Gaming Learning and Libraries Symposium 2007

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    Gaming Learning and Libraries Symposium 2007 - Presentation Transcript

    1. Library Services in a Virtual World: Teen Second Life Kelly Czarnecki Technology Education Librarian the Public Library of Charlotte & Mecklenburg County Gaming, Learning, and Libraries Symposium; July 23, 2007
    2. Contact:
      • Email: kczarnecki@plcmc.orgl
      • IM: BlueWings Hayek/ Second Life
      • Slides available: http://www.slideshare.net/kczarnec/Gaming-Learning-and-Libraries-Symposium-2007
    3. Something to pay attention to
      • By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
    4. Teen Second Life: teen.secondlife.com
      • There are about 100,000 13-17 year olds on the teen grid (compared to over 8 million on the adult grid)
      • Teens can own land, run a business such as creating and selling objects, and plan events
      • There are two adult-owned public islands on the teen grid: Global Kids- www.holymeatballs.org and Eye4You Alliance- http://eye4youalliance.youthtech.info
    5. Eye4You Alliance Island
      • Why the name of the island? -teen focused and driven 'seeing through their perspective'
      • Began in October 2006 with the assistance of the Alliance Library System in East Peoria, IL
    6. What do we do on the island?
      • Learn 'real world' skills
        • -teens build and design structures, clothes, hair, shoes, and furniture
        • -teach classes on scripting-a computer language on SL
        • -organize events (grand opening of NASA space station, how to make machinima, sculptie contests)
        • -add and organize content in the art gallery, library, welcome plaza
    7. http://www.flickr.com/groups/eye4you/
    8. Why Teen Second Life and Libraries?
      • To provide a space for media creation (over ½ of teens that use the Internet, create content)
      • Mentorship of teens and teens mentoring each other and adults
      • Narrowing the participation gap
      • Remix media (through machinima, heads up displays, and content creation)
      • Learning how to work with diverse communities of people
    9. Future plans for the Island?
      • College fair and workshops October 20-21
      • Partnerships with schools and organizations in the Charlotte, NC area
      • Partnerships with already existing library programs (author visits, etc.)
      • Working with SJSU to develop using Moodle with Second Life
    10. Oz Island
      • Contact Jean Gardner for more information: [email_address]
      • Oz Island is sponsored by the Topeka and Shawnee County Public Library in Kansas on the Teen Grid
      • Mentioned in this slide presentation because Jean was to present but unable at the conference
      • Read their blog here : http://tinyurl.com/23yswo

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