. . .an imaginative world where you can try things-explore and inquire
. . .learning by play
. . .more than one definition
What are electronic games played on?
What are electronic games played on? Nintendo Wii Personal Computer PlayStation 2 PlayStation 3 iPhone PlayStation Portable Nintendo DSi Apple’s iMac
Statistical Overview: Teens (12-17) and Gaming
From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk
73% Desktop/Laptop 60% 48% Mobile phone 71% Used For Gaming Devices Ownership 60% Portable Device 55% 86% Game Console 77%
“ Kids are hungry to learn but we need to speak their language” – Educator Donna Stevens
What Gaming Can Do. . .
Help enhance the curricula, not substitute it
Help kids be engaged
Help motivate
Apply what they’ve learned
Help youth be producers, not just consumers
Help youth be in a position of power
Learn to be something rather than just learn about
“ If we treat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis
What are Schools Doing with Electronic Gaming? Q2L or Quest to Learn Mission: Students today can and do learn in different ways, often through interaction with digital media and games www.q2l.org
What are Schools Doing with Electronic Gaming?
“ Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building in Gamestar Mechanic , a digital game”
Quest to Learn
What are Libraries Doing with Electronic Gaming?
Gamers Club:
Luther Jackson Middle School in Falls Church, Virginia
“ For one afternoon every week our middle school library becomes a gamer’s paradise”
“ It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.”
“ Now we have a new group of library kids.”
Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e
What are Libraries Doing with Gaming? Northwest School of the Arts and ImaginOn: a School and Public Library Partnership. Charlotte, NC
Afterschool gaming and tutoring program
Middle and High Schoolers
Board, card, and video games
What are Schools Doing with Electronic Gaming?
Shift in focus of Physical Education classes
Promoting Physical Health and Learning
Dance Dance Revolution
What are Schools Doing with Electronic Gaming? Future City National Competition: using the Sims4 video game www.futurecity.org/ Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv
“ Though the percentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital
What are Libraries Doing with Electronic Gaming?
Virtual Worlds:
Teen Second Life (http://teen.secondlife.com)
Ramapo Islands Suffern Middle School Suffern, New York
What are Schools Doing with Electronic Gaming?
Science in Second Life High School for Global Citizenship: Brooklyn, NY Global Kids
What are Schools Doing with Electronic Gaming? www.whyville.net
Classes compete against one another
Whyville PlaneWorks and Whyville Biotech
What are Schools Doing with Electronic Gaming? http://scratch.mit.edu/galleries/view/29
“ Digital is the old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).
What are Schools Doing with Mobile Gaming?
Augmented Reality Simulations
Interview virtual characters
Investigate simulated scenarios collaboratively
What are Schools Doing with Mobile Gaming?
Combines Storytelling and gameplay
Vocabulary enrichment program
What are Schools Doing with Mobile Gaming? Free resource for geocaching
The Wider World of Gaming. . .
A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.)
Teens who play with others in person are more likely to be civically engaged
Giving students reason to think about why the tools they’re being taught are useful
Using the library resources
Global culture is emerging
Shift of video games being played against computers to games played against and with other humans
Cost of programs mentioned
Future City
http://tinyurl.com/ycr4ewq (fee based)
Teen Second Life
teen.secondlife.com (fee based to own land and have a
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