White Paper Soft Culture Hard Economy Part 2

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    White Paper Soft Culture Hard Economy Part 2 - Presentation Transcript

    1. PART TWO China’s Creative Industry- Strong Foundation for Future Growth “China's creative history goes back centuries. Dance in China entered into a period of unprecedented brilliance during the Tang dynasty (618-907 A.D.) as culture flourished. The imperial court founded the Pear Garden Academy, the Imperial Academy, and the T'ai-ch'ang Temple and gathered the top dancing talent of the country to perform the magnificent incomparably lavish "Ten Movement Music" dance. Version 2.5 August 09 by China Creative Capital 1
    2. “The directive from the General Administrative of Press and Publication(GAPP) sets for the blueprint for transformation of China’s publishing industry..mandating that by the end of 2010 all book, audio-visual and electronic [publishing by ministries of the central government shall be separated from Government agencies and transformed into independent market players…” Apr 2009 2
    3. WHAT IS STATE OF CHINA’S CREATIVE & CULTURAL INDUSTRY? WHAT ARE TRENDS AND IMPACT? WHY CHINA HAS STRONG FOUNDATIONS? 3
    4. Film - 10 th largest global market valued at USD400+m Publishing – market valued at USD 19bn Skillnet Report 2008 TV - Largest global broadcast market valued at USD22bn “Bull run” in media consumption and “loosening” with broad participation across all media, including traditional media(TV). China has world largest TV Employing over audience market with over 90% 11m people in 2008 penetration and 1283 channels The Chinese Government has targeted Creative & Media industry as a key sector for future growth- driving change through de-regulation, encouraging digitization across industries, upgrading of telecoms & technology infrastructure and the recent roll-out of 3G..… 4
    5. CCBN 2009 Visit Report Chinese traditional broadcast market i.e. TV is the largest sector of the Creative industry valued at USD 20bn (2008) with over 2000 channels and access to 400m homes or 1.2 billion consumers 5
    6. Breakdown of Media Market Share BDA Mobile Broadband report China 2008 China’s internet/digital share of media market now at 11% (2008) with digital content market already worth > USD 3 billion… strongest growth potential from mobile TV and online games… 6
    7. Chinese internet users from 2000-2008, Despite large digital user base, usage & surpassing US in June 08 as the penetration low compared to US and world’s largest globally CNICC Survey 2009 Nielsen Online Survey 2009 The large digital user base will drive the growth of new media in China potentially to potentially become world leaders in specific sectors like online gaming, online music, etc 7
    8. Survey of Chinese internet users shows (1) strong need for internet (2) differing usage vs US users China is seen experiencing strong online Ad spend increase AC Nielsen Online Survet 2009 BCG: Digital Generation Report 2008 Growing number of industries focusing on online Ads globally BCG: Digital Generation Report 2008 8
    9. WHAT IS STATE OF CHINA’S CREATIVE & CULTURAL INDUSTRY? WHAT ARE TRENDS AND IMPACT? WHY CHINA HAS STRONG FOUNDATIONS? 9
    10. 3 2 Currently a USD80bn industry & growing at 14% CAGR till 2015 • Strong retail growth • World’s largest internet averaging 15-20% annually population at over 300m • China to surpass Japan as and 620m mobile users World’s No.2 consumer Convergence • Digital content market economy by 2010 Drives Industry already worth USD3bn Change • Consumption growth drives Creates • “Open” media sector to ad spending to USD16bn- Opportunities drive growth- contribution to 5th largest globally GDP 3.2% vs UK’s 10% • Consumer traditional media • Remain competitive consumption reached • Create employment USd22bn Changes in the convergence factors will create a positive reinforcement effect on the industry as China is still 4 growing from a low consumption base 1 from a relatively “restricted” industry
    11. 1 China Retail Sales & Disposable Income Trends By 2015, >300M lower- middle class; 100M Growth of Chinese luxury consumers Middle-Class > 200 Cities with Urbanization and >1M residents Growth of Cities NOW >300M users; Growth and Impact of >RMB 120B online consumer sales the Internet Grail Research : 2008 CONSUMER: China already 3rd largest consumer of luxury goods – will be No.2 by 2015 with market value of USD12 bn and 29% global market share (Grail Research 2008) ; soon will surpass Japan as 2nd largest consumer economy by2010 . 11
