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Workshop on ways to use web2.0 to connect your students to the world ...

Workshop on ways to use web2.0 to connect your students to the world
http://theconnectedclassroom.wikispaces.com/BU_Fall_Teacher_Conf
Video on slide 5 available at http://theconnectedclassroom.org

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The Connected Classrom Presentation Transcript

  • 1. Kristin Hokanson
  • 2. Traditional view of knowledge Learners are empty vessels to be filled Image: 'overflow' www.flickr.com/photos/14317666@N03/1460147968
  • 3. Today information is changing so rapidly its hard to see what’s happening http://www.flickr.com/photos/stabilo-boss/98214831/in/photostream/
  • 4. The Case for Collaborative ~ Digital Learning • Education is changing. • Competition is changing internationally. • The workplace, jobs, and skill demands are changing.
  • 5. Our world is Changing…
  • 6. The Implications • These changes, among others, are ushering us toward a world where knowledge, power, and productive capability will be more dispersed than at any time in our history—a world where value creation will be fast, fluid, and persistently disruptive. Wikinomics: How Mass Collaboration Changes Everything Don Tapscott & Anthony D. Williams
  • 7. The Challenge • Our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language
  • 8. Horizon Report 2007 Key trends affecting higher education—next 5 years – One year or less • Social Networking • User-Created Content – Two-Three Years • Mobile Phones • Virtual Worlds – Four-Five Years • New Scholarship and Emerging Forms of Publication • Massively Multiplayer Educational Gaming
  • 9. Our Students This is just the start... • Make Phone Calls • Send Text Messages • Download Music • Play Music • Surf the Web • Take Photos • Send Photos • Play Games Image: 'iPhone' www.flickr.com/photos/49503155065@N01/2485147794
  • 10. web 2.0 A Paradigm Shift Image: 'Web' www.flickr.com/photos/73864070@N00/2182760200
  • 11. A Definition • Web 2.0 refers to a perceived second generation of web-based communities and hosted services — such as social- networking sites, wikis and blogs — which facilitate collaboration and sharing between users. Wikipedia.com
  • 12. Principles of Web 1.0 •Reading •Receiving •Researching
  • 13. what Web2.0 is all about change from monologue to dialogue. small loosely connected parts. getting closer and creating communities. collaboration and harnessing the power of knowledge. It’s about being agile and responding to change. It’s about learning fast.
  • 14. Web 2.0 Allows us to connect our kids to…
  • 15. Conversations… http://www.flickr.com/photos/smartbrother/44226712/
  • 16. http://www.go2web20.net/ Which are powered by…
  • 17. It is a conversation between…
  • 18. Source: Nemertes Research Inc.
  • 19. Vibrant http://www.flickr.com/photos/hoguewhite/127756979/in/set-72057594105805030/
  • 20. Emergent http://www.flickr.com/photos/apophysis_rocks/376467264/
  • 21. Fun
  • 22. Compelling http://www.flickr.com/photos/ten0fnine/345525410/
  • 23. and full of insight…
  • 24. …if we choose to Let our students join.
  • 25. it’s not about searching it’s about finding, applying and creating Image: 'Dawn in the pine forest' www.flickr.com/photos/31929257@N00/109974710
  • 26. Benefits • A growing body of scholarship suggests potential benefits of these forms of participatory culture, including: – opportunities for peer-to-peer learning, – a changed attitude toward intellectual property, – the diversification of cultural expression, – the development of skills valued in the modern workplace, and a more empowered conception of citizenship. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
  • 27. Impact on Learning • Participatory culture shifts the focus of literacy from one of individual expression to community involvement. • The new literacies almost all involve social skills developed through collaboration and networking. • These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
  • 28. What we need to do… • Teach kids how to access information • Use tools for collaborating • Use tools to communicate on the web • Develop their own learning networks • Understand social network implications • Have fun
  • 29. Learning from the EXPERTS Image: 'John Lennon- Imagine' www.flickr.com/photos/11916736@N00/473580035
