cumulativity Retrieved July 8, 2007, from http://tinyurl.com/3893fk
  • Why Use M.U.V.E.s
    • Psychology of affinity groups
    • Low barriers to entry
    • First mover advantage
    • User-created content
  • Why Use M.U.V.E.s MySpace, Isobar, Carat May 2007 Social Networking Tops Young Adult To Do List
  • Why Use M.U.V.E.s A Job Interview You Don't Have to Show Up For Microsoft, Verizon, Others Use Virtual Worlds to Recruit; Dressing Avatars for Success By ANJALI ATHAVALEY June 20, 2007; Page D1
  • Why Use M.U.V.E.s
    • Gartner: 80 % virtual world penetration by 2011
    • “ The web in 1993”
    • Webkinz & Club Pengiun?
  • When to use M.U.V.E.s
    • New dimension vs. online chat
    • Changes depth, personal perspective
    • Sense of being ‘there,’ ‘present’
    • Augment F2F
    • Global audience & collaboration
  • When to use M.U.V.E.s: Pro
    • Increased interaction and sense of community when compared to other forms of distance education
    • Does not require classroom space for a discussion
    • Relatively affordable (private island is about $1,000, plus $150 monthly maintenance)
    • Offers potential to prepare for real-life scenarios using simulation exercises
    • Classes tend to be more discussion based, allowing for more interaction and exchange between students and faculty
    Retrieved July 8, 2007, from http://tinyurl.com/2ktl3f
  • When to use M.U.V.E.s: Con
    • Requires a relatively high level of technical knowledge and skill
    • Computers need high-speed internet and 3D graphic capabilities
    • Can be intimidating for both students and faculty
    • Not good for lectures
    • Some question if virtual communication and collaboration compares to real-life classes
    • Age 18+ (adult grid)
    • Classes can occasionally be interrupted by intruders (‘griefers’)
    Retrieved July 8, 2007, from http://tinyurl.com/2ktl3f
  • Harvard
  • University of New Orleans
  • University of Ohio
  • Texas State University
  • Wrap-Up / Takeaways
    • M.U.V.E., social networking technologies are NOT going away
    • Facilitate community
    • Global collaboration
    • First-mover advantage
    • Learner driven, learner focused
  • Thank You! Dr. Ken Hartman < [email_address] > Kevin Jarrett < [email_address] > http://www.storyofmysecondlife.com Catherine Parsons < [email_address] > http://www.victoriagloucester.net