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My Second Life didn’t turn out the way I thought it would! Managing expectations for teaching and learning in virtual worl...
Loyalist College<br />
Desktop Virtual Worlds Revolution<br />
Magic Happy Learning Land<br />
Typical Canadian Landscape<br />
All of my saws that don’t work<br />
All of my saws that don’t work<br />
All of my saws that don’t work<br />
The tool works:It’s the operator who is broken!<br />
Virtual World Differentiators<br />The Sense of SELF<br />The Death of DISTANCE<br />The Power of PRESENCE<br />The Sense ...
San Jose Tech Museum <br />
Stubborn Adopter<br />Female<br />25-30<br />20/20 vision<br />Not focused on fun or interesting experiences<br />Uses Web...
Easily converted adopter<br />Male<br />41-45<br />Vision problems<br />Games weekly<br />Uses Web 2.0, like FB or blog da...
They Became What They Beheld<br />Edmund Snow Carpenter<br />
Media are environments<br />
We are their content<br />
…they engulf us, tattoo us.. <br />
We are immersed<br />
Movies and Television<br />
Sports<br />
Music<br />
Video Games<br />
We are our game markers<br />
Mirror Neurons<br />
Chameleon Effect<br />
“Our virtual identity is not separate from our physical identity.” 			Jeremy N. Bailenson <br />April 4, 2008 Chronicle of...
Proteus Effect: We infer our behavior <br />and attitudes from our avatar<br />
Behavior transfers from virtual world to real life<br />
We modify our attitudes by observing our own behavior<br />
Canadian Border Simulation<br />
Port of Entry Process<br />
Canadian Border Lansdowne<br />
Second Life Border Simulation<br />
Border Crossing Interviews<br />
“More realistic than traditional role plays.”<br />
“As close as it could be to real life.”<br />
“Seeing hearing doing…we were actually there.”<br />
CBSA Pilot<br />
Federal Virtual World Challenge<br />
Loyalist College<br />37% increase in grades over 2 years<br />CBSA Recruits<br />39% increase in success at testing miles...
America’s Army in-game Medic Training <br />
Pro Football Imitates Madden Game<br />
Publication of Results<br />Journal of Virtual Worlds Research<br />Volume 2, Number 1:Pedagogy, Education and Innovation ...
Akron University – Psychiatric Nursing<br />
Akron University – Psychiatric Nursing<br />
University Health Network<br />
Naval Postgraduate School<br />
Metaverse Roadmap<br />
Technologies = Cultures<br />
Ken Hudson<br />Managing Director<br />Virtual World Design Centre<br />Loyalist College<br />SL: Kenny Hubble<br />Twitte...
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My Second Life didn't turn out the way I thought it would: Managing expectations for teaching and learning in virtual worlds

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Keynote presentation given at Oakland University's eCornicopia conference, June 10, 2010

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  • http://student.biology.arizona.edu/honors2007/group11/11mirror.html
  • Unconscious physical and verbal mimickery
  • Transcript of "My Second Life didn't turn out the way I thought it would: Managing expectations for teaching and learning in virtual worlds"

