The Games Libraries Play (And How They

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    Notes on slide 1

    Has improved reading For 9-14 year olds

    Expo School in St. Paul, MN Class projects, animations, and games

    Low performing 4 th grade students Mini-games To save their dog captured by an evil Dr. Z http://www.cosmoschaos.info/trailer3.html (trailer)

    Used from 4 th grade through graduate school (including teachers)

    volunteer, help raise money, help organize people, etc

    Favorites, Groups & Events

    The Games Libraries Play (And How They - Presentation Transcript

    1. The Games Libraries Play (and How They Align Them) Presented by: Kelly Czarnecki 11.05.09
    2. Where to Find the Slides. . .
      • Email: [email_address]
      • Slideshare: www.slideshare.net/kczarnec
      • AASL Virtual Track Pass: www.learningtimes.net/aasl/
    3. What is a game?
      • . . .an imaginative world where you can try things-explore and inquire
      • . . .learning by play
      • . . .more than one definition
    4. What are electronic games played on?
    5. What are electronic games played on? Nintendo Wii Personal Computer PlayStation 2 PlayStation 3 iPhone PlayStation Portable Nintendo DSi Apple’s iMac
    6. Statistical Overview: Teens (12-17) and Gaming
      • From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk
      73% Desktop/Laptop 60% 48% Mobile phone 71% Used For Gaming Devices Ownership 60% Portable Device 55% 86% Game Console 77%
    7. “ Kids are hungry to learn but we need to speak their language” – Educator Donna Stevens
    8. What Gaming Can Do. . .
      • Help enhance the curricula, not substitute it
      • Help kids be engaged
      • Help motivate
      • Apply what they’ve learned
      • Help youth be producers, not just consumers
      • Help youth be in a position of power
      • Learn to be something rather than just learn about
    9. “ If we treat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis
    10. What are Schools Doing with Electronic Gaming? Q2L or Quest to Learn Mission: Students today can and do learn in different ways, often through interaction with digital media and games www.q2l.org
    11. What are Schools Doing with Electronic Gaming?
      • “ Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building in Gamestar Mechanic , a digital game”
      Quest to Learn
    12. What are Libraries Doing with Electronic Gaming?
      • Gamers Club:
      • Luther Jackson Middle School in Falls Church, Virginia
      • “ For one afternoon every week our middle school library becomes a gamer’s paradise”
      • “ It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.”
      • “ Now we have a new group of library kids.”
      • Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e
    13. What are Libraries Doing with Gaming? Northwest School of the Arts and ImaginOn: a School and Public Library Partnership. Charlotte, NC
      • Afterschool gaming and tutoring program
      • Middle and High Schoolers
      • Board, card, and video games
    14. What are Schools Doing with Electronic Gaming?
      • Shift in focus of Physical Education classes
      • Promoting Physical Health and Learning
      Dance Dance Revolution
    15. What are Schools Doing with Electronic Gaming? Future City National Competition: using the Sims4 video game www.futurecity.org/ Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv
    16.  
    17. “ Though the percentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital
    18. What are Libraries Doing with Electronic Gaming?
      • Virtual Worlds:
      • Teen Second Life (http://teen.secondlife.com)
      Ramapo Islands Suffern Middle School Suffern, New York
    19. What are Schools Doing with Electronic Gaming?
      • Science in Second Life High School for Global Citizenship: Brooklyn, NY Global Kids
    20. What are Schools Doing with Electronic Gaming? www.whyville.net
      • Classes compete against one another
      • Whyville PlaneWorks and Whyville Biotech
    21.  
    22. What are Schools Doing with Electronic Gaming? http://scratch.mit.edu/galleries/view/29
    23. “ Digital is the old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).
    24. What are Schools Doing with Mobile Gaming?
      • Augmented Reality Simulations
      • Interview virtual characters
      • Investigate simulated scenarios collaboratively
    25. What are Schools Doing with Mobile Gaming?
      • Combines Storytelling and gameplay
      • Vocabulary enrichment program
    26. What are Schools Doing with Mobile Gaming? Free resource for geocaching
    27. The Wider World of Gaming. . .
      • A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.)
      • Teens who play with others in person are more likely to be civically engaged
      • Giving students reason to think about why the tools they’re being taught are useful
      • Using the library resources
      • Global culture is emerging
      • Shift of video games being played against computers to games played against and with other humans
    28. Cost of programs mentioned
      • Future City
      • http://tinyurl.com/ycr4ewq (fee based)
      • Teen Second Life
      • teen.secondlife.com (fee based to own land and have a
      • background check but not to create account)
      • Quest Atlantis
      • http://atlantis.crlt.indiana.edu/ (subscription based)
      • Scratch
      • http://scratch.mit.edu (free and open source)
      • GITA-Location in Education program
      • www.gita.org (free shipping of GPS units and resources)
    29. More Online Resources
      • RezEd
      • www.rezed.org
      • Games for Educators
      • www.g4ed.com
      • Games for Change
      • www.gamesforchange.org
      • Games and Gaming Resources (ALA/Verizon)
      • http://gaming.ala.org/resources
      • Links to Online games
      • http://del.icio.us.com/informationgoddess29/onlinegame
    30. Print Resources
    SlideShare Zeitgeist 2009

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