From Library 2.0 To Library 3D

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A presentation I had in Wolverhampton

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From Library 2.0 To Library 3D

  1. 1. Wolverhampton , 16.7.2008 Second Life is a trademark of Linden Research, Inc. This research is not affiliated with or sponsored by Linden Research. <ul><ul><ul><li>Kim Holmberg Information Studies| Åbo Akademi, Finland </li></ul></ul></ul>From Library 2.0 to Library 3D - perspectives of virtual libraries of tomorrow
  2. 2. What has changed?
  3. 4. Web (1.0)
  4. 5. Web (1.0) – ”Read-Only Web”
  5. 6. ” On the Internet…”
  6. 7.  Web 2.0 Web (1.0)
  7. 8. Web 2.0 – ”Read/Write Web” ” Architecture of participation”
  8. 9. Dogbook
  9. 11. <ul><li>Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants . </li></ul><ul><li>Thomas Brevik </li></ul><ul><li>http://lib1point5.wordpress.com/ </li></ul>
  10. 12. <ul><li>The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration , the creation of new content and encouraging the heart. </li></ul><ul><li>Michael Stephens </li></ul><ul><li>http://www.tametheweb.com/ </li></ul>
  11. 13. <ul><li>It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population. </li></ul><ul><li>Michael Casey </li></ul><ul><li>http://www.librarycrunch.com/ </li></ul>
  12. 14. Library 2.0 – a participatory future? Workshop and seminar in April 2008
  13. 15. 29 participants answered: What is Library 2.0? 4 researchers indexed the answers Keywords that 3-4 researchers had used were used for co-word analysis
  14. 16. Co-word analysis
  15. 17. Libraries and library services Social aspects, ”soft values” Technology and tools Web and Web 2.0 Users Interactivity Participation
  16. 18. Libraries and library services Social aspects, ”soft values” Technology and tools Web and Web 2.0 Users Interactivity Participation
  17. 19. And in practice?
  18. 20. http://stoori.blogspot.com/ The blog of the youth department of Turku City Library
  19. 21. http://www.biblioteket.se/default.asp?id=3098 Stockholm City Library – Users favorites
  20. 22. http://www.interbib.se/default.asp?id=14284&PTID=0&refid=14309 Stockholm International Library – Suggested reading
  21. 23. http://www.facebook.com/apps/application.php?id=9361885905&ref=s Loughborough University Library on Facebook
  22. 24. http://www.librarything.com/venue/30347/Wolverhampton-Central-Library Wolverhampton Central Library on LibraryThing
  23. 25. http://www.library.unlv.edu/ask/chat.html IM a librarian – University of Nevada
  24. 26. http://aqua.queenslibrary.org/?q=harry%20potter Tagging at Queens Library
  25. 28. Library 2.0 Library 3D? ” Library 1.0”
  26. 29. ” Library 1.0”?
  27. 30. Library 2.0?
  28. 31. Library 3D?
  29. 32. “ 80% of active Internet users will have a ‘Second Life’ in a virtual world by 2011.” — Gartner Research
  30. 33. User statistics October 2007, http://www.virtualworldsnews.com/2007/10/virtual-worlds-.html
  31. 35. www.secondlife.com
  32. 36. 20,856 islands (> 15,000 servers, >1000km2) 847,922 logins, last 30 days 14,353,798 residents Total L$ Supply: 5,192,147,116 (20M USD) About 1M USD spent every day Over 30 000 logged in now Over 50% from Europe Average age 35 About 40% women Statistics from Monday, July 14, 2008
  33. 37. Over 400 universities, schools and libraries Over 4500 teachers
  34. 38. CREATING THE AVATAR
  35. 39. AVATARS SPACE PRESENCE
  36. 40. SPACE
  37. 41. Creating 3D objects
  38. 42. Life to objects with scripts
  39. 43. Copyright – Virtual economy
  40. 44. Based on reality
  41. 45. Based on reality
  42. 46. Based on fantasy
  43. 47. Based on fantasy
  44. 48. ” Mixed reality”
  45. 49. ” Mixed reality”
  46. 50. PRESENCE
  47. 51. PRESENCE IMMERSSIVE
  48. 52. TEACHING IN SL <ul><li>Distance education </li></ul><ul><li>Modelling reality </li></ul><ul><li>Realtime cooperation </li></ul><ul><li>Research </li></ul>
  49. 53. RESEARCH DISTANCE EDUCATION
  50. 56. REALITY MODELLING REALITY
  51. 61. RESEARCH REALTIME COOPERATION
