White Paper Soft Culture Hard Economy Part I - Presentation Transcript
PART ONE
Global Creative Industry Trends
& Implications for China
“China's creative history goes back centuries. Dance in China entered into a period of unprecedented brilliance during the
Tang dynasty (618-907 A.D.) as culture flourished. The imperial court founded the Pear Garden Academy, the Imperial
Academy, and the T'ai-ch'ang Temple and gathered the top dancing talent of the country to perform the magnificent
incomparably lavish "Ten Movement Music" dance.
Version 2.5 August 09 by China Creative Capital
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Version 2.0 22 Jul09 by KCYoon 2
WHO IS DRIVING THE CREATIVE INDUSTRY?
WHAT ARE CHANGES HAPPENING?
HOW DOES TREND IMPACT GLOBALLY?
WHY DOES IT AFFECT CHINA ?
WHEN WILL CHINA RESPOND?
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“Future of Media” Gerd Loenhard
..DIGITAL CONVERGENCE + RISE of INFORMATION ECONOMY is
DRIVING GROWTH OF THE CREATIVE INDUSTRY ..where Intellectual
Property and Ideas have highest economic value-add
…DATA IS THE NEW OIL
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Globalization and Proliferation of
Digital Media Devices
Media Channels of Tomorrow
Text Links
Micro-sites
Video Broadcast and Digital Radio
Advertising
Rich Media
In-Game Ads
IPTV
Print and Reusable
Paper
Mobile Ads
Social
Networking
Ad-funded apps
User Generated
Pre-Roll
Micro-sites
Video Rich Media
Advertising Broadcast
Interactive Video and IPTV
5 second spot
Mobile Video Ads
Portable Media Ads
Ad-funded OS
“Future of Media” Gerd Loenhard
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WHO IS DRIVING THE CREATIVE INDUSTRY?
WHAT ARE CHANGES HAPPENING?
HOW DOES TREND IMPACT GLOBALLY?
WHY DOES IT AFFECT CHINA ?
WHEN WILL CHINA RESPOND?
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“Global Consumer Spending in Media & Entertainment in
“Global digital and mobile will grow at 22% CAGR from
2012 will reach USD1.2 trillion..with highest growth
USD87bn in 2007 to USD234bn by 2012” PWC 2008
coming from TV, sports and games” PWC 2008
PWC Report 2008 PWC Report 2008
Global Media & Entertainment spending will reach USD 2.2 trillion by
2012 growing at CAGR 6.6% from 2007..faster than rate of global GDP
growth.. With consumers driving the majority spend at USD1.2 trillion,
especially through mobile and digital media
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World trade in Creative Goods grew at annual
rate of 8.7% be twe en 2000-2005, reaching USD
335bn in 2005..China is already the largest
exporting nation
1950’s Year 2000s- emergence
Emergence of Oil & of Global Corporations in
Auto Global software , Media
Corporations
UNCTAD Creative Industry Report 2008
Emergence of the Creative & Cultural Industry globally will shift
economic opportunities and significantly change the value of
economic output , creating a new global class of
DATA CORPORATIONS
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Fastest growing sector (@ 5%) outperforming traditional sectors with a size
UK: comparable to the financial services sector
Largest & fastest Contributes close to 10% of UK’s GDP (2009)
growing economic
Employs 1.8 million people
sector
Contributes 6% of economy
US: Hollywood+ Top 3 Broadcaster (NBC, ABC,FOX) + Times Warner Music dominates
Second largest the industry
economic sector after Employs close to 17million people
Wall Street
Exports over USD 90 billion with a global influence only matched by the US Military
Hollywood movies dominates 70% of EU’s cinema revenues
Case Studies of
Creative product
Impact on the
Industry
Originally published as a Children book Originally conceived as a comedy series-
Sold 300 books in 63 languages unique due to the “no-speaking” mode
Generating over USD 10bn in films and Widely popular and distributed in over
DVD licenses 200 countries worldwide
Helped drive revenues for entire industry Inspired 2 feature films and an animated
in the US – Warner movies, online games cartoon series
EA and Amazon.com
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IT’S AN “EVOLUTION ‘” TO A
CREATIVE DIGITAL AGE
Emergence of the Creative & Cultural Industry globally is part of the
industrial evolution as economies migrate from manufacturing-based
to knowledge-based “plus “digital-content” based in the 21st Century..
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WHO IS DRIVING THE CREATIVE INDUSTRY?
WHAT ARE CHANGES HAPPENING?
HOW DOES TREND IMPACT GLOBALLY?
WHY DOES IT AFFECT CHINA ?
