Kimberly Cooper Design Process
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Kimberly Cooper Design Process

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Kimberly Cooper Design Process Kimberly Cooper Design Process Presentation Transcript

  • + GUI Design: Process & Examples Kimberly Cooper GUI Designer 3/22/12
  • + Product Specification Document  Created by engineering and product managers to define the scope and requirements of the project  Shareholder review, buy-in and approval
  • + Design Document  Created by GUI designer, Product Manager and Usability Expert. Includes initial wireframe layouts and screen/page descriptions  Management review, buy-in and approval  Revise Document
  • + Design Document
  • + Preliminary GUI Design  This phase will generate various design approaches. This is intended to look as close as possible to what the product could be.
  • + Paper Prototype  The purpose of the paper prototype is to create a visual representation of the eventual GUI. These prototypes will be used for User Testing.  User Testing  Revisions
  • + Hardware Preview  Meet with engineering to see a preview of the actual hardware. Several designs would be presented and loaded onto the prototype screen to choose the most successful outcome
  • + Physical Prototype  Painted SLA of product would be created and screen placed for visual approval.  Photography taken to create preliminary marketing materials.
  • + Flash and/or Coded Wireframe  This is a wireframe of the GUI, made to operate, as would the final product. There are only the barest elements of graphics used— often simple boxes with text.  User Testing  Revisions
  • + Final graphics  Final pixel-to-pixel versions of all screens, graphics elements and all other visual content.  Work with Engineering to implement screens on working prototype.  User Testing  Revisions
  • + Final Prototype, off-tool prototype or pre-production sample  The final product would arrive, I would photograph it and all marketing collateral would be created.
  • + Flash Demo  Normally I would create a Flash movie to be put on the company website that lets the user learn about and virtually use the product.  See a variety of demos on this page to get an idea:Demo