  52. 65. Researchers Kim Holmberg and Isto Huvila TEACHING IN SECOND LIFE <ul><li>Lower barrier to participate and ask </li></ul><ul><li>For today’s students </li></ul><ul><li>Freely modifiable space </li></ul><ul><li>Promotes creativity </li></ul><ul><li>Social world / Networking </li></ul><ul><li>New tools– a look at the future </li></ul><ul><li>A lot more fun! </li></ul>
  53. 66. Libraries in Second Life Preliminary research results
  54. 67. <ul><li>N = 19, female: 9, male: 9 </li></ul>Respondents Age 35-39 years 4 respondents 40-44 1 45-49 4 50-54 4 55-59 3 60-64 1 65-69 1
  55. 68. <ul><li>No – 6 respondents </li></ul><ul><li>Yes, official presence – 8 respondents </li></ul><ul><li>Yes, unofficial presence – 4 respondents </li></ul><ul><li>(buildings, resources, displays, islands) </li></ul>Does your library have a presence in Second Life?
  56. 73. What kind of activities do you have in Second Life? Volunteering Exploring Second Life Demonstration purposes Training Exhibits and showcases Presentation Meetings Book discussions Author discussions Support information needs Events Interactive displays Support groups Workshops References Collaborative projects Links to other resources Classes, tutorials Tours Enhancing services Supporting research Speakers
  57. 74. <ul><li>Volunteering </li></ul><ul><li>Exhibits </li></ul><ul><li>Events </li></ul><ul><li>Training </li></ul><ul><li>Presence </li></ul><ul><li>” Being part of cutting edge movement” </li></ul>Which one of these activities is most important?
  58. 78. <ul><li>Learn about SL and new ways to provide information </li></ul><ul><li>To support academic community </li></ul><ul><li>Support pedagogy and research </li></ul><ul><li>Networking </li></ul><ul><li>To create a presence in SL </li></ul><ul><li>Incorporate virtual technologies on library web site </li></ul>What kind of expectations do you have?
  59. 80. <ul><li>No – 1 </li></ul><ul><li>Not yet – 5 (some quite new in SL) </li></ul><ul><li>Yes – 11 </li></ul>Have the expectations been met? ” Yes, and beyond our expectations. We have become the go-to people for the campus regarding Second Life resources and skills.”
  60. 81. <ul><li>Personal time, from a few hours to 20 hours / week – Probably all </li></ul><ul><li>Few hours / week on work time (10) </li></ul><ul><li>Over US$ 25000 (3) </li></ul><ul><li>Course fees and classes (3) </li></ul><ul><li>Sponsored land (3) </li></ul><ul><li>About US$ 100 (2) </li></ul><ul><li>Cooperation with the university (1) </li></ul>What kind of an investments does your library have?
  61. 82. What is your role in your RL and SL library? In RL Administrative librarian Staff development New technology resources Collection development librarian Senior computer scientist Library assistant Retired elementary school teacher Technology librarian Senior computer scientist Health science librarian Reference librarian Faculty librarian Emerging technologies librarian Web services manager Information literacy librarian In SL Volunteer Sim owner Head of library Coordinator Project officer Librarian Team leader Reference librarian Pioneer Mentor Developer Trendsetter Metaverse evangelist
  62. 83. Second Life jobs
  63. 84. <ul><li>About what is most important… </li></ul><ul><li>“ Being a volunteer Reference Librarian. Because it makes me feel like I am a librarian . If you stop working in a library, you lose your identity as a librarian. Or at least that is the impression I've gotten since losing my job.” </li></ul>
  64. 85. CHALLENGES
  65. 86. Hardware requirements
  66. 87. Firewalls
  67. 88. Learning curve of SL
  68. 89. About what is most important… “ I think there are many opportunities and possibilities for libraries, for research, for teaching, and for networking and collaboration within SL. I think it's important for us to explore these new technologies and opportunities .”
  69. 90. Kim Holmberg [email_address] www.webometrics.fi www.library2pointoh.fi www.edufinland.fi THANK YOU!
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