Designing Applications that CARE

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    Designing Applications that CARE - Presentation Transcript

    1. A P P S T H A T C A R E KiranBudhrani Feb 13, 2009
    2. What do I need to do first? Where do I click next? What do I do now? Im LOST! Help!
    3. WHY DO APPLICATIONS FAIL? They solve the wrong problem. They have the wrong features for the right problem. They make the right features too complicated to use or understand.
    4. Paradigm Shift Designers are NOT Users Developers are NOT Users
    5. Designing the Workflow Effective Efficient
    6. Effective vs. Efficient • Effective – The right processes are defined • Efficient – Doing processes right
    7. Designing the Workflow Effective Efficient Developing the application Useful Usable
    8. Useful vs. Usable • Useful – Allows users to “do” things by providing the tools needed to perform specific tasks. – It works! • Usable – Allows users to “do” things they need to do easily
    9. Systems must be easy-to-learn and easy-to-use
    10. USER SATISFACTION (happy farmers) 
    11. YES! People WILL LEAVE if… they cant find what they need the application is unclear navigation is difficult
    12. In e-commerce, if users cannot find a product, they will not buy it.
    13. Get to know the USER PERSONA Remove the “we’ll, it works for me!”
    14. Use the power of RICH-MEDIA to provide interaction and spark interest
    15. Provide system feedback as often as needed • Lightboxes or Error Messages • Real-time Checks • Progress Bar • Provide Default Values • Remember Information
    16. Communicate with the right visual elements.
    17. Arrange information so that it is easy to read and understand. Talk to the User
    18. If possible, allow users to customize what they need and when they need it.
    19. Conduct Usability Tests to make your application “idiot-proof” • Get user-representatives (at least 5) • Ask them to perform the tasks • Observe
    20. Don’t ask users what they want or prefer, watch them USE the application.
    21. Review Good Examples See what works and what doesn’t
    22. Usability Test Variations • Individual Usability – Impact on individual operations and functions • Group Usability – Impact on a group workflow • Enterprise Usability – Impact over time in the company
    23. Why bother? • Productivity – Users spend time getting work done rather than figuring out how how to do what they need to do • Usage and Adoption – Users opt to use the new system rather than stick to the older methods – Users wont go looking for other options
    24. Why bother? • Support and Training Cost – Users will be able to accomplish their tasks with less training and support, saving time (and money) for both the organization • Development Time and Cost – Users will be able to communicated what they need and what they will use
    25. Again, its all about A P P S T H A T C A R E

    + Kiran BudhraniKiran Budhrani, 6 months ago

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    WHY DO APPLICATIONS FAIL? It is either: a. They sol more

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