The Games Libraries Play (And How They
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The Games Libraries Play (And How They

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AASL preconference

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  • Has improved reading For 9-14 year olds
  • Expo School in St. Paul, MN Class projects, animations, and games
  • Low performing 4 th grade students Mini-games To save their dog captured by an evil Dr. Z http://www.cosmoschaos.info/trailer3.html (trailer)
  • Used from 4 th grade through graduate school (including teachers)
  • volunteer, help raise money, help organize people, etc

The Games Libraries Play (And How They The Games Libraries Play (And How They Presentation Transcript

  • The Games Libraries Play (and How They Align Them) Presented by: Kelly Czarnecki 11.05.09
  • Where to Find the Slides. . .
    • Email: [email_address]
    • Slideshare: www.slideshare.net/kczarnec
    • AASL Virtual Track Pass: www.learningtimes.net/aasl/
  • What is a game?
    • . . .an imaginative world where you can try things-explore and inquire
    • . . .learning by play
    • . . .more than one definition
  • What are electronic games played on?
  • What are electronic games played on? Nintendo Wii Personal Computer PlayStation 2 PlayStation 3 iPhone PlayStation Portable Nintendo DSi Apple’s iMac
  • Statistical Overview: Teens (12-17) and Gaming
    • From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk
    73% Desktop/Laptop 60% 48% Mobile phone 71% Used For Gaming Devices Ownership 60% Portable Device 55% 86% Game Console 77%
  • “ Kids are hungry to learn but we need to speak their language” – Educator Donna Stevens
  • What Gaming Can Do. . .
    • Help enhance the curricula, not substitute it
    • Help kids be engaged
    • Help motivate
    • Apply what they’ve learned
    • Help youth be producers, not just consumers
    • Help youth be in a position of power
    • Learn to be something rather than just learn about
  • “ If we treat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis
  • What are Schools Doing with Electronic Gaming? Q2L or Quest to Learn Mission: Students today can and do learn in different ways, often through interaction with digital media and games www.q2l.org
  • What are Schools Doing with Electronic Gaming?
    • “ Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building in Gamestar Mechanic , a digital game”
    Quest to Learn
  • What are Libraries Doing with Electronic Gaming?
    • Gamers Club:
    • Luther Jackson Middle School in Falls Church, Virginia
    • “ For one afternoon every week our middle school library becomes a gamer’s paradise”
    • “ It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.”
    • “ Now we have a new group of library kids.”
    • Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e
  • What are Libraries Doing with Gaming? Northwest School of the Arts and ImaginOn: a School and Public Library Partnership. Charlotte, NC
    • Afterschool gaming and tutoring program
    • Middle and High Schoolers
    • Board, card, and video games
  • What are Schools Doing with Electronic Gaming?
    • Shift in focus of Physical Education classes
    • Promoting Physical Health and Learning
    Dance Dance Revolution
  • What are Schools Doing with Electronic Gaming? Future City National Competition: using the Sims4 video game www.futurecity.org/ Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv
  •  
  • “ Though the percentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital
  • What are Libraries Doing with Electronic Gaming?
    • Virtual Worlds:
    • Teen Second Life (http://teen.secondlife.com)
    Ramapo Islands Suffern Middle School Suffern, New York
  • What are Schools Doing with Electronic Gaming?
    • Science in Second Life High School for Global Citizenship: Brooklyn, NY Global Kids
  • What are Schools Doing with Electronic Gaming? www.whyville.net
    • Classes compete against one another
    • Whyville PlaneWorks and Whyville Biotech
  •  
  • What are Schools Doing with Electronic Gaming? http://scratch.mit.edu/galleries/view/29
  • “ Digital is the old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).
  • What are Schools Doing with Mobile Gaming?
    • Augmented Reality Simulations
    • Interview virtual characters
    • Investigate simulated scenarios collaboratively
  • What are Schools Doing with Mobile Gaming?
    • Combines Storytelling and gameplay
    • Vocabulary enrichment program
  • What are Schools Doing with Mobile Gaming? Free resource for geocaching
  • The Wider World of Gaming. . .
    • A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.)
    • Teens who play with others in person are more likely to be civically engaged
    • Giving students reason to think about why the tools they’re being taught are useful
    • Using the library resources
    • Global culture is emerging
    • Shift of video games being played against computers to games played against and with other humans
  • Cost of programs mentioned
    • Future City
    • http://tinyurl.com/ycr4ewq (fee based)
    • Teen Second Life
    • teen.secondlife.com (fee based to own land and have a
    • background check but not to create account)
    • Quest Atlantis
    • http://atlantis.crlt.indiana.edu/ (subscription based)
    • Scratch
    • http://scratch.mit.edu (free and open source)
    • GITA-Location in Education program
    • www.gita.org (free shipping of GPS units and resources)
  • More Online Resources
    • RezEd
    • www.rezed.org
    • Games for Educators
    • www.g4ed.com
    • Games for Change
    • www.gamesforchange.org
    • Games and Gaming Resources (ALA/Verizon)
    • http://gaming.ala.org/resources
    • Links to Online games
    • http://del.icio.us.com/informationgoddess29/onlinegame
  • Print Resources