    1. 1. My Second Life didn’t turn out the way I thought it would! Managing expectations for teaching and learning in virtual worlds<br />Ken Hudson<br />Virtual World Design Centre, Loyalist College<br />Oakland University – June 10, 2010<br />
    2. 2. Loyalist College<br />
    3. 3.
    4. 4. Desktop Virtual Worlds Revolution<br />
    5. 5.
    6. 6. Magic Happy Learning Land<br />
    7. 7.
    8. 8.
    9. 9. Typical Canadian Landscape<br />
    10. 10. All of my saws that don’t work<br />
    11. 11. All of my saws that don’t work<br />
    12. 12. All of my saws that don’t work<br />
    13. 13. The tool works:It’s the operator who is broken!<br />
    14. 14.
    15. 15. Virtual World Differentiators<br />The Sense of SELF<br />The Death of DISTANCE<br />The Power of PRESENCE<br />The Sense of SPACE<br />The Capability to CO-CREATE<br />The Pervasiveness of PRACTICE<br />The Enrichment of EXPERIENCE<br />Adapted from Learning in 3D – Kapp/ O’Driscoll<br />
    16. 16. San Jose Tech Museum <br />
    17. 17.
    18. 18.
    19. 19.
    20. 20.
    21. 21. Stubborn Adopter<br />Female<br />25-30<br />20/20 vision<br />Not focused on fun or interesting experiences<br />Uses Web 1.0<br />Does not game often<br />Source: San Jose State University study of 400 graduate students<br />
    22. 22.
    23. 23. Easily converted adopter<br />Male<br />41-45<br />Vision problems<br />Games weekly<br />Uses Web 2.0, like FB or blog daily-weekly<br />Source: San Jose State University study of 400 graduate students<br />
    24. 24.
    25. 25. They Became What They Beheld<br />Edmund Snow Carpenter<br />
    26. 26. Media are environments<br />
    27. 27. We are their content<br />
    28. 28. …they engulf us, tattoo us.. <br />
    29. 29. We are immersed<br />
    30. 30. Movies and Television<br />
    31. 31. Sports<br />
    32. 32. Music<br />
    33. 33. Video Games<br />
    34. 34. We are our game markers<br />
    35. 35.
    36. 36. Mirror Neurons<br />
    37. 37. Chameleon Effect<br />
    38. 38. “Our virtual identity is not separate from our physical identity.” Jeremy N. Bailenson <br />April 4, 2008 Chronicle of Higher Education<br />
    39. 39. Proteus Effect: We infer our behavior <br />and attitudes from our avatar<br />
    40. 40. Behavior transfers from virtual world to real life<br />
    41. 41. We modify our attitudes by observing our own behavior<br />
    42. 42.
    43. 43.
    44. 44.
    45. 45.
    46. 46.
    47. 47.
    48. 48.
    49. 49. Canadian Border Simulation<br />
    50. 50. Port of Entry Process<br />
    51. 51. Canadian Border Lansdowne<br />
    52. 52. Second Life Border Simulation<br />
    53. 53. Border Crossing Interviews<br />
    54. 54. “More realistic than traditional role plays.”<br />
    55. 55. “As close as it could be to real life.”<br />
    56. 56. “Seeing hearing doing…we were actually there.”<br />
    57. 57. CBSA Pilot<br />
    58. 58. Federal Virtual World Challenge<br />
    59. 59. Loyalist College<br />37% increase in grades over 2 years<br />CBSA Recruits<br />39% increase in success at testing milestone<br />Increased Confidence<br />Accelerated Learning Pace<br />
    60. 60. America’s Army in-game Medic Training <br />
    61. 61. Pro Football Imitates Madden Game<br />
    62. 62. Publication of Results<br />Journal of Virtual Worlds Research<br />Volume 2, Number 1:Pedagogy, Education and Innovation in 3-D Virtual Worlds <br />Linden Lab Case Study<br />Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life <br />Learning in 3D: Bringing a new dimension to enterprise learning and collaboration by Karl Kapp and Tony O’Driscoll <br />Handbook of research on virtual environments for corporate education: Employee learning and solutions<br />Forthcoming 2010:<br />Online and Social Networking Communities: A Best Practice Guide for Educators<br />by Karen Keen<br />
    63. 63. Akron University – Psychiatric Nursing<br />
    64. 64. Akron University – Psychiatric Nursing<br />
    65. 65. University Health Network<br />
    66. 66. Naval Postgraduate School<br />
    67. 67. Metaverse Roadmap<br />
    68. 68. Technologies = Cultures<br />
    69. 69. Ken Hudson<br />Managing Director<br />Virtual World Design Centre<br />Loyalist College<br />SL: Kenny Hubble<br />Twitter: kennyhubble <br />kenhudson@infinitespaces.ca<br />
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