WHEN WILL CHINA RESPOND?
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Growth of User-Generated Content
New Media channels capturing
& Reach of online social network
consumers + ad spend
brings power to consumers
Zenith Optimedia Jul2009
Business
Models
change to
collaborate
consumers,
cross-media,
etc
eMarketer 2008
Fundamental
Changes in Media
“Future of Media” Gerd Loenhard
Business Models
“Future of Media” Gerd Loenhard
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Proliferation of Digital Devices –
Digitization of Traditional Content
Computer and Mobile Phones
Increases Availability
Increases Accessibility
• In 2009, over 7000 digital screens, with over 11,000
predicted in US alone by 2011
• Global internet users breached 1 billion in Dec
2008
• Close to 30 billion online videos watched globally
• 3.3 billion mobile phone subscribers globally with
600 million in China alone. Mobile TV viewers
expected to reach 500 million by 2013
New Media
Players Gaining
Market share!
“Future of Media” Gerd Loenhard
“Future of Media” Gerd Loenhard
“
Virtually every segment of the entertainment and media industry is shifting
from physical distribution to digital distribution of content," said Wayne
Jackson, global leader of PWC .. "As this shift continues, we see more
revenue opportunities for entertainment and media companies.”
Version 2.0 22 Jul09 by KCYoon 13
OLD
- Production of
content , Power to Few !
distribution,
accessibility Limited Content
dominated by Limited Channels
few
Technology
Content
Creates New
Choice
NEW Channels
- Content has Technology Power to the
power but also Proliferates
faces Content Creation People!”
competition; Consumers Channel Access
consumers Choice
“Dictate
make content
UK Creative Industry Report 2008 Consumers
Create Content
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Services to enhance analysis,
Survey of growth of various media sectors in the
targeting & capturing of online
US from 2001-2007 + forecast of future growth
consumer traffic of increasing value
JEIG Capital Report 2009
Consumer online media- Interactive marketing services-
Transactions Transactions
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Birth of MP3 Devices BUT
Music Industry seek
CONTROL OF
DOWNLOAD, SHARING
with DRM and coding of
content
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Traditional Global Media Focus on 4 core
Company
- Ownership of multiple channel
strategy to adapt
Creation of hulu.com as
brands, strong content aggregator site for NBC
content
Continue to create
good content
Compete against
distributors- control
user experience
Build value in online
sites Launched 10 local city sites as
content aggregator with NBC
branding
M ake strategic Selected M&A of targeted
investments in networks like Oxygen media
digital media targeting women & iVillage
website
“How do we make the transition from our businesses of today to the future
businesses of tomorrow, without destroying the businesses of today?”
NBC Senior Executive 17
Online represents 23% of all time spent Shift of Ad Spend is evident with new
on major ad-supported media, but only media channels gaining rapidly at
8% of total ad spend expense of traditional media
Share of Total Media Time
Magazin es
Newspapers 8%
11%
In ternet
23% TV
31%
Radio
28%
Share of Total Ad Spending
Inter net
Magazi n es 8.0%
18.0%
TV
33.0%
Rad io
6%
PWC Report 2008
Newsp apers
34%
While new media channels represent potential for fast growth, the number
of emerging channels means the spend quantum remains small – hence an
integrated media strategy could offer a good approach 18
WHO IS DRIVING THE CREATIVE INDUSTRY?
WHAT ARE CHANGES HAPPENING?
HOW DOES TREND IMPACT GLOBALLY?
WHY DOES IT AFFECT CHINA ?
WHEN WILL CHINA RESPOND?
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Aligned with Growth of Creative Industry as a key economic sector essential to the
Economic Chinese Government’s strategy to shift from export-driven to domestic
Strategy consumption-based economy..
Large Large potential market - Chinese consumer’s consumption of media
Domestic /entertainment increasing as spending power increases plus ability to access
Market content (largest internet population 330m; mobile users 550m)
Foundation
Rich Chinese history/culture provides strong foundation for creative industry
for Job
and growth of SMEs – generating jobs to fill-gap for loss in export industry
Creation
Counter
Despite censorship implementation, globalization and ability to access foreign
Globalization
media content through online/digital channels cannot be avoided... Need to
with Domestic
counter with availability of domestic content
Content
“Softpower” Leverage on current global interest in China to spread Chinese history/culture
to Create as a “softpower” foreign –policy tool to create goodwill internationally for the
Goodwill Chinese nation
Globally
China already a leader in “’new media’’; but need to “privatize” and expose to
Competitive
“market competitive forces ” SOE-dominated traditional media to ensure that
Domestic
Chinese media groups can become a globally competitive force
Media
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