BbWorld2007

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Presentation given on Tuesday, 11 July 2007, at BBWorld 2007 in Boston by Dr. Ken Hartman, Drexel Online, me, and Catherine Parsons, Assistant Superintendent, Pine Plains Central School District.

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  • BbWorld2007

    1. 1. Dr. Ken Hartman Director of Academic Affairs Drexel e-Learning Kevin Jarrett Part-Time Faculty Walden University Catherine Parsons Asst. Superintendent Pine Plains Central School District You Only Live Twice : Making the Most of Second Life in Education
    2. 2. Agenda <ul><li>Intro, Goals & Objectives </li></ul><ul><li>Definitions </li></ul><ul><li>Why Use M.U.V.E.s </li></ul><ul><li>When to Use M.U.V.E.s </li></ul><ul><li>Wrap-Up / Takeaways </li></ul><ul><li>Q&A </li></ul>
    3. 3. Intros, Goals & Objectives <ul><li>Speakers </li></ul><ul><ul><li>Dr. Ken Hartman </li></ul></ul><ul><ul><li>Kevin Jarrett </li></ul></ul><ul><ul><li>Catherine Parsons </li></ul></ul><ul><li>Why M.U.V.E.s? Why Second Life? </li></ul><ul><li>Expected Takeaways </li></ul>
    4. 4. Definitions “ Second Life … Internet-based virtual world … Developed by Linden Labs … downloadable client program … users, called &quot;Residents“ … interact [via] avatars … a social network.” Retrieved July 8, 2007, from http://en.wikipedia.org/wiki/Second_life http://tinyurl.com/2bdckz
    5. 5. Definitions Retrieved July 8, 2007, from http://tinyurl.com/2trk75
    6. 6. Definitions: Collaboration Retrieved July 8, 2007, from http://tinyurl.com/3893fk
    7. 7. Definitions: Cumulativity Retrieved July 8, 2007, from http://tinyurl.com/3893fk
    8. 8. Collaboration & Cumulativity Retrieved July 8, 2007, from http://tinyurl.com/3893fk
    9. 9. Why Use M.U.V.E.s <ul><li>Psychology of affinity groups </li></ul><ul><li>Low barriers to entry </li></ul><ul><li>First mover advantage </li></ul><ul><li>User-created content </li></ul>
    10. 10. Why Use M.U.V.E.s MySpace, Isobar, Carat May 2007 Social Networking Tops Young Adult To Do List
    11. 11. Why Use M.U.V.E.s A Job Interview You Don't Have to Show Up For Microsoft, Verizon, Others Use Virtual Worlds to Recruit; Dressing Avatars for Success By ANJALI ATHAVALEY June 20, 2007; Page D1
    12. 12. Why Use M.U.V.E.s <ul><li>Gartner: 80 % virtual world penetration by 2011 </li></ul><ul><li>“ The web in 1993” </li></ul><ul><li>Webkinz & Club Pengiun? </li></ul>
    13. 13. When to use M.U.V.E.s <ul><li>New dimension vs. online chat </li></ul><ul><li>Changes depth, personal perspective </li></ul><ul><li>Sense of being ‘there,’ ‘present’ </li></ul><ul><li>Augment F2F </li></ul><ul><li>Global audience & collaboration </li></ul>
    14. 14. When to use M.U.V.E.s: Pro <ul><li>Increased interaction and sense of community when compared to other forms of distance education </li></ul><ul><li>Does not require classroom space for a discussion </li></ul><ul><li>Relatively affordable (private island is about $1,000, plus $150 monthly maintenance) </li></ul><ul><li>Offers potential to prepare for real-life scenarios using simulation exercises </li></ul><ul><li>Classes tend to be more discussion based, allowing for more interaction and exchange between students and faculty </li></ul>Retrieved July 8, 2007, from http://tinyurl.com/2ktl3f
    15. 15. When to use M.U.V.E.s: Con <ul><li>Requires a relatively high level of technical knowledge and skill </li></ul><ul><li>Computers need high-speed internet and 3D graphic capabilities </li></ul><ul><li>Can be intimidating for both students and faculty </li></ul><ul><li>Not good for lectures </li></ul><ul><li>Some question if virtual communication and collaboration compares to real-life classes </li></ul><ul><li>Age 18+ (adult grid) </li></ul><ul><li>Classes can occasionally be interrupted by intruders (‘griefers’) </li></ul>Retrieved July 8, 2007, from http://tinyurl.com/2ktl3f
    16. 16. Harvard
    17. 17. University of New Orleans
    18. 18. University of Ohio
    19. 19. Texas State University
    20. 20. Wrap-Up / Takeaways <ul><li>M.U.V.E., social networking technologies are NOT going away </li></ul><ul><li>Facilitate community </li></ul><ul><li>Global collaboration </li></ul><ul><li>First-mover advantage </li></ul><ul><li>Learner driven, learner focused </li></ul>
    21. 21. Thank You! Dr. Ken Hartman < [email_address] > Kevin Jarrett < [email_address] > http://www.storyofmysecondlife.com Catherine Parsons < [email_address] > http://www.victoriagloucester.net

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