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Educational Opportunities in  Virtual Worlds
Snow Crash, Neal Stephenson – 1992
Social Impact of Games <ul><li>Interactive </li></ul><ul><li>Collaborative </li></ul><ul><li>Form Relationships </li></ul>
MMOG Massive Multiplayer Online Games <ul><li>20 Millions Players </li></ul><ul><li>Users spend an average of 22 hrs a wee...
World of Warcraft - WOW <ul><li>Largest MMOG </li></ul><ul><li>7 Million Paying Subscribers </li></ul><ul><li>Over $1 Bill...
Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul>
Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul><ul><li>Web 2.0 – 1999 – Collaborative </li></ul>
Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul><ul><li>Web 2.0 – 1999 – Collaborative </li></ul><ul><...
Attributes of 3D Virtual Worlds <ul><li>Open </li></ul><ul><li>Immediate </li></ul><ul><li>Innovative </li></ul><ul><li>So...
Virtual World Platforms <ul><li>Second Life </li></ul><ul><li>Multiverse </li></ul><ul><li>There.com </li></ul><ul><li>Alp...
Virtual Worlds for Kids, Teens and Tweens <ul><li>Teen Second Life </li></ul><ul><li>The Lounge </li></ul><ul><li>Flowplay...
Virtual Worlds = Massive Growth <ul><li>By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virt...
Second Life
Second Life: Registered Users <ul><li>March 2006 – 200,000 </li></ul><ul><li>March 2007 – 5.7 Million </li></ul><ul><li>Ma...
Features of Second Life <ul><li>User Created </li></ul><ul><li>Functional Economy </li></ul><ul><li>Proprietary Rights </l...
Mature Content in Second Life <ul><li>PG rated lands </li></ul><ul><li>Awareness that Adult Content Exists </li></ul><ul><...
Educational Applications in VW <ul><li>Simulations and Role Plays </li></ul><ul><li>Distance Learning </li></ul><ul><li>Co...
For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul>
For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul>
For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul><ul><li>Augment ...
For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul><ul><li>Augment ...
Educational Topics in VW <ul><li>Animation </li></ul><ul><li>Architecture and Building </li></ul><ul><li>Art and Design </...
Loyalist College in Second Life
Harvard Law’s CyberOne Course: Law in the court of public opinion
Harvard CyberOne Model <ul><li>Traditional Harvard Law Students </li></ul><ul><li>Extension Students via Online Delivery <...
Mr. Hubble goes to Harvard
Loyalist College First Steps
Loyalist College Eduisland Campus
Parrott Centre – Loyalist College
Parrott Centre – Loyalist College
Loyalist College Amphitheatre
Topics in Journalism <ul><li>20 Students </li></ul><ul><li>Small Group Discussion usually conducted via LMS would take pla...
Loyalist College E-Journalism Class
Topics in Journalism - Outcomes <ul><li>Enhanced Student Participation </li></ul><ul><li>Cosmopolitan Experience </li></ul...
Loyalist College Guidelines <ul><li>PG Space </li></ul><ul><li>Close land during class time </li></ul><ul><li>Guests Allow...
Loyalist College – Student Prep <ul><li>Students encouraged to register and complete SL online orientation </li></ul><ul><...
Loyalist College – Basic Orientation <ul><li>Behavior 101 </li></ul><ul><li>Interface Navigation – Upper and Lower Menus/B...
Journalism – Live Streaming Event
Study in Canada
OSMOSA Open Source Museum of Open Source Art Brown University and Loyalist College
OSMOSA
Loyalist College and U.S. State Department Visa Information Session
Virtual Worlds are Innate Learning Worlds <ul><li>The environment itself engages the user in learning from the start </li>...
Meet Kenny Hubble
Contemporary DJ
Tree Hugger
The Elvis of the Congas
UFO Nut
Jaunty Parisian
Stylish Superhero
Retro Daredevil
Jedi Neophyte
Rogue Thespian
Patron of Lost Causes
SoupCan Tomsen – Second Life
SoupCan Tomsen – Real Life
Loyalist College Island
Shark Tank Pub – Loyalist College Island
Podcast Cinema
Justice Studies: Youth Detention Facility Simulation – Fall 2007
Faculty Reactions <ul><li>“I feel like a kid again…” </li></ul><ul><li>“Exciting” </li></ul><ul><li>“Need to do more” </li...
Where do I start? <ul><li>SLED - Second Life Educators List </li></ul>
Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project ...
Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project ...
Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project ...
Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project ...
