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Queensland Public Libraries Association conference

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Australia

  1. 1. Kelly Czarnecki Technology Education Librarian [email_address] IM in Second Life: BlueWings Hayek Youth Services @ ImaginOn
  2. 2. Welcome to ImaginOn! Walking in the door. . . . What to expect?
  3. 3. Bringing stories to life! Send a story to the story jar Watch yourself on the screen Interact with the giant book
  4. 4. The Story Lab story lab stations inside the story lab
  5. 5. Gaming @ ImaginOn Teen Club Children’s Club Youth and family gaming
  6. 6. Computers for homework, games, and families working together <ul><li>Creative Comix </li></ul><ul><li>Core FX </li></ul><ul><li>Hollywood </li></ul><ul><li>Arcade Games </li></ul><ul><li>Online tutoring service </li></ul><ul><li>Photoshop </li></ul><ul><li>Game Design </li></ul><ul><li>Teen Second Life </li></ul>
  7. 7. Studio i <ul><li>Studio i: </li></ul><ul><li>blue screen technology </li></ul><ul><li>stop motion animation </li></ul><ul><li>music creation/sound booth </li></ul>
  8. 8. Sample movies <ul><li>Teens create movies to promote programs, enter contests, part of school assignments, and just for fun. </li></ul><ul><li>Let’s watch some! </li></ul>
  9. 9. Teen Second Life
  10. 10. Focus of Teen Second Life: Teen driven <ul><li>Teens have taught building and scripting classes </li></ul><ul><li>Teens have been mentored / have mentored </li></ul><ul><li>Teens have gathered 'interns' to help run events </li></ul><ul><li>Teens have run meetings and contests </li></ul><ul><li>Teens maintain the island </li></ul><ul><li>Teens have curated an art show </li></ul><ul><li>Teens have created web sites and podcasts </li></ul><ul><li>Teens work with adults (educators, authors, etc.) that come to the island </li></ul><ul><li>Teens have created furniture for the island </li></ul><ul><li>Teens have participated in podcasting for YALSA </li></ul>
  11. 11. Other islands on the Teen Grid
  12. 12. Benefits of having an island in Teen Second Life <ul><li>We're learning to be resources in this 'new world' to teens and parents and those already in these worlds </li></ul><ul><li>We have more of a global reach </li></ul><ul><li>We can give teens tools and knowledge to enrich and enhance their school projects </li></ul><ul><li>We are adding value to teens learning experiences </li></ul><ul><li>We are opening up partnerships with schools and other community members </li></ul>
  13. 13. Machinima <ul><li>Filmmaking techniques in a 3D environment </li></ul>Example of machinima: www.youtube.com/results?search_query=second+life
  14. 14. Putting it all together: What does it mean? <ul><li>Taking a ‘lab’ approach to services </li></ul><ul><li>Creating ‘thinkering’ spaces </li></ul><ul><li>Sharing resources </li></ul><ul><li>Self-guided spaces </li></ul><ul><li>Always ‘something’ going on </li></ul><ul><li>Reaching out to the wider community </li></ul>

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