    12. 1 Urbanization will create Internet will be an integral consumer demands typical part of the consumer in city-living economy Over 110 high-consumer potential cities Impact of access to media & social media with 34% of GDP ; Over 400 large cities influences plus expected growth of B2C demand for services McKinsey Global Institute: China Urbanization Report 2008 iResearch 2008 Chinese consumption is supported by multiple factors which are themselves undergoing rapid changes which will sustain and further accelerate the growth momentum 12
    13. 1 TV Media’s reach and penetration is the highest amongst all media channels because segmentation & specialization reaches targeted audience China Ad Spend vs Others Growth of media channels will drive entire creative value chain from content creation, production, distribution, etc ZenithOptimedia 2008 Currently TV and Print media dominates share of Ad spend with just over 70% market share but rapid rise seen from internet sector; spend per capita still low with room to grow 13
    14. 2 China Becomes Chinese World’s largest Government Auto Producer 2 Key Issues : deliberate shift (1) Current share of private and Auto Market to focus on consumption 35% (Half of increasing for 1H2009 the US) ; private overtaking the (2) Rural income levels low consumption as US compared to urban with long-term China Passenger Car Assoc. rural population economic strategy Retail sales + USD600 bn recovering as result of stimulus packages stimulus package to drive Chinese FT July 2009 economy National Bureau of Statistics “’… consumption accounted for 4.3 China Statistical Abstracts 2008 percentage points of China's 6.1 percent Q1 2009 GDP growth, compared with 0.2 percentage points for net exports ..2 percentage points for investment…”’ Chinese Government strategy to drive shift in economy appears to be slowly bearing fruits..with the auto sector – a major consumption indicator continuing strong growth despite the financial crisis .. 14
    15. 2 Part of China’s USD 587billion “Economic Stimulus” Announced in Nov 2008 to Create Market Demand Will drive creation of high- Next Will deepen penetration Digital TV quality digital content and Generation and access to inner cities increase value-add across which will be new engines entire value-chain Internet of demand China has one of the best infrastructure in developing economies; if access cost can be kept low, further increase in media consumption from current and untapped consumers in inner cities can be expected 15
    16. 3 Penetration of digital devices will extend from current 1st/2nd tier cities to reach all the way to rural China BCG Report 2008 Emerging digital channels like IPTV already gaining market share BDA China 2008 DIGITAL: Currently over 600M Chinese have digital access and by 2015, will reach 87% of the population, with a significant percentage being new consumers in the 3rd tier and smaller cities 16
    17. 4 NEW DRIVING FORCE Coming privatization of Partnerships between Publishing sector in foreign & domestic market valued at USD19bn media groups DE-REGULATION = TRANSFORMATION OF CHINA’S CREATIVE & MEDIA INDUSTRY = Coming conversion to Digital/cable TV in market valued at USD12bn by 2012 + Increased M&A within domestic media market – between SOEs & new media companies NEW GROWTH OPPORTUNITIES Growth of new Mobile Cross-media Media market , currently collaborations + valued at USD14.7bn collaborations across media value-chain De-regulation brings competition, accelerates change from “standardization” to “innovation & differentiation”, transforming the industry and creating “New Growth” momentum in the industry hence “New Investment Opportunities” 17
    18. 4 Key Activities 2005 2006 /2007 2008 /2009 Allow foreign capital to accelerate 2010 timeline for divestment & privatization Formation of publishing groups development of private media of book, AV, publishing Government Regulations regulating & managing news Encourage non-state participation in Laws to regulate video services information cultural industry Policy & Law Tradi tional Media Over 25 piecemeal regulations and directives to encourage cultural industries and development of specific creative clusters such as animation; New Grow th of outdoor advertisement market; Medi a Growth of video sites (more than 200 new sites in 2006) and investments into SNS services Listing of Focus Media (NASDAQ); SMG first IPTV license; First of “Super Girl” Investments in the film industry increasing Consolidation of ad sector Domestic series launched by Hunan TV w ith financing from Asia Industry Multiple “f irst” listings of TV shopping, book retailer, digital TV channels Development Baidu listed on NASDAQ; growth in internet usage and online ad spend; Successful listing of largest online gaming company Rapid growth of online/mobile gaming and multiple IPOs , including largest internet IPO Shanda on NASDAQ Alibaba Provincial Governments eg. Shanghai Financial begin to form VC/PE funds to invest in Government funding and incentives for creative start-ups available in Related designated creative clusters; Increasing Chinese reserves needs to the industry Incentives & be re-directed to build the domestic SME economy Regulatory changes by end 2009 to allow Regulations foreign PE firms to form LLC for RMB- denominated PE funds Chinese Government’s strategy will be broadly to separate control of “broadcast” from “content + production”’ i.e. TV stations from TV channels; and control of publication numbers, film censorship rather than the creativity aspects.. 18