Educational Opportunities in  Virtual Worlds
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Edu Virtual.Worlds

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Slides from Keynote address This is IT conference, Durham College, Oshawa, Canada - May 24, 2007

Published in: Education, Technology

Transcript of "Edu Virtual.Worlds"

  1. 1. Educational Opportunities in Virtual Worlds
  2. 2. Snow Crash, Neal Stephenson – 1992
  3. 3. Social Impact of Games <ul><li>Interactive </li></ul><ul><li>Collaborative </li></ul><ul><li>Form Relationships </li></ul>
  4. 4. MMOG Massive Multiplayer Online Games <ul><li>20 Millions Players </li></ul><ul><li>Users spend an average of 22 hrs a week in their chosen game environment </li></ul><ul><li>Users are emotionally invested in their avatars and the environment </li></ul>
  5. 5. World of Warcraft - WOW <ul><li>Largest MMOG </li></ul><ul><li>7 Million Paying Subscribers </li></ul><ul><li>Over $1 Billion Annual Recurring Revenue </li></ul>
  6. 6. Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul>
  7. 7. Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul><ul><li>Web 2.0 – 1999 – Collaborative </li></ul>
  8. 8. Stages of the Internet <ul><li>Web 1.0 – 1994 – Graphical </li></ul><ul><li>Web 2.0 – 1999 – Collaborative </li></ul><ul><li>Web 3.0 – 2004 – Virtual Worlds </li></ul>
  9. 9. Attributes of 3D Virtual Worlds <ul><li>Open </li></ul><ul><li>Immediate </li></ul><ul><li>Innovative </li></ul><ul><li>Social </li></ul>
  10. 10. Virtual World Platforms <ul><li>Second Life </li></ul><ul><li>Multiverse </li></ul><ul><li>There.com </li></ul><ul><li>Alphaworld </li></ul><ul><li>Areae, Inc. </li></ul><ul><li>Entropia Universe </li></ul><ul><li>OLIVE Platform </li></ul><ul><li>Google Earth </li></ul><ul><li>HiPiHi </li></ul><ul><li>Imvu </li></ul><ul><li>Kaneva </li></ul><ul><li>Microsoft Virtual Earth </li></ul><ul><li>Project Outback </li></ul><ul><li>ProtoSphere </li></ul><ul><li>Qwaq Forums </li></ul><ul><li>Playstation Home </li></ul><ul><li>Whirled </li></ul><ul><li>3B </li></ul>
  11. 11. Virtual Worlds for Kids, Teens and Tweens <ul><li>Teen Second Life </li></ul><ul><li>The Lounge </li></ul><ul><li>Flowplay </li></ul><ul><li>Dubit </li></ul><ul><li>Club Penguin </li></ul><ul><li>Virtual Laguna Beach </li></ul><ul><li>Stardoll </li></ul><ul><li>Cyworld </li></ul><ul><li>Habba </li></ul><ul><li>Gaia Online </li></ul><ul><li>Runescape </li></ul><ul><li>Ty Girlz </li></ul><ul><li>Barbie Girls </li></ul><ul><li>Nicktropolis </li></ul><ul><li>Neopets </li></ul>
  12. 12. Virtual Worlds = Massive Growth <ul><li>By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity . </li></ul>
  13. 13. Second Life
  14. 14. Second Life: Registered Users <ul><li>March 2006 – 200,000 </li></ul><ul><li>March 2007 – 5.7 Million </li></ul><ul><li>March 2008 – 20 Million (estimated) </li></ul>
  15. 15. Features of Second Life <ul><li>User Created </li></ul><ul><li>Functional Economy </li></ul><ul><li>Proprietary Rights </li></ul><ul><li>Shared Spaces </li></ul><ul><li>Multimedia Platform </li></ul><ul><li>Voice Enabled (almost) </li></ul>
  16. 16. Mature Content in Second Life <ul><li>PG rated lands </li></ul><ul><li>Awareness that Adult Content Exists </li></ul><ul><li>Adult Verification </li></ul>
  17. 17. Educational Applications in VW <ul><li>Simulations and Role Plays </li></ul><ul><li>Distance Learning </li></ul><ul><li>Collaborative Experiences </li></ul><ul><li>Experiential Projects </li></ul>
  18. 18. For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul>
  19. 19. For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul>
  20. 20. For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul><ul><li>Augment Materials </li></ul>
  21. 21. For Education Virtual Worlds… <ul><li>Extend the Classroom </li></ul><ul><li>Enhance Experience </li></ul><ul><li>Augment Materials </li></ul><ul><li>Accelerate Learning </li></ul>
  22. 22. Educational Topics in VW <ul><li>Animation </li></ul><ul><li>Architecture and Building </li></ul><ul><li>Art and Design </li></ul><ul><li>Business </li></ul><ul><li>Cultural Studies </li></ul><ul><li>Correctional and Justice Studies </li></ul><ul><li>Disability Issues </li></ul><ul><li>Emergency Services </li></ul><ul><li>Gender Issues </li></ul><ul><li>Identity and Esteem </li></ul><ul><li>Scientific Simulations </li></ul><ul><li>+ more and growing </li></ul>
