DESIGN AND IMPLEMENTATION OF A DIGITAL ARCHIVE OF LEARNING OBJECTS FOR REMOTE ACCESS
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DESIGN AND IMPLEMENTATION OF A DIGITAL ARCHIVE OF LEARNING OBJECTS FOR REMOTE ACCESS

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Digital libraries are fast expanding into the role of independent educational entities that aspire not only to complement traditional classroom teaching, but also allow remote access to Learning ...

Digital libraries are fast expanding into the role of independent educational entities that aspire not only to complement traditional classroom teaching, but also allow remote access to Learning Objects. Multifaceted roles of Learning Objects can be realized only if the course content and the related content management system are versatile enough to be captured into any individual’s learning needs. This paper presents the design & implementation of such a Digital Archive, which will facilitate the use/re-use, store & bookmark of Learning Objects focusing to learning needs.

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DESIGN AND IMPLEMENTATION OF A DIGITAL ARCHIVE OF LEARNING OBJECTS FOR REMOTE ACCESS DESIGN AND IMPLEMENTATION OF A DIGITAL ARCHIVE OF LEARNING OBJECTS FOR REMOTE ACCESS Presentation Transcript

  • DESIGN AND IMPLEMENTATION OF A DIGITAL ARCHIVE OF LEARNING OBJECTS FOR REMOTE ACCESS Presented By : Md. Saifuddin Khalid Independent University, Bangladesh Abdullah Al Mahbub, Md. Saifuddin Khalid, Khaled Mahmud Sujan, Dr. Mohammed Anwer
  • Outline  Background  Scope  Design  Implementation  Economic, Social and Legal Issues of Digital Library  Conclusion
  • Background  Internet and Remote Access  The Learning Process.  Digital library is a Learning Management System  Which transform from Teacher – Centric to Learner – Centric pedagogical endowment.  Digital Library Concept  Resource- books  The Catalogs, CUE Cards and Library Cards  Concept of Meta Data  The Library
  • Scope  Weaknesses of Traditional Learning Materials  Learning Objects for Remote Access
  • Design: Technology requirements of Digital Library  Administrator’s Requirements  Technologies for developing learning programs (the “books” and “cue cards”)  Technologies for handling and delivering learning programs (the “library” architecture)  Learner’s Requirements  Many-to-One Content Organization (Personal Book Shelf)  One-to-Many Content Organization (Access to Other Individuals Book Shelves)
  • Design: The Learning Object  A learning object is defined as a structured electronic resource that encapsulates high quality information in a manner that facilitates pedagogy. It has a stated objective and audience. It has ownership and associated intellectual property rights.  The definition highlights two aspects namely, “learning” and “object” with the underlying theme being “ownership” and “quality”. It is immutable in the sense that it may not be changed or altered by the user.
  • Implementation : SCHOOL OF ENGINEERING & COMPUTER SCIENCE DIGITAL LIBRARY: A LEARNING OBJECT MODEL  Any Digital Library has to collect, process, store and convey the information about the metadata.  Content Storing and Categorization.
  • Implementation (continued) PHP 4.0 and MySQL
  • Implementation  Content Management  Simple Keyword Search  Title / Author Search  Taxonomical Search  User Management  This is equivalent to the “library card”  User Authentication (Signup)
  • Economic, Social and Legal Issues of Digital Library  Rights management, economic models for the use of electronic information, and billing systems to support these economic models will be needed.  User privacy needs to be carefully considered.
  • Conclusion  Architecture Robustness  Metadata Management  Content Size  Data Backup  System Security  Pedagogy
  • Thank You ?