Technology and Training


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ATIA presentation with Mike

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  • Universal design does not mean that the instructional materials and activities accommodate students by lowering the standards. Universal design is not "dumbing down" the curriculum. It does not mean that the range of curriculum activity must be narrowed or that teachers find "the least common denominator" that appeals to the broadest number of students. In fact universal design in learning means more flexibility and a wider range of activities rather than uniformity of any kind Three Essential Qualities of Universal Design for Learning CAST, the Center for Applied Special Technology explains that there are three essential components to universal design when it applies to learning. It must provide: 1. Multiple means of representation 2. Multiple means of expression 3. Multiple means of engagement Multiple means of representation means that there is both print and digital format and that information can be obtained from the materials in a variety of ways. For example the print could be easily enlarged or the background color changed, or the text could be spoken by a computer. The effect of these alternative modes of presentation is to reduce the perceptual/learning barriers and to adjust to the diverse ways in which students are able to recognize and understand information. Multiple means of expression means that the students can respond with their preferred means of output. For example, one student could write an answer while another speaks an answer or designs a graphic to answer a question or utilizes minimal motor abilities to make a multiple choice response. The materials should be able to accommodate different styles, preference, strategic approaches and motor abilities of students. Multiple means of engagement means that the students' interests in learning are matched with the mode of presentation and response so that students are more motivated. For example a student might be able to go to a picture or graphic at any time in the middle of a reading passage or get longer words quickly defined, whatever it is that might help keep the student engaged. Universally designed learning materials will have the ability to learn and remember the individual student's patterns and preferences, track their progress, and identify areas of difficulty or weakness.
  • Word Templates / Forms Change Colors Checklists PowerPoint Electronic Books Multimedia Presentations
  • Podcast – a podcast is a subscription based content delivery system. the content may be audio (podcast), video (vodcast), pictures or a combination of the 3 (enhanced podcast). Content can be viewed on a computer or portable device. Use of Podcasts in the classroom: Journals Class anouncements Stories Digital versions of text Mini lessons Social stories Project based learning activities A Blog is short for weblog. A wblog is a journal )or newsletter) that is frequently updated and intended for general public consumption. Uses in the classroom: Journals Class portal or management space E-portfolio Collaborative concept development Extended individual or collaborative writing The word WIKI comes from the Hawaiian word “wikiwiki” meaning quick. It is a type of website that allows the content to be changed quickly and allows for collaborative writing and editing. wikispaces will give a free wiki to educators k-12 without ads. Uses in the classroom: Co-authoring books Communally created notes, definition and concepts
  • Technology and Training

    1. 1. TNT: Blast into the 21 st Century <ul><li>Kirk Behnke, M.Ed, ATP/S </li></ul><ul><li>Region 4 Education Service Center </li></ul><ul><li>Mike Marotta, ATP </li></ul><ul><li>CP of New Jersey </li></ul>
    2. 2. Learner Objectives <ul><li>Participants will: </li></ul><ul><li>Learn strategies to provide professional development opportunities to reluctant technology learners. </li></ul><ul><li>Explore the numerous ways in which software, hardware, and web based strategies can provide opportunities for learners. </li></ul><ul><li>Apply new strategies and acquire new tools and resources surrounding the 21 st century classroom. </li></ul>
    3. 3. Who are we talking about? <ul><li>According to Wikipedia - </li></ul><ul><li>Technophobia is a fear of, or revulsion to, modern technology. </li></ul>
    4. 4. Characteristics of Late Adopters <ul><li>Late adopters: </li></ul><ul><li>Want proof of results before they buy. </li></ul><ul><li>Want a complete, finished product before they buy. </li></ul>
    5. 5. Strategies to Reach Late Adopters and Reluctant Technology Users (McKenzie) <ul><li>Clarify the bottom line: Gains in student performance. </li></ul><ul><li>Deliver a complete package. </li></ul><ul><li>Eliminate risk and surprise. </li></ul><ul><li>Speak their language. </li></ul><ul><li>Offer continual support. </li></ul>
    6. 6. Strategies to Reach Late Adopters and Reluctant Technology Users (McKenzie) <ul><li>6. Emphasize teams. </li></ul><ul><li>7. Find out what turns them on. </li></ul><ul><li>8. Provide rewards and incentives. </li></ul><ul><li>9. Don’t rely on pioneers alone to plan for reluctants. </li></ul>
    7. 7. What is Universal Design for Learning? <ul><li>UDL means more flexibility & a wider range of activities rather than uniformity of any kind (Reed) </li></ul><ul><li>Three Qualities of Universal Design for Learning </li></ul><ul><li>Multiple Means of Representation </li></ul><ul><li>Multiple Means of Expression </li></ul><ul><li>Multiple Means of Engagement </li></ul>(CAST)
    8. 8. General Technology
    9. 9. Types of Classroom Technology <ul><li>Computers </li></ul><ul><li>Internet access </li></ul><ul><li>Digital white board </li></ul><ul><li>Digital camera </li></ul><ul><li>Scanner </li></ul><ul><li>Video camera </li></ul><ul><li>Television </li></ul><ul><li>Overhead projector </li></ul><ul><li>VCR / DVD </li></ul><ul><li>Slide projector </li></ul><ul><li>Chalk Board </li></ul><ul><li>Flip chart / Easel pad </li></ul><ul><li>Bulletin Boards </li></ul>Anything Else???
    10. 10. Utilize software you already have <ul><li>Operating System Accessibility Features </li></ul><ul><li>Microsoft Word </li></ul><ul><li>Microsoft PowerPoint </li></ul>
    11. 11. Web 2.0 Tools Podcast / Webcast Blog WIKIs
    12. 12. Educational Technology
    13. 13. Assistive Technology <ul><li>Assistive technology means any item, piece of equipment or product system, whether acquired commercially off the shelf, modified, or customized, that is used to increase, maintain, or improve the functional capabilities of children with disabilities. </li></ul><ul><li>Federal Register </li></ul><ul><li>August 19, 1991 </li></ul>
    14. 14. The Process of Writing with Voice.. Think Compose Talk Read Check Edit (Fonner)
    15. 15. Contact us! <ul><li>Kirk Behnke, M.Ed, ATP/S </li></ul><ul><li>[email_address] </li></ul><ul><li>Mike Marotta, ATP </li></ul><ul><li>[email_address] </li></ul>
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