They Became What They Beheld: Immersive Role-Play in Virtual Environments - Presentation Transcript
Ken Hudson, Virtual World Design Centre Loyalist College, Belleville, Canada SLOAN-C – October 30, 2009 They Became What They Beheld: Immersive Role-play in Virtual Environments
Edmund Snow Carpenter
Edmund Snow Carpenter
Media are environments
We are their content
… they engulf us, tattoo us..
We are immersed
Movies and Television
Sports
Music
Video Games
We are our game markers
“ We shape our tools and then our tools shape us.”
Mirror Neurons
Chameleon Effect
“ Our virtual identity is not separate from our physical identity.” Jeremy N. Bailenson April 4, 2008 Chronicle of Higher Education
Proteus Effect: We infer our behavior and attitudes from our avatar
Behavior transfers from virtual world to real life
We modify our attitudes by observing our own behavior
Loyalist College
Border Security Restrictions
Port of Entry Process
Canadian Border Lansdowne
Second Life Border Simulation
Canadian Border Simulation
Border Crossing Interviews
Simulation on Screen
Identification Process
Traveler Team
Secondary Search
“ More realistic than traditional role plays.”
“ Learned from watching classmates.”
“ Interview questions stuck.”
“ As close as it could be to real life.”
“ Seeing hearing doing…we were actually there.”
CBSA Pilot
CBSA Second Life Pilot Overview
Piloted over one complete intake of 179 recruits.
Objective: provide additional practice during distance-learning phase
Participation was voluntary but was strongly encouraged.
Loyalist College 37% increase in grades over 2 years CBSA Recruits 39% increase in success at testing milestone Increased Confidence Accelerated Learning Pace
America’s Army
America’s Army in-game Medic Training
Publication of Results Journal of Virtual Worlds Research Volume 2, Number 1:Pedagogy, Education and Innovation in 3-D Virtual Worlds Linden Lab Case Study Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life Learning in 3D: Bringing a new dimension to enterprise learning and collaboration by Karl Kapp and Tony O’Driscoll Handbook of research on virtual environments for corporate education: Employee learning and solutions Forthcoming 2010:
Ken Hudson Managing Director Virtual World Design Centre Loyalist College SL: Kenny Hubble Twitter: kennyhubble [email_address]
Virtual worlds unlock frontiers in education that w more
Virtual worlds unlock frontiers in education that were unimaginable a few years ago. This presentation examines student responses to virtual world role-play experiences. The presentation uses first-hand examples, student interviews, theoretical models of learned behavior, and contemporary research in examining this topic. Presented at the 15th SLOAN CONSORTIUM International Conference on Online Learning, Orlando, Florida, October 20, 2009.
http://www.slideshare.net/event/sloanc-aln-2010 less
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