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Game design

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  • 1. GAME DESIGN dianalikesberry@gmail.com
  • 2. What is Gamification? Gamification Gamification is the process of using game thinking and game mechanics to solve problems and engage users.
  • 3. About game mechanics 1. Points : They are an absolute requirement for all gamified systems. 2. Levels : Levels serve ad a marker for players to know where they stand in a gaming experience over time . 3. Leaderboards : The purpose of a leaderboard is to make simple comparisons 4. Badges : To signaling status, to collecting. 5. Onboarding : The act of bringing a novice into system. 6. Challenges(quests) : Give players direction for what to do within the world of the gamified experience. 7. Engagement loops : You Can focus on the things that get players involved, keep them engaged, and bring them back at every stage of development.
  • 4. What is ‘눝’ Just play with ‘눝’ • If you download ‘눝’ application, then you can have some data. • If you play with ‘눝’, then you can download music that you want. http://www.youtube.com/watch?v=5 Enp0F9RmLU
  • 5. Gamification in 1. Points In ‘눝’ point is ‘눝’ • Redeemable point →These points are usable within the system in exchange for things. ‘눝’
  • 6. Gamification in ‘눝’ 2. Levels Levels indicate Progress. There are ten levels. As you collect point, the prizes for rewarded will increase in value. [프로그레스 바]
  • 7. Gamification in 3. Leaderboards Simple comparison, Easy to assess results. •The no-disincentive leaderboard -all •Social leader board -friend -school ‘눝’
  • 8. Gamification in 4. Badges To signaling status, to collecting. You can proud with this badges to your friends at the collection. ‘눝’
  • 9. Gamification in 5. Onboarding Onboarding is the act of bringing a novice into your system. •Reinforce the user positively. •Reveal the complexity of the system slowly. ‘눝’
  • 10. Gamification in ‘눝’ 6. Quests Give players direction for what to do within the world of the gamified experience. •Different challenges for different levels are appropriate.
  • 11. Gamification in 7. Engagement loop Focus on the things that get Players involved, keep them engaged, and bring them back at every stage of development. 1. 2. 3. 4. Desire to have some data, reward and fun. Various event. Read Leaderboard. Get a data and rewards. ‘눝’
  • 12. References http://en.wikipedia.org/wiki/Gamification http://lte.skt-lte.co.kr/main Gamification by Design-Christopher Cunningham. Gabe Zichermann Thank you : )