  • 30. S o c ia W ik is B ookm l ne a r k in g N S o c n li o o m O sr e tw ia l as s rk o Cl po s & rv e y Co lls lla Su bo ra tio P o d c n ng V id e o S h a ri S che a s ts Calen sharing Audio duling dar / P ro d Co ho ng to p ri lla u a c ti bo sh v ra t ity Netvibes iv e Bl in g ll og g in y te or aggr g St ng egat s e n ti o rs P re Tools to Connect: Learning from your Network
  • 31. Surveys & Polls http://workshops.theconnectedclassroom.org
  • 32. Online Classrooms Welcome to Class… DimDim Scribblink My Vroom Skribl Twiddla WizIQ
  • 33. Wiki’s: The ultimate collaboration tool  Special web site  allows visitors to add, remove, edit & change content  Not need access to or knowledge of web publishing software  Collaboration  Group members work on common document in common location
  • 34. Wikipedia: Collaborative Encyclopedia Being Edited in Real Time by Anyone
  • 35. Wikipedia: Collaborative Encyclopedia Being Edited in Real Time by Anyone Talking about the importance of wikis for business, BusinessWeek wrote in 2005: Internet research firm Gartner Group predicts that wikis will become mainstream collaboration tools in at least 50% of companies by 2009. At Ann Arbor (Mich.)-based Soar Technology Inc., an artificial- intelligence company that works on projects for the Office of Naval Research, wikis enable the company to slash in half the time it takes to complete projects. Soar engineer Jacob Crossman says that’s because the wikis eliminate the usual flurry of back-and-forth attachments and resulting document-version confusion that’s rife in e-mail. At Dresdner, Rangaswami says that among the earliest and most aggressive adopters, e-mail volume on related projects is down 75%; meeting times have been whacked in half.
  • 36. Wikis in Schools • Business Education: Teacher Sharing • Business Education: Student Sharing • Computer Science Independent Study • Science Collaboration • Middle School Math • Project Based Social Studies • Literature Study
  • 37. Social Networks: Connect Users into Communities
  • 38. Social Bookmarking http://delicious.com/zemote http://www.diigo.com/user/khokanson Sample Educator Group http://groups.diigo.com/groups/iroquois-west-cusd-10
  • 39. Collaboration Getting Students to Record their reflections COVER IT LIVE
  • 40. Podcasting: Explained
  • 41. Podcasting: Simple http://snipurl.com/msmpodcasts Sample Health “call ins”
  • 42. Collaborative productivity http://sites.google.com/gtools4teachers
  • 43. Planning / Calendars
  • 44. Blogging in Education
  • 45. Blogging: In the Classroom Students talk about The Debates Investigate some Educational Blogs
  • 46. Aggregators Netvibes Example: Teacher of Graphic Communications & Printing Technology Keeping Track of Student Blogs: CPAVTS
  • 47. Presentations Student Created Game Embedded on Class Wiki
  • 48. Storytelling Elementary Scrapbook made with Glogster Animoto Case Studies in Education Reading Olympics voicethread
  • 49. Music and Audio
  • 50. Flickr social network for photo sharing
  • 51. Fun with Flickr
  • 52. Other ways to use Images
  • 53. You-Tube social network for sharing videos
  • 54. Video
  • 55. It is easier to change the location of a cemetery than to change the school curriculum. Woodrow Wilson
  • 56. The Bottom Line The value is in the content and how you use it. Not in the technology itself. User involvement embellishes content. Users can participate and produce their own content, or add to others, not just passively sit back and watch the web go by. Tagging gives content meaning. Making it easier to identify, classify, manipulate share and recycle. Users should be able to choose what they get, how they get it, when they get it and where they get it.
  • 57. What is possible… http://horizonproject.wikispaces.com/ Collaborative global project between classrooms in diverse geographical locations  Camilla, GA (10th grade)  Vienna, Austria (11th grade)  Dhaka, Bangladesh (11th grade)  Melbourne, Australia (11th grade)  Shanghai, China (Media Literary)
  • 58. Suggested Reading • Wired Magazine • The World Is Flat by Thomas Friedman • The Long Tail by Chris Anderson • Tough Choices or Tough Times: The Report of the New Commission on the Skills of the American Workforce • Wikinomics by by Tapscott and Williams