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Lasers, Landscapes and Muddy Boots: Visualizing Laser Scanning Data Using Game Engines

by Research Associate  at University of York on Aug 11, 2011

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Methods of survey have developed dramatically in the recent past with the advent of new digital survey techniques, global positioning airborne and terrestrial laser scanning. The volume of data ...

Methods of survey have developed dramatically in the recent past with the advent of new digital survey techniques, global positioning airborne and terrestrial laser scanning. The volume of data collected to record monuments and landscapes may now be vast, and levels of accuracy and precision unprecedented. This growth in data quality and volume has to some extent been accompanied by a reluctant theoretical debate, largely about method and meaning in the practice of survey. Less well explored is the area of visualisation of survey results, which has tended to remain rooted in traditional approaches, albeit facilitated by new digital media. The ability of modern digital survey to engage with others areas of archaeological debate, for example discussions of sense of place, meaning and interpretation in landscape, as embodied by for example the phenomenological approach to landscape has largely been ignored as it is poorly addressed using conventional static visualisation techniques. This paper explores the potential of computer game software to produce accurate, immersive and interactive visualisations of digital survey data of archaeological monuments.

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Lasers, Landscapes and Muddy Boots: Visualizing Laser Scanning Data Using Game Engines Lasers, Landscapes and Muddy Boots: Visualizing Laser Scanning Data Using Game Engines Presentation Transcript