Infusing psychology theories in creating and marketing social applications (Facebook Apps)

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    Notes on slide 1

    You have been effectively sold by my long and fanciful list of agendas

    1. Background in Software Engineering, Information System Science and Business Management (Majoring Finance)2. Spent some time studying in Belgium, focusing on European arts. 3. Very interested in psychology, arts, hybridization of different concepts and worked to apply them in my work

    1. Co-founded Socialico, a prediction market social application developer. Flagship Product is FAME.

    FAME LEAGUE – A Prediction Market Social Game for speculating Sports, Entertainment and People on a stock market. E.g. Who will win American Idol, English Football League. The game is integrated into Facebook as an application as well as a Facebook Connect website.Finalist in fbFund 2009, a competition for Facebook Application, Connect Websites and , only Singaporean and 1 out of the 3 from Asia. Beta Launch in April, Unveiling Launch in end Oct, currently has about 4,500 registered users.Not the best person to talk about making VIRAL applications, or how to GROW your user base. But a decent speaker to tell you what he feels would be the future of social applications

    Let’s begin with defining Psychology.- What does it really mean?

    Why talk about Psychology in creating and marketing social apps? I personally feel that the best marketers in the world are great psychologists. It is not just about being creative in whatever you are doing, but it is also about SELLING that product and making sure they appeal. A good understanding of human psychology can help you create a useful social app.Scammers, Fraudsters and Scammers are some of the best psychologist in the world. These are not jobs we look up to, but there are certain lessons we can draw from them in how they sell to people.For e.g. In certain spam emails, they like to add the letters “RE:” in the titles. People are more likely to read such emails because of an association with something important and reactive.

    Now, what about the term Social Application. What does it really mean to you?

    Young, Adorable kids can be very appealing too

    2 Favorites & 1 Group

    Infusing psychology theories in creating and marketing social applications (Facebook Apps) - Presentation Transcript

    1. Infusing Psychology Theories in Creating and Marketing Social Applications
      keith@socialico.com
    2. ME
    3. Infusing Psychology Theories in Creating and Marketing Social Applications
    4. Psychology: Study of the Human Behavior
    5. Infusing Psychology Theories in Creating and Marketing Social Applications
    6. Wikipedia says,“.. allow user to interact and share data”Scott Currier says,“.. an updatable resource that exposes categorized content discoverable by network members”“Social Application can be anything, as long as it: - Is discoverable - Is updatable - Publically exposes categorized information - Participates in a social network”
    7. Why Create A Social Application that is Social, Useful, Expressive & Engaging?
      Why does it matter to you?
    8. You want to engage Generation Y audience
      Brand Engagement
      Effective & Low Cost Data Mining/ Research
      Monetizing from paying users and advertising merchants
    9. How to create & market a social app for..
      #1: Brand Engagement
      #2: Effective & Low Cost Data Mining/ Research
      #3: Monetizing from paying users and advertising merchants
    10. #1. Future of Brand Engagement
      Interests alone can enable a community, but,
      what if your brand does not interest them enough?
    11. #1. Future of Brand Engagement
      Gaming can establish that community and later that conformity to stick to the community
    12. #1. Future of Brand Engagement
      Hybridization of Reality and Gaming
      Engage the Gen Y with gaming elements
      A fun-to-play game is no longer viable
      Preferably, a MMOG in a Virtual World
      Appeal on Inferior Complexity and Primitive Competitive Behavior
      Virtual Rewards and Bragging rights
    13. #1. Future of Brand Engagement
      Hybridization can be durable if one can provide new content, which can be natural
      Hybridization enables differentiation
      Play4Squares & Loopt
    14. #1. Future of Brand Engagement
      Too Expensive? Leech on existing games for “top of mind recall” engagement. Samples:
      Energy Points (AP)
    15. #2. Effective & Low Cost Research
      Create a Social Application that rides on Social Network & Tap on Wisdom of Crowd and Collective Intelligence
    16. #2. Effective & Low Cost Research
      But, you should do it without them knowing you are after their collective intelligence
    17. #2. Effective & Low Cost Research
      Naturally, People do not give information if they know you can benefit but they do not
      Unless, you already have a great community
      Starbucks, AirAsia
      Or, your community is your 1,000s of employees who cannot reject like consumers
      Microsoft, Google
      Key is therefore in incentivizing the community at low cost to you
    18. #2. Effective & Low Cost Research
      • Recall Hybridizing with Gaming, and Inferior Complex/Competitive theory from #1
      • Possible to incentivize at low cost, with bragging rights and virtual items
      • Opinions can be more accurate if users are rewarded for accuracy and shrewd allocation of finite resources
    19. #2. Effective & Low Cost Research
      • If you can mainstream a prediction market social application, you can get good data
      • Mainstreamingwill be best facilitated by hybridizing reality and gaming
      • Important to incentivize by entertainment, community, bragging rights and virtual possessions
    20. #3. Monetizing from paying users and advertisers
      Gaming Perspective: Create that Cult Effect. For Asians, Boost Ego. For Non-Asians, Boost Customization
      Service Perspective: Solves problems, if possible, the two biggest problems in the world – Dating and Weight Loss
    21. Move on & Go To Market
    22. Marketing: Media Integration
    23. Marketing: Persuasive Enhancements
    24. Marketing: Persuasive Enhancements
      Role of Visual and Gender in Marketing is critical
      Somewhat facilitating dating and flirting can help create a community
      Research shows real life photos are still more effective than illustrations in attracting users
      Fame League
      Personality stocks with visually pleasing female pictures have higher stock prices
      No difference even if player is obviously male
    25. Marketing: Persuasive Enhancements
    26. Marketing: Persuasive Enhancements
      However, Men and Women have very different sense of visual pleasure
      Also, Asians and Caucasians do not have the same preferences
      Depending on your target market
      But, what if your target market is not fixated or very dispersed?
      Paradox: If male users make up most of your numbers, but female users are most viral, who would you target?
    27. The Universal Choice
      Use Babies. Reference to David Ogilvy’s Confession of an Advertising Man
      Men and Women have great, similar attractions to babies
      Race Independent
    28. Marketing: Persuasive Enhancements
    29. Marketing: Persuasive Enhancements
    30. Marketing: Persuasive Enhancements
      More Tips from David Ogilvy
      Serif Fonts are easy to read for long copies
      Use words like “NEW”, “FREE”, “INTRODUCE”
      Facts about your products help. Especially numbers
    31. Wrapping Up. Common Pitfalls
      Defining your target audience too early.
      Overestimating the cognitive abilities of your users
      Building a great, beautiful is nice, but don’t forget your copy
      Never outsource your PR, Marketing because you know your application 1000 folds better than those consultants
      Making your application too coupled with your platform
    32. Start Creating and Marketing that Kickass Social App today!
      Twitter/ Linkedin/ Facebook/ Slideshare: Keizng

    + Keith NgKeith Ng, 2 months ago

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