Digital Pretext: DramaPlayshop


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I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.

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  • Digital Pretext: DramaPlayshop

    1. 1. DramaPlayShop A case for ICT integration and rethinking the role of Drama Education http:// dramaplayshop .org
    2. 2. Background Norway 2001 4 th IDEA WORLD CONGRESS Special Interest Group #7 was convened for the first time to look at Drama and New Media
    3. 3. The congress wanted to allow multifarious dramatic activities, which would focus on ethical issues and drama/theatre as an artistic, educational and cultural practice. The four congress themes were connected to global challenges, respect for the individual, personal and cultural identity, dialogue between cultures and cultural expressions and challenges linked to the new media: • New dramatic expression in the contemporary multi-media society • Building cultural competence through drama/theatre • Dramatic arenas for ethical dialogues • Reality at stake. Drama/theatre confronting a troubled world. Background
    4. 4. Background Canada 2004 5 th IDEA WORLD CONGRESS Special Interest Group #7 was reconvened. 55 delegates attended
    5. 5. Drama and Technology 1996 – Edith Cowan University Graduate Diploma of Education
    6. 6. Drama and Technology Drama and IT: Discovering the Human Dimension by Jonothan Neelands; National Council for Educational Technology (NCET); (1993) Students should be enabled to use IT in creative and imaginative contexts as an entitlement and in order to enhance their understanding of its power, how it can be used and the extent to which they have control over it.
    7. 7. Drama and Technology Computers as Theatre Brenda Laurel Addison-Wesley Pub Co. (1993)
    8. 8. … ..since 1997 Lifeforms project ( gener8 @rts Awesome Festival
    9. 9. … ..since 1997 Lost Cities MOO (QUT Brisbane) Project Woomera (2002) Online Process Drama 94 realtime participants
    10. 10. … ..since 1997 Active Worlds Educational Universe
    11. 11. The state of play?
    12. 12. Electronic/Digital Arts? David Haines “ The work uses Six degrees of freedom for navigation. The  work uses extensive number of  video textures with alpha channels to create a richly cinematic environment along with hand modelled 3d objects to make up the world. In this prototype, navigation is via a traditional game controller but the work will eventually use neural feedback i.e. thought  control for navigation.”
    13. 13. Digital Spaces? levitation grounds Hinterding and Haines
    14. 14. New Spaces for Enactment? A completely new approach to online/virtual performance, theatre and storytelling is in development. UpStage (NZ)
    15. 15. CyberPerformance? New interfaces provide new ways of thinking about the world, art, design and performance.
    16. 16. globally dispersed cyberformance? Avatar Body Collision A B C
    17. 17. Really Virtual? Uncle Roy All Around You Blast Theory
    18. 18. Virtual-Real Research? MRL – Mixed Reality Lab Kevin Warwick I, Cyborg
    19. 19. Predictable Future? <ul><li>When you do as you always do, you get what you always get. </li></ul>
    20. 20. We are the Borg
    21. 21. Beyond the Interface
    22. 22. Who am I today?
    23. 23. Who will I be tomorrow?
    24. 24. Drama as a frame for exploration? Where else in school do we get to ask questions and explore the human implications of “cyberculture” ?
    25. 25. The Nature of Drama in ICT interactions Often the introduction of ICT with Drama generates a focus on “product” archival artifact (learning objects) ----- more exciting possibilities lie within the exploration of ROLE, IDENTITY and CONSTRUCTION OF NARRATIVE within virtual environments, or utilising virtual spaces.
    26. 26. Drama creates new metaphors? Drama works explicitly with Metaphor – we need new metaphors to accommodate new technologies
    27. 27. To the Spice Islands Prof John Carroll at CSU has utilised online interaction to develop a “new media” form of Process Drama.
    28. 28. Computer games as theatre. “ Role-playing games are theatrical in a non-traditional but thrilling way. Players are both actors and audience for one another, and the events they portray often have the immediacy of personal experience ” Janet Horowitz Murray “ Hamlet on the Holodeck”
    29. 29. Computer games as theatre. MMORPG M assive M ultiplayer O nline R ole P laying G ames Why aren’t we using these as educational role-playing environments?
    30. 30. Fear of the Unknown “ The birth of a new medium of communication is both exhilarating and frightening. Any industrial technology that dramatically extends our capabilities also makes us uneasy by challenging our concept of humanity itself.” Janet Horowitz Murray “ Hamlet on the Holodeck”
    31. 31. Virtual Performance Examples Theatre has been quick to adopt and explore the possibilities – what happened to Drama Education?
    32. 32. Virtual Performance Examples Universities are utilising their resources to explore possibilities; how do we translate to the classroom?
    33. 33. Virtual Performance Examples Drama teachers need to see beyond the footlights – new futures exist for our students.
    34. 34. A vehicle for inclusion? Physical, social and emotional limitations might be challenged by engaging with technology
    35. 35. The place of drama teachers
    36. 36. The scope of our teaching It is possible we may need to redefine our function as Drama teachers. Where else will students explore the implications of the virtual?
    37. 37. The Learning Process One of the positive offerings of technology such as the Internet is the ability to engage with multiple users in real-time. This should be familiar territory for Drama teachers provided they are not overwhelmed by new interfaces. Group Interaction still the core
    38. 38. Take the Red Pill – See the Matrix The nature of all human interaction – including Drama is modified in a digital world. Teachers need to add to their ways of perceiving and presenting Drama and Computing.
    39. 39. Starting Points <ul><li>Drama and Computers </li></ul><ul><li>Computers before the Drama </li></ul><ul><li>Computers during the Drama </li></ul><ul><li>Computers after the Drama </li></ul><ul><li>Computers in the Drama </li></ul><ul><li>Drama in the Computer (Virtual Spaces) </li></ul>
    40. 40. Computers before the Drama <ul><li>Research </li></ul><ul><li>Script Development </li></ul><ul><li>Design Applications </li></ul><ul><li>Journal – expectations/goals </li></ul><ul><li>Introducing Stimuli (Digital Pre-text) </li></ul>
    41. 41. Computers during the Drama <ul><li>Computer stimulating action/plot </li></ul><ul><li>Computer advancing action/plot </li></ul><ul><li>Computer moderating pace </li></ul>
    42. 42. Computers after the Drama <ul><li>Computer as reflection tool </li></ul><ul><li>Computer as compilation tool </li></ul><ul><li>Computer for script development </li></ul><ul><li>Computer as forum </li></ul><ul><li>Computer as archiving tool </li></ul>
    43. 43. Computers in the Drama <ul><li>Computer as a character – intelligent agents, computer generated “personalities” </li></ul><ul><li>Computer as a prop </li></ul><ul><li>Computer as other – magic - mystery </li></ul>
    44. 44. Drama in the Computer <ul><li>Drama in Virtual Environments </li></ul><ul><li>Degrees of Immersion </li></ul><ul><li>Text environments – e-mail, IRC, ICQ, MUDs, MOOs, chat rooms </li></ul><ul><li>Graphical Environments – Palace, Alpha World, Blaxxun 3D Community – (QUAKE engine) </li></ul><ul><li>VRML – simple 3D virtual reality </li></ul><ul><li>The body in Virtual Space – helmets, cyber suits and beyond. </li></ul>
    45. 45. And new dimension Drama in real and virtual spaces can intersect.
    46. 46. What answers will emerge?? Why aren’t I seeing all this exciting engagement with technology in the schools I visit around the state, the nation and the world?