    19. 4 The Yangtze Delta Creative Cluster group, with over 3 Key Creative Clusters targeted in 100 creative parks centered around Shanghai with 5 Guangzhou, Shanghai and Beijing other city clusters is one of the most vibrant Wuxi- industrial design ,software & animation design also home of traditional pottery Nanjing-leading cultural creativity intelligence center in east china by Changzhou-national animation 2010 design base Suzhou- one of China’s first hi- Hangzhou- cartoon and animation tech park -digital software and center of china technology; art cluster.embroidery 19
    20. 4 Currently all publishers have to be affiliated Foreign ownership of publishing is currently with an upper-level authority- usually not allowed except through cooperation with Pre- government agencies, political parties or Chinese publishers through copyright trading academic institutions and public cooperation “The directive from the General Administrative of Press and Publication(GAPP) sets for the blueprint for transformation of China’s publishing industry..mandating that by the end of 2010 all book, audio-visual and electronic publishing by ministries of the central government shall be separated from Post- Government agencies and transformed into independent market players..GAPP is encouraging publishers to accept private and foreign capital, including that raised through public listing…” Apr 2009 Transformation of USD 19bn Top 20 Publishing House only Publishing Market between control 20% of the market 2009 and 2010 compared to 80% in the US 2007 2008 Successful IPO -Liaoning Press Further IPOs of Anhui Press whose share priced increased and Shanghai Xinhua News.. 400% within 1 month to reach a 2009 onwards will market cap ~RMB2.8 bn see formation of large Chinese publishing media China’s publishing industry groups, planning for growing at faster than global at 5% between 2008-2012 IPO after M&A; printers are buying content houses & Newspapers & magazines key components of received 2nd largest share of Ad the value-chain spend Skill net China Media Report 2009 20
    21. WHAT IS STATE OF CHINA’S CREATIVE & CULTURAL INDUSTRY? WHAT ARE TRENDS AND IMPACT? WHY CHINA HAS STRONG FOUNDATIONS? 21
    22. Over 1000 years of mythology since 12th Century BC.. recorded in literature, poems and songs “Eight Immortals’’ and the most famous Chinese legend “The Monkey King” stems from the Tang Dynasty around 620A.D. “Chinese Dragon” is Myth of the Dragon one of the k ey Kings creature in Chinese mythology Close to 4000 years of Chinese history beginning from 2852BC… 25 major dynasties and over 100s of emperors The deep and well-documented Chinese history and myths provides a strong content base (historical events, characters, stories, traditions, artifacts) for the creation of modern creative & cultural entertainment - 22
    23. “The Great Wall is the great miracle in ancient architecture. By end 2008, 38 sites in China identified as World Heritage by UNESCO with 27 Cultural sites Opening of the Trans- The famous Terracotta Tibetan train brought warriors of Qin increased tourists to Tibet The ancient town of Lijiang China has 28 officially recognized written languages, 22 ethnic minority and close to 100 spoken dialects Minority tribes in China with their A sign in Tibetan, Mongolian, unique customs and cultures Chinese & Manchurian The cultural heritage within China gives a firm foundation for development of cultural services and products eg. Cultural tourism, historical artifacts reproduction, cultural entertainment & performances… 23
    24. Recorded history of The Wanli shipwreck ’s cargo represented the best of Ming pottery began Dynasty pottery which were 11,000 years ago.. exported to Europe in the 16th dominating world century ceramic trade from 11th to 19th century Export of Chinese –designed today is primarily generic wares to meet demands of the US mark et- from lik es of Walmart Other aspects of Chinese culture have already seen growing demand across the world Increasing demand for old and contemporary art.. “ ..Chinese artist “..41,000 Chinese restaurants in the LinFengmian’s auction at US ..more than 3 times number of Sotheby’s fetched USD2.1m, MacDonalds” Chinese Resturant News a record for the artist” 2008 Reuters May 2009 The variety and richness of Chinese culture provides opportunities for the growth of new services in the Creative Industry, both to meet domestic demand and also as cultural exports…. 24
