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Oop

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  • 1. Overview   Understand Classes and Objects. Introduction to Object Oriented Design   Understand some of the key concepts/ features in the Object Oriented paradigm.   Benefits of Object Oriented Design paradigm. 1 2 OOP: model, map, reuse, extend Examples of Objects ¡ Model the real world problem to user’s perceive; ¡ Use similar metaphor CAR BOY GIRL CLOCK in computational env. ¡ Construct reusable components; ¡ Create new components from VDU BOOK TREE TRIANGLE existing ones. Figure 1.9: Examples of objects 3 4 Classes: Objects with the same Object Oriented Paradigm: Features attributes and behavior Person Objects Encapsulation Abstract Person Class Data Abstraction Into Attributes: Name, Age, Sex Operations: Speak(), Listen(), Walk() Single Inheritance Vehicle Objects Polymorphism OOP Vehicle Class Abstract Attributes: Name, Model, Color Paradigm Into Operations: Start(), Stop(), Accelerate() Persistence Polygon Objects Delegation Polygon Class Abstract Attributes: Vertices, Border, Into Color, FillColor Genericity Operations: Draw(), Erase(), Move() Multiple Inheritance Figure 1.12: Objects and classes 5 6
  • 2. Java’s OO Features Encapsulation Encapsulation Encapsulation ¡ It associates the code Data Abstraction Data Abstraction and the data it manipulates into a Single Inheritance Single Inheritance single unit; and OOP Polymorphism OOP Polymorphism keeps them safe from Java Paradigm Paradigm external interference Persistence Persistence and misuse. Delegation Delegation Genericity Genericity Data Functions Multiple Inheritance Multiple Inheritance 7 8 Data Abstraction Abstract Data Type (ADT) Encapsulation The technique of A structure that contains both data ¢ £ Data Abstraction creating new data types that are well suited to an and the actions to be performed on application. Single Inheritance that data. ¢ It allows the creation of Polymorphism OOP user defined data types, Paradigm having the properties of Persistence built data types and a set £ Class is an implementation of an of permitted operators. Abstract Data Type. Delegation ¢ In Java, partial support. Genericity ¢ In C+ + , fully supported (e.g., operator Multiple Inheritance overloading). 9 10 Class- Example Class class Account { ¤ Class is a set of attributes and operations private String accountName; that are performed on the attributes. private double accountBalance; Student Circle public withdraw(); Account public deposit(); accountName accountBalance name age centre radius studentId public determineBalance(); withdraw() area() deposit() getName() } / / Class Account determineBalance() getId() circumference() 11 12
  • 3. Objects Classes/ Objects John and Jill are £ An Object Oriented system is a :John objects of class Student collection of interacting Objects. Student :Jill £ Object is an instance of a class. :circleA circleA and circleB Circle are :circleB objects of class Circle 13 14 Class Object ¤ A class represents a template for several ¤ Objects have state and classes don’t. John is an object (instance) of class Student. objects that have common properties. name = “John”, age = 20, studentI d = 1236 Jill is an object (instance) of class Student. ¤ A class defines all the properties common name = “Jill”, age = 22, studentId = 2345 to the object - attributes and methods. circleA is an object (instance) of class Circle. centre = (20,10), radius = 25 ¤ A class is sometimes called the object’s circleB is an object (instance) of class Circle. centre = (0,0), radius = 10 type. 15 16 Encapsulation Encapsulation - Example ¥ All information (attributes and methods) in an class Account { object oriented system are stored within the private String accountName; message object/ class. private double accountBalance; ¥ Information can be manipulated through Withdraw Deposit operations performed on the object/ class – public withdraw(); public deposit(); messag Account interface to the class. Implementation is hidden e balance from the user. public determineBalance(); ¥ Object support Information Hiding – Some } / / Class Account Determine Balance attributes and methods can be hidden from the user. message 17 18
  • 4. Data Abstraction Abstraction - Example ¤ The technique of creating new data types class Account { that are well suited to an application. private String accountName; Creates a data private double accountBalance; type Account public withdraw(); ¤ I t allows the creation of user defined data public deposit(); Account acctX; types, having the properties of built in public determineBalance(); } // Class Account data types and more. 19 20 Inheritance Inheritance - Example ¤ New data types (classes) can be defined ¥ Example ¦ Define Person to be a class as extensions to previously defined types. § A Person has attributes, such as age, height, gender Assign values to attributes when describing object Parent Class (Super Class) – Child Class § ¤ (Sub Class) ¦ Define student to be a subclass of Person Parent § A student has all attributes of Person, plus attributes of ¤ Subclass inherits his/her own ( student no, course_enrolled) A student has all attributes of Person, plus attributes of properties from the § Inherited his/her own (student no, course_enrolled) capability A student inherits all attributes of Person parent class. § ¦ Define lecturer to be a subclass of Person § Lecturer has all attributes of Person, plus attributes of Child his/her own ( staff_id, subjectI D1, subjectID2) 21 22 Inheritance - Example Inheritance - Example ¤ Circle Class can be a subclass (inherited ¤ I nheritance can also have multiple levels. from ) of a parent class - Shape Shape Shape Circle Rectangle Circle Rectangle GraphicCircle 23 24