  23. 23. Loyalist College in Second Life
  24. 24. Harvard Law’s CyberOne Course: Law in the court of public opinion
  25. 25. Harvard CyberOne Model <ul><li>Traditional Harvard Law Students </li></ul><ul><li>Extension Students via Online Delivery </li></ul><ul><li>The Internet Community at Large </li></ul>
  26. 26. Mr. Hubble goes to Harvard
  27. 27. Loyalist College First Steps
  28. 28. Loyalist College Eduisland Campus
  29. 29. Parrott Centre – Loyalist College
  30. 30. Parrott Centre – Loyalist College
  31. 31. Loyalist College Amphitheatre
  32. 32. Topics in Journalism <ul><li>20 Students </li></ul><ul><li>Small Group Discussion usually conducted via LMS would take place now in SL </li></ul><ul><li>Encourage discussion by engaging students in an exciting cool environment </li></ul>
  33. 33. Loyalist College E-Journalism Class
  34. 34. Topics in Journalism - Outcomes <ul><li>Enhanced Student Participation </li></ul><ul><li>Cosmopolitan Experience </li></ul><ul><li>Favorable Publicity </li></ul>
  35. 35. Loyalist College Guidelines <ul><li>PG Space </li></ul><ul><li>Close land during class time </li></ul><ul><li>Guests Allowed with advance notice </li></ul>
  36. 36. Loyalist College – Student Prep <ul><li>Students encouraged to register and complete SL online orientation </li></ul><ul><li>In-class SL training to start </li></ul><ul><li>Time spent each class to connect on issues related to this new environment </li></ul>
  37. 37. Loyalist College – Basic Orientation <ul><li>Behavior 101 </li></ul><ul><li>Interface Navigation – Upper and Lower Menus/Buttons </li></ul><ul><li>Basic Navigation Controls – options for moving around in space. </li></ul><ul><li>Flying Controls </li></ul><ul><li>Finding Stuff with Search </li></ul><ul><li>Teleporting </li></ul><ul><li>Camera Controls </li></ul><ul><li>Instant Message and Chat Controls </li></ul><ul><li>Right Click Options and Menus </li></ul><ul><li>Inventory </li></ul><ul><li>Snapshot </li></ul><ul><li>Video and Audio Preferences and Controls </li></ul><ul><li>Force Sun </li></ul>
  38. 38. Journalism – Live Streaming Event
  39. 39. Study in Canada
  40. 40. OSMOSA Open Source Museum of Open Source Art Brown University and Loyalist College
  41. 41. OSMOSA
  42. 42. Loyalist College and U.S. State Department Visa Information Session
  43. 43. Virtual Worlds are Innate Learning Worlds <ul><li>The environment itself engages the user in learning from the start </li></ul><ul><li>Collaboration and cooperative communication are paramount in Virtual Worlds </li></ul><ul><li>Avatars are aspirational, cyclically influencing their creators identity </li></ul>
  44. 44. Meet Kenny Hubble
  45. 45. Contemporary DJ
  46. 46. Tree Hugger
  47. 47. The Elvis of the Congas
  48. 48. UFO Nut
  49. 49. Jaunty Parisian
  50. 50. Stylish Superhero
  51. 51. Retro Daredevil
  52. 52. Jedi Neophyte
  53. 53. Rogue Thespian
  54. 54. Patron of Lost Causes
  55. 55. SoupCan Tomsen – Second Life
  56. 56. SoupCan Tomsen – Real Life
  57. 57. Loyalist College Island
  58. 58. Shark Tank Pub – Loyalist College Island
  59. 59. Podcast Cinema
  60. 60. Justice Studies: Youth Detention Facility Simulation – Fall 2007
  61. 61. Faculty Reactions <ul><li>“I feel like a kid again…” </li></ul><ul><li>“Exciting” </li></ul><ul><li>“Need to do more” </li></ul><ul><li>“Intoxicating” </li></ul>
  62. 62. Where do I start? <ul><li>SLED - Second Life Educators List </li></ul>
  63. 63. Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project with modest objectives and expectations. </li></ul>
  64. 64. Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project with modest objectives and expectations. </li></ul><ul><li>Never on a Wednesday </li></ul>
  65. 65. Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project with modest objectives and expectations. </li></ul><ul><li>Never on a Wednesday </li></ul><ul><li>Anticipate delays difficulties technological miscues and lots of questions </li></ul>
  66. 66. Where do I start? <ul><li>SLED - Second Life Educators List </li></ul><ul><li>Start small with a highly organized project with modest objectives and expectations. </li></ul><ul><li>Never on a Wednesday </li></ul><ul><li>Anticipate delays difficulties technological miscues and lots of questions </li></ul><ul><li>Do it anyway! </li></ul>
  67. 67. Educational Opportunities in Virtual Worlds
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