EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS
Stages of the Internet <ul><li>WEB 1.0 – 1994 - Graphical </li></ul>
 
Stages of the Internet <ul><li>WEB 1.0 – 1994 – Graphical </li></ul><ul><li>WEB 2.0 – 1999 - Collaborative </li></ul>
 
Stages of the Internet <ul><li>WEB 1.0 – 1994 – Graphical </li></ul><ul><li>WEB 2.0 – 1999 – Collaborative </li></ul><ul><...
MUVE Multi-user Virtual Environments
Virtual Worlds are… <ul><li>OPEN </li></ul><ul><li>IMMEDIATE  </li></ul><ul><li>INNOVATIVE </li></ul><ul><li>SOCIAL </li><...
Virtual World Platforms
Second Life Registered Users March 2006 – 200,000 March 2007 – 5.7 million March 2008 – 20 million (est)
By 2011 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity
By 2011 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity
For Education Virtual Worlds… Extend the classroom Enhance experience Augment materials Accelerate learning
Educational Applications in VW Simulations and Role Plays Distance Learning Collaborative Experiences Experiential Projects
Loyalist College in Second Life
E-Journalism
Brown University OSMOSA Project
US State Department Student Visa Information Session
Canadian Forces – DND Learn
Loyalist College Island
Youth & Childcare
Justice Studies
How do I get started? Join the SLED list Start small Not Wednesday Expect difficulties Do it anyway
kennyhubble.com kenny.hubble Ken Hudson kennyhubble [email_address]
EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS
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Education in Virtual Worlds - Oct 2007

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Presentation I gave at the Ontario Colleges Continuing Education conference, London ON, Oct 25 2007

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Education in Virtual Worlds - Oct 2007

  1. 1. EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS
  2. 2. Stages of the Internet <ul><li>WEB 1.0 – 1994 - Graphical </li></ul>
  3. 4. Stages of the Internet <ul><li>WEB 1.0 – 1994 – Graphical </li></ul><ul><li>WEB 2.0 – 1999 - Collaborative </li></ul>
  4. 6. Stages of the Internet <ul><li>WEB 1.0 – 1994 – Graphical </li></ul><ul><li>WEB 2.0 – 1999 – Collaborative </li></ul><ul><li>WEB 3.0 – 2004 – Virtual Worlds </li></ul>
  5. 7. MUVE Multi-user Virtual Environments
  6. 8. Virtual Worlds are… <ul><li>OPEN </li></ul><ul><li>IMMEDIATE </li></ul><ul><li>INNOVATIVE </li></ul><ul><li>SOCIAL </li></ul>
  7. 9. Virtual World Platforms
  8. 10. Second Life Registered Users March 2006 – 200,000 March 2007 – 5.7 million March 2008 – 20 million (est)
  9. 11. By 2011 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity
  10. 12. By 2011 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity
  11. 13. For Education Virtual Worlds… Extend the classroom Enhance experience Augment materials Accelerate learning
  12. 14. Educational Applications in VW Simulations and Role Plays Distance Learning Collaborative Experiences Experiential Projects
  13. 15. Loyalist College in Second Life
  14. 16. E-Journalism
  15. 17. Brown University OSMOSA Project
  16. 18. US State Department Student Visa Information Session
  17. 19. Canadian Forces – DND Learn
  18. 20. Loyalist College Island
  19. 21. Youth & Childcare
  20. 22. Justice Studies
  21. 23. How do I get started? Join the SLED list Start small Not Wednesday Expect difficulties Do it anyway
  22. 24. kennyhubble.com kenny.hubble Ken Hudson kennyhubble [email_address]
  23. 25. EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS
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