Edu Virtual.Worlds

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    Edu Virtual.Worlds - Presentation Transcript

    1. Educational Opportunities in Virtual Worlds
    2. Snow Crash, Neal Stephenson – 1992
    3. Social Impact of Games
      • Interactive
      • Collaborative
      • Form Relationships
    4. MMOG Massive Multiplayer Online Games
      • 20 Millions Players
      • Users spend an average of 22 hrs a week in their chosen game environment
      • Users are emotionally invested in their avatars and the environment
    5. World of Warcraft - WOW
      • Largest MMOG
      • 7 Million Paying Subscribers
      • Over $1 Billion Annual Recurring Revenue
    6. Stages of the Internet
      • Web 1.0 – 1994 – Graphical
    7. Stages of the Internet
      • Web 1.0 – 1994 – Graphical
      • Web 2.0 – 1999 – Collaborative
    8. Stages of the Internet
      • Web 1.0 – 1994 – Graphical
      • Web 2.0 – 1999 – Collaborative
      • Web 3.0 – 2004 – Virtual Worlds
    9. Attributes of 3D Virtual Worlds
      • Open
      • Immediate
      • Innovative
      • Social
    10. Virtual World Platforms
      • Second Life
      • Multiverse
      • There.com
      • Alphaworld
      • Areae, Inc.
      • Entropia Universe
      • OLIVE Platform
      • Google Earth
      • HiPiHi
      • Imvu
      • Kaneva
      • Microsoft Virtual Earth
      • Project Outback
      • ProtoSphere
      • Qwaq Forums
      • Playstation Home
      • Whirled
      • 3B
    11. Virtual Worlds for Kids, Teens and Tweens
      • Teen Second Life
      • The Lounge
      • Flowplay
      • Dubit
      • Club Penguin
      • Virtual Laguna Beach
      • Stardoll
      • Cyworld
      • Habba
      • Gaia Online
      • Runescape
      • Ty Girlz
      • Barbie Girls
      • Nicktropolis
      • Neopets
    12. Virtual Worlds = Massive Growth
      • By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity .
    13. Second Life
    14. Second Life: Registered Users
      • March 2006 – 200,000
      • March 2007 – 5.7 Million
      • March 2008 – 20 Million (estimated)
    15. Features of Second Life
      • User Created
      • Functional Economy
      • Proprietary Rights
      • Shared Spaces
      • Multimedia Platform
      • Voice Enabled (almost)
    16. Mature Content in Second Life
      • PG rated lands
      • Awareness that Adult Content Exists
      • Adult Verification
    17. Educational Applications in VW
      • Simulations and Role Plays
      • Distance Learning
      • Collaborative Experiences
      • Experiential Projects
    18. For Education Virtual Worlds…
      • Extend the Classroom
    19. For Education Virtual Worlds…
      • Extend the Classroom
      • Enhance Experience
    20. For Education Virtual Worlds…
      • Extend the Classroom
      • Enhance Experience
      • Augment Materials
    21. For Education Virtual Worlds…
      • Extend the Classroom
      • Enhance Experience
      • Augment Materials
      • Accelerate Learning
    22. Educational Topics in VW
      • Animation
      • Architecture and Building
      • Art and Design
      • Business
      • Cultural Studies
      • Correctional and Justice Studies
      • Disability Issues
      • Emergency Services
      • Gender Issues
      • Identity and Esteem
      • Scientific Simulations
      • + more and growing
    23. Loyalist College in Second Life
    24. Harvard Law’s CyberOne Course: Law in the court of public opinion
    25. Harvard CyberOne Model
      • Traditional Harvard Law Students
      • Extension Students via Online Delivery
      • The Internet Community at Large
    26. Mr. Hubble goes to Harvard
    27. Loyalist College First Steps
    28. Loyalist College Eduisland Campus
    29. Parrott Centre – Loyalist College
    30. Parrott Centre – Loyalist College
    31. Loyalist College Amphitheatre
    32. Topics in Journalism
      • 20 Students
      • Small Group Discussion usually conducted via LMS would take place now in SL
      • Encourage discussion by engaging students in an exciting cool environment
    33. Loyalist College E-Journalism Class
    34. Topics in Journalism - Outcomes
      • Enhanced Student Participation
      • Cosmopolitan Experience
      • Favorable Publicity
    35. Loyalist College Guidelines
      • PG Space
      • Close land during class time
      • Guests Allowed with advance notice
    36. Loyalist College – Student Prep
      • Students encouraged to register and complete SL online orientation
      • In-class SL training to start
      • Time spent each class to connect on issues related to this new environment
    37. Loyalist College – Basic Orientation
      • Behavior 101
      • Interface Navigation – Upper and Lower Menus/Buttons
      • Basic Navigation Controls – options for moving around in space.
      • Flying Controls
      • Finding Stuff with Search
      • Teleporting
      • Camera Controls
      • Instant Message and Chat Controls
      • Right Click Options and Menus
      • Inventory
      • Snapshot
      • Video and Audio Preferences and Controls
      • Force Sun
    38. Journalism – Live Streaming Event
    39. Study in Canada
    40. OSMOSA Open Source Museum of Open Source Art Brown University and Loyalist College
    41. OSMOSA
    42. Loyalist College and U.S. State Department Visa Information Session
    43. Virtual Worlds are Innate Learning Worlds
      • The environment itself engages the user in learning from the start
      • Collaboration and cooperative communication are paramount in Virtual Worlds
      • Avatars are aspirational, cyclically influencing their creators identity
    44. Meet Kenny Hubble
    45. Contemporary DJ
    46. Tree Hugger
    47. The Elvis of the Congas
    48. UFO Nut
    49. Jaunty Parisian
    50. Stylish Superhero
    51. Retro Daredevil
    52. Jedi Neophyte
    53. Rogue Thespian
    54. Patron of Lost Causes
    55. SoupCan Tomsen – Second Life
    56. SoupCan Tomsen – Real Life
    57. Loyalist College Island
    58. Shark Tank Pub – Loyalist College Island
    59. Podcast Cinema
    60. Justice Studies: Youth Detention Facility Simulation – Fall 2007
    61. Faculty Reactions
      • “I feel like a kid again…”
      • “Exciting”
      • “Need to do more”
      • “Intoxicating”
    62. Where do I start?
      • SLED - Second Life Educators List
    63. Where do I start?
      • SLED - Second Life Educators List
      • Start small with a highly organized project with modest objectives and expectations.
    64. Where do I start?
      • SLED - Second Life Educators List
      • Start small with a highly organized project with modest objectives and expectations.
      • Never on a Wednesday
    65. Where do I start?
      • SLED - Second Life Educators List
      • Start small with a highly organized project with modest objectives and expectations.
      • Never on a Wednesday
      • Anticipate delays difficulties technological miscues and lots of questions
    66. Where do I start?
      • SLED - Second Life Educators List
      • Start small with a highly organized project with modest objectives and expectations.
      • Never on a Wednesday
      • Anticipate delays difficulties technological miscues and lots of questions
      • Do it anyway!
    67. Educational Opportunities in Virtual Worlds

    + Ken HudsonKen Hudson, 3 years ago

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