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Graphics Pipeline x z z = -1 z = 1 y Model Coordinates Eye Coordinates Normalized Coordinates Window Coordinates Projected...
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Graphics pipeline

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Transcript of "Graphics pipeline"

  1. 1. Graphics Pipeline x z z = -1 z = 1 y Model Coordinates Eye Coordinates Normalized Coordinates Window Coordinates Projected Normalized Coordinates Modelview Transform Projection Transform Viewport Transform (-1,-1) (1,1) glScalef() glRotatef() glTranslatef() glFrustrum() gluPerspective() glViewport() x y
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