Sitting in a circle, names are called and the person in the center of the circle tries to “whack” them with a rolled up newspaper before they can call another name.
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Bible Icebreakers - Wacko
1. Bible Icebreakers -
Wacko
Sitting in a circle, names are called and the
person in the center of the circle tries to whack
them with a rolled up newspaper before they
can call another name.
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2. Introduction
This Icebreaker is an excuse to have a little violence
and learn the names of others in the group. There’s
no application to it, but it is fun none-the-less.
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3. Game Materials
newspaper, tape
Game Preparation
Roll up the newspaper into a roll. The roll can be as hard
or as soft as you like, but remember that people are
gonna get “whacked” with it!
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4. Game Play
1. Sit everyone in a circle
2. Choose one person to be “it” in the center of the
circle. The person in the center of the circle gets the
rolled up newspaper. Their objective is for the person
in the middle to hit the person in the surrounding
circle whose name has been called, before that
person can call another name. (All hits must be on
the legs only!)
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5. 3. There are three rules regarding the names:
1. You cannot call the same person who called you
2. You cannot call the name of the person in the center
of the circle, and
3. the name of the person you call must be present in
the circle.
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6. 4. Begin with introductions: Each person in the circle
gives their name and possibly one interesting fact
about themselves. You can give them a question to
answer like “What is your favorite ice-cream?” or
questions related to a lesson you plan to do.
5. After everyone has introduced themselves, explain
the rules.
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7. 6. Then call out the name of a person… i.e. “Ken”. Ken must
call the name of another person in the circle BEFORE the
person in the middle “Whacks” him with the newspaper.
7. If the person called another name, that person must then
call a name, continuing until someone gets “whacked”
before they call a name or until someone breaks one of the
rules or makes a mistake.
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8. 8. When someone is “whacked” or breaks a rule /
makes a mistake they must move to the center of
the circle.
9. The person who just came out of the circle begins
the next round by calling a name.
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9. 10. We usually play it so that if you end up in the
center of the circle three times, you must
perform some kind of “forfeit” such as sing a
song, do a dance, tell a joke, etc.
11. Continue until your time limit has been
reached or the game starts to drag a little. Its
always better to leave them wanting for more!
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10. www.CreativeIcebreakers.com
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This EBook not only provides 52 of the
world’s most popular group icebreaker
activities, but also includes lesson ideas and
questions to smoothly transition into
discussions about issues common to most
groups.
Click here to find out more!
Icebreakers Ahead: Take it to the next Level