  • 5. Uses of I nheritance - Reuse Uses of I nheritance - Reuse Circle Rectangle ¥ If multiple classes have common centre attributes/ methods, these methods can be centre height radius width moved to a common class - parent class. area() area() circumference() circumference() move(newCentre) move(newCentre) ¥ This allows reuse since the implementation is not repeated. move(newCentre){ centre = newCentre; move(newCentre){ Example : Rectangle and Circle method have a } centre = newCentre; } common method move(), which requires changing the centre coordinate. 25 26 Uses of I nheritance - Reuse Uses of I nheritance - Specialization Shape ¤ Specialized behavior can be added to the centre move(newCentre){ centre = newCentre child class. area() } circumference() move(newCentre) ¤ I n this case the behaviour will be implemented in the child class. ¨ E.g. The implementation of area() method in Rectangle the Circle class is different from the Circle Rectangle class. height radius width ¤ area() method in the child classes area() area() override the method in parent classes(). circumference() circumference() 27 28 Uses of I nheritance - Specialization Uses of I nheritance - Specialization Shape Circle Rectangle centre area(); - Not implemented centre centre And left for the child classes height radius width area() To implement area() area() circumference() circumference() circumference() move(newCentre) move(newCentre) move(newCentre) area(){ area(){ Circle Rectangle return pi* r^ 2; return pi* r^ 2; area(){ } } return height* width; height } radius width area() area(){ area() circumference() return height* width; circumference() } 29 30
  • 6. Uses of I nheritance – Common Interface Uses of I nheritance - Extension ¥ All the operations that are supported for ¤ Extend functionality of a class. Rectangle and Circle are the same. ¥ Some methods have common implementation ¤ Child class adds new operations to the and others don’t. parent class but does not change the ¦ move() operation is common to classes and can be implemented in parent. inherited behavior. ¦ circumference(), area() operations are significantly different and have to be implemented in the respective classes. ¨ E.g. Rectangle class might have a special ¥ The Shape class provides a common interface operation that may not be meaningful to the where all 3 operations move(), circumference() Circle class - rotate90degrees() and area(). 31 32 Uses of I nheritance - Extension Uses of I nheritance – Multiple I nheritance Shape ¤ I nherit properties from more than one centre area() class. circumference() move(newCentre) ¤ This is called Multiple Inheritance. Graphics Shape Circle Rectangle height radius width area() area() circumference() circumference() Circle rotate90degrees() 33 34 Uses of Multiple Inheritance Uses of I nheritance – Multiple I nheritance GraphicCircle Shape ¤ This is required when a class has to centre inherit behavior from multiple classes. color area() paint() circumference() ¤ I n the example Circle class can inherit move(newCentre) move() operation from the Shape class and the paint() operation from the Graphics class. Circle ¤ Multiple inheritance is not supported in JAVA but is supported in C+ + . radius area() circumference() 35 36
  • 7. Polymorphism Polymorphism ¥ Polymorphic which means “many forms” has ¥ An object of type Circle or Rectangle can be Greek roots. assigned to a Shape object. The behavior of the ¦ Poly – many object will depend on the object passed. ¦ Morphos - forms. circleA = new Circle(); Create a new circle object ¥ In OO paradigm polymorphism has many Shape shape = circleA; forms. shape.area(); area() method for circle class will be executed ¥ Allow a single object, method, operator rectangleA = new Rectangle(); Create a new rectangle object associated with different meaning depending shape= rectangle; on the type of data passed to it. shape.area() area() method for rectangle will be executed. 37 38 Polymorphism – Method Overloading Polymorphism – Operator Overloading ¤ Multiple methods can be defined with the ¤ Allows regular operators such as + , -, * , / same name, different input arguments. to have different meanings based on the Method 1 - initialize(int a) type. Method 2 - initialize(int a, int b) ¤ E.g. + operator for Circle can re-defined ¤ Appropriate method will be called based Circle c = c + 2; on the input arguments. initialize(2) Method 1 will be called. ¤ Not supported in JAVA. C+ + supports it. initialize(2,4) Method 2 will be called. 39 40 Persistence Why OOP? ¤ The phenomenon where the object ¤ Greater Reliability outlives the program execution. ¨ Break complex software projects into small, self-contained, and modular objects ¤ Databases support this feature. ¤ Maintainability ¨ Modular objects make locating bugs easier, with less impact on the overall project ¤ I n Java, this can be supported if users explicitly build object persistency using I O ¤ Greater Productivity through Reuse! streams. ¤ Faster Design and Modelling 41 42
  • 8. Benefits of OOP.. Benefits of OOP.. ¤ I nheritance: Elimination of Redundant ¤ Multiple objects to coexist without any Code and extend the use of existing interference. classes. ¤ Easy to map objects in problem domain ¤ Build programs from existing working to those objects in the program. modules, rather than having to start from ¤ I t is easy to partition the work in a scratch. Æ save development time and project based on objects. get higher productivity. ¤ The Data-Centered Design enables us in ¤ Encapsulation: Helps in building secure capturing more details of model in an programs. implementable form. 43 44 Benefits of OOP.. Summary ¤ Object Oriented Systems can be easily © Object Oriented Design, Analysis, and Programming is a Powerful paradigm upgraded from small to large systems. © Enables Easy Mapping of Real world Objects to Objects ¤ Message-Passing technique for in the Program © This is enabled by OO features: communication between objects make Encapsulation the interface descriptions with external Data Abstraction Inheritance systems much simpler. Polymorphism ¤ Software complexity can be easily Persistence © Standard OO Design (UML) and Programming managed. Languages (C+ + / Java) are readily accessible. 45 46 Reference ¤ Chapter 1: “Programming with Java” by Balagurusamny ¤ Optional: ¨ Chapter 1: “Mastering C+ + ” by V. Rajuk and R. Buyya, Tata McGraw Hill, New Delhi, India. 47

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