    25. SHANDA (NASDAQ: SNDA) - The world’s largest online gaming company with market cap of USD 3.8bn BLOCKBUSTER MOVIE “RED CLIFF” A recent USD 80m movie directed by Already grossed over USD120m Director John Woo in Asia alone part 1 of the 2 part movie.. “..you can’t beat Red Cliff as the “The Battle of RedCliff” in 208 A.D. during the most fabulous and classiest Eastern Han Dynasty between two famous generals movie this summer” The is one of most famous battle sin Chinese history Observer UK 2009 History and myths have been successfully leveraged to create today’s entertainment and products from films, TV serials, animation, games and merchandise 25
    26. L ITTLE LAMB (HKSE: 0968) The most famous Chinese hotpot chain brand globally Based on the traditional Mongolian love Little Lamb was invested by UK VC 3i for lamb hotpot, Little Lamb is now a and listed on HKSE in June 2008 global 350 chain restaurant in China, US, raising just over USD100M with a South Korea, Japan and Indonesia USD500M Mark et capitalisation SHANGHAI TANG The first luxury lifestyle fashion brand to emerge from China Shanghai Tang is an international clothing chain with over 20 outlets globally, founded in 1994 by a HK businessman and now controlled by Richemont. Shanghai Tang is a Chinese label that set out to rejuvenate Chinese fashion. The fundamental design concept is inspired by traditional Han Chinese clothing combined with the modernity and dynamism of the 21st century. The opportunity to merge Western management practices & branding concepts with strong Chinese cultural products/services to create a global brand has high probability of success 26
    27. Xian – the Chinese city made famous by the “terracota warriors” has leveraged its cultural assets to generate over Tourism & Travel USD2.5bn (2006) in tourism related revenues; and is Service Providers seeking to revitalize Tang Dynasty’s culture and create a film production base and creative cluster Tapping on wealth of Chinese historical There are 7 “Ancient Capitals of China” (Xian sites included) –Beijing, Nanjing, Hangzhou, Kaifeng, Zhengzhou ,Anyang – some of which still relatively undeveloped and offers strong future potential…. “Sun Tze’s Art of War” written during the Spring and Autumn period of Chinese history (722-481 BC) is widely regarded as a military strategy Publishing, Online classic and used by generals throughout history- including Napoleon, Game, Education Chairman Mao and General Schwarzk opf in the Gulf War. services Spin-offs from Already published in multiple “Sun Tze’s Art of languages and widely read in War” western military and corporate circles..YET TO BE fully leveraged in China.. Creative ways can be found to leverage on China’s greatest assets- its deep cultural heritage to generate new products and services for both the domestic and overseas consumers.. 27
    28. Large user base + Chinese internet companies have Examples of Innovative Business industry constraints relatively strong financials Models in terms of limited payment systems, low user + ad spend Unique innovations QIFANG is a microfinance sopcial community site allowing lenders Micro-transactions and students to interact and secure education loans. QIFANG has recently been awarded escrow system WEF’s 2009 Technology Pioneer prize, the first Chinese company to Virtual currency do so. (prior winners include Google, Wilkipedia) Mobile payments ALIMAMA is a micro-ad exchange & micro-retail site targeted at consumers Combination of large internet consumer base + strong operating margins + innovative business model= Creates a “winner” with a long- term growth potential 28
    29. TENCENT TENCENT has achieved (HK:0700) revenues of over USD 1 bn in 2008 at an operating margin of In C2C : The world’s 44%. TENCENT is ranked Top largest and most 10 in Business week’s 2009 Top profitable online 100 Global IT- the only Chinese social network company to do so “QQ” is the recognized brand for over 300M consumers ALIBABA ALIBABA has developed the (HK: 1688) world’s largest business member In B2B : world’s base of 40m in over 240 countries. largest B2B ALIBABA wins by offering offline company with and online services plus service to market cap of USD ensure trust/payment (the key 12bn issues faced with sourcing from SMEs) 29
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