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Liquid Tree

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Transcript

  • 1. Liquid Tree Project DESC 9179 Infodevice 2008 Final Presentation Kerry JiaYi Lin ©2008 SID 305113577
  • 2. Motivation Your pin money His life fountain http://www.cwdf.org.cn/
    • Save water in your power. Shower is the largest water waste in home.
    • Long, hot showers waste water and power .
    • Water waste: average 12 liters per minute
    • A minute or two less showering time adds up to a lot of water over a year. “many a little makes a mickle”
    • Changing people wasting water in the shower , encourage people to attend a sustainable lifestyle.
    • Presenting the real data of water waste.
    • Interaction between user and the display, either encouraging or punishing.
    Water saving
  • 3. IKKO https://www.ikko.com.au/products/water-saving/water-saving-devices Motivation
    • Visual attraction
    • An aesthetic water meter, save more water to keep a beautiful liquid tree.
    • Self- competition or competition between family members. One tree is for one person. Multi people have multi trees.
    • New format: Liquid performances
    • Symbolic meaning
    • Water - Nature – Plants – Tree
    • Target market:
    • Both children and adults
    • Potential influence 5%
    Other solutions Impact
    • Low flow showerhead
    • Water tag (Single lever mixer taps )‏
    • Volume control valves
    • Timers (Alarm clock, sandglass)‏
  • 4. Inspiration Oscar Diaz, "self-printed" calendar and plant posters made by the ink bleeding on the paper. http://www.oscar-diaz.net/work.html Initial Idea
    • "self-printed“
    • Ink from Chinese calligraphy & traditional painting (blowing to make a painting, mostly for drawing plants)‏
    • Tree directly relates to Water
    • Liquid display is rising
  • 5. Inspiration Ideas for the Case
    • Switches
    • Push-pull buttons
    • Shape – simple, clear, relates to Water issue
    • Ipod, CD player for Muji ("Without Thought" )‏
    • Weights of the Cuckoo clock
    • Artwork
    • Code from
    • Stepper Unipolar Advanced
    • author: David Cuartielles * date: 20 Oct. 2005
    • Book: Analog IN, Digital OUT
    iPod www.apple.com/ipodclassic/ CD Player for Muji 1999 Designer: Naoto Fukasawa http://www.ideo.com/work/featured/muji/ Cuckoo clock http://www.cuckooclocks.com/d/products/2-0085-01-c.jpg
  • 6. Concept
    • Focus on people’s feeling of everyday life.
    • Zoom in to the details of daily lives.
    • Explore a new way to solve the problems.
    • Provide a different experience about everyday things.
    • From my personal intuition
    • Improve the relationships between people and the natural environment.
    • An aesthetic & persuasive household object.
  • 7. Design Process 1st Prototype, only layers are working, no electronics 8-Oct Jaycar, Test layers, connect it with tubes, "one line drawing" pattern of Layer is working 7-Oct Test layers, connect it with tubes 3-Oct Laser cutter, Glue layers 2-Oct Discussion with Andrew, Jaycar, Aquarium 1-Oct Laser cutter, Glue layers, testing, redesign the patterns 30-Sep Discussion with Andrew 29-Sep Pattern Design 01 for Perspex Layers 28-Sep Project proposal 25-Sep Question, flowchar01, structure01 24-Sep Question 17-Sep Jaycar 15-Sep Final project deciding. 13-Sep Concept presentation 10-Sep Jaycar 9-Sep Jaycar 6-Sep EVENT DATE Finish, prepare presentation 5-Nov Glue Case(frame), tags, testing, programming 4-Nov Glue Case(frame), tags, testing, programming 3-Nov Glue Case(frame), tags, testing, programming 1-Nov Glue Case(frame), tags, testing, programming 31-Oct Jaycar 30-Oct Programming 29-Oct laser cutter, last change of the parts 28-Oct Jaycar, ArtShop 24-Oct Change measurement of some part of the case 23-Oct Laser cutter, Glue layers & Tubes, Question about Programming 22-Oct Buy Perspex 21-Oct Jaycar, toyshop 20-Oct Stepper Works 4pins wiring 18-Oct Programming 15-Oct Aquarium, test without the pump 14-Oct Jaycar 13-Oct Finish the Case (frame) design 10-Oct
  • 8. Concept
    • Persuasion:
    • 2 layers present Today’s & yesterday’s result.
    • Compare the situation of water waste.
    • Punish first, then encourage. Liquid falling presents the water waste.
    • Push people to keep the aesthetic pattern of Tree
    • Interaction:
    • Interesting switches
    • (push-pull buttons)‏
    • User switches which layer use
    • User controls the level of liquid to go back to the original position
  • 9. Approach Purple Blue Potentiometers Push-pull buttons Run Backwards Exchange between Purple & Blue Pot ON, Motor runs forwards
  • 10. Approach Back of the Case— Leave space for tubes and pot mechanical part which connects to water tag Perspex Layers – 5 pieces (2 for liquid passing)‏ Push-pull switches — Include details (chipping inside)‏
  • 11. Approach Difficulties of Techni and technology Mechanical parts: length of tube, quantity of liquid, strings... Programming: learned from people (Thanks: Andrew, Justin, Kim); learned from examples. Testing, testing, testing... Design of the Case (shape); Patterns of the Tree layers
  • 12. Demonstration Real Usage Stage it in the Bathroom.
  • 13. Thanks!