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Design Principles
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Design Principles

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Attempt to summarise chapter 6 of Garr Reynold's book about screen design. Used with a group of teachers who are designing screen based packages.

Attempt to summarise chapter 6 of Garr Reynold's book about screen design. Used with a group of teachers who are designing screen based packages.

Published in: Education, Design, Business
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  • 1.  
  • 2.  
  • 3. Contrast Repetition Alignment Proximity
  • 4. C ontrast R epetition A lignment P roximity
  • 5. Contrast “ And for whatever reason – perhaps our brains think they are still back in the savannah scanning for wild predators – we are all wired to notice differences. We are not concious of it, but we are scanning and looking for similarities and differences all the time. “ -Garr Reynolds
  • 6. Repetition “… repetition is about subtly using elements to make sure the design is viewed as being part of a larger whole.” -Garr Reynolds Repetition helps students learn how to navigate your package as well KPB adds…
  • 7. Alignment “… alignment is about obtaining unity among elements of a single slide…” -Garr Reynolds
  • 8. Proximity “… related items should be grouped together…” -Garr Reynolds

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