Liquid Tree

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    Liquid Tree - Presentation Transcript

    1. Liquid Tree Project DESC 9179 Infodevice 2008 Final Presentation Kerry JiaYi Lin ©2008 SID 305113577
    2. Motivation Your pin money His life fountain http://www.cwdf.org.cn/
      • Save water in your power. Shower is the largest water waste in home.
      • Long, hot showers waste water and power .
      • Water waste: average 12 liters per minute
      • A minute or two less showering time adds up to a lot of water over a year. “many a little makes a mickle”
      • Changing people wasting water in the shower , encourage people to attend a sustainable lifestyle.
      • Presenting the real data of water waste.
      • Interaction between user and the display, either encouraging or punishing.
      Water saving
    3. IKKO https://www.ikko.com.au/products/water-saving/water-saving-devices Motivation
      • Visual attraction
      • An aesthetic water meter, save more water to keep a beautiful liquid tree.
      • Self- competition or competition between family members. One tree is for one person. Multi people have multi trees.
      • New format: Liquid performances
      • Symbolic meaning
      • Water - Nature – Plants – Tree
      • Target market:
      • Both children and adults
      • Potential influence 5%
      Other solutions Impact
      • Low flow showerhead
      • Water tag (Single lever mixer taps )‏
      • Volume control valves
      • Timers (Alarm clock, sandglass)‏
    4. Inspiration Oscar Diaz, "self-printed" calendar and plant posters made by the ink bleeding on the paper. http://www.oscar-diaz.net/work.html Initial Idea
      • "self-printed“
      • Ink from Chinese calligraphy & traditional painting (blowing to make a painting, mostly for drawing plants)‏
      • Tree directly relates to Water
      • Liquid display is rising
    5. Inspiration Ideas for the Case
      • Switches
      • Push-pull buttons
      • Shape – simple, clear, relates to Water issue
      • Ipod, CD player for Muji ("Without Thought" )‏
      • Weights of the Cuckoo clock
      • Artwork
      • Code from
      • Stepper Unipolar Advanced
      • author: David Cuartielles * date: 20 Oct. 2005
      • Book: Analog IN, Digital OUT
      iPod www.apple.com/ipodclassic/ CD Player for Muji 1999 Designer: Naoto Fukasawa http://www.ideo.com/work/featured/muji/ Cuckoo clock http://www.cuckooclocks.com/d/products/2-0085-01-c.jpg
    6. Concept
      • Focus on people’s feeling of everyday life.
      • Zoom in to the details of daily lives.
      • Explore a new way to solve the problems.
      • Provide a different experience about everyday things.
      • From my personal intuition
      • Improve the relationships between people and the natural environment.
      • An aesthetic & persuasive household object.
    7. Design Process 1st Prototype, only layers are working, no electronics 8-Oct Jaycar, Test layers, connect it with tubes, "one line drawing" pattern of Layer is working 7-Oct Test layers, connect it with tubes 3-Oct Laser cutter, Glue layers 2-Oct Discussion with Andrew, Jaycar, Aquarium 1-Oct Laser cutter, Glue layers, testing, redesign the patterns 30-Sep Discussion with Andrew 29-Sep Pattern Design 01 for Perspex Layers 28-Sep Project proposal 25-Sep Question, flowchar01, structure01 24-Sep Question 17-Sep Jaycar 15-Sep Final project deciding. 13-Sep Concept presentation 10-Sep Jaycar 9-Sep Jaycar 6-Sep EVENT DATE Finish, prepare presentation 5-Nov Glue Case(frame), tags, testing, programming 4-Nov Glue Case(frame), tags, testing, programming 3-Nov Glue Case(frame), tags, testing, programming 1-Nov Glue Case(frame), tags, testing, programming 31-Oct Jaycar 30-Oct Programming 29-Oct laser cutter, last change of the parts 28-Oct Jaycar, ArtShop 24-Oct Change measurement of some part of the case 23-Oct Laser cutter, Glue layers & Tubes, Question about Programming 22-Oct Buy Perspex 21-Oct Jaycar, toyshop 20-Oct Stepper Works 4pins wiring 18-Oct Programming 15-Oct Aquarium, test without the pump 14-Oct Jaycar 13-Oct Finish the Case (frame) design 10-Oct
    8. Concept
      • Persuasion:
      • 2 layers present Today’s & yesterday’s result.
      • Compare the situation of water waste.
      • Punish first, then encourage. Liquid falling presents the water waste.
      • Push people to keep the aesthetic pattern of Tree
      • Interaction:
      • Interesting switches
      • (push-pull buttons)‏
      • User switches which layer use
      • User controls the level of liquid to go back to the original position
    9. Approach Purple Blue Potentiometers Push-pull buttons Run Backwards Exchange between Purple & Blue Pot ON, Motor runs forwards
    10. Approach Back of the Case— Leave space for tubes and pot mechanical part which connects to water tag Perspex Layers – 5 pieces (2 for liquid passing)‏ Push-pull switches — Include details (chipping inside)‏
    11. Approach Difficulties of Techni and technology Mechanical parts: length of tube, quantity of liquid, strings... Programming: learned from people (Thanks: Andrew, Justin, Kim); learned from examples. Testing, testing, testing... Design of the Case (shape); Patterns of the Tree layers
    12. Demonstration Real Usage Stage it in the Bathroom.
    13. Thanks!

    + kerry14cnkerry14cn, 2 years ago

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