The Future of Touch Interaction at SXSW 2011 South by Southwest Interactive 2011     # sxsw #futureoftouch<br />
Who are we…<br />Amish Patel<br />UX Program Manager <br />Kay Hofmeester <br />User Experience Design Lead<br />
Who are we…<br />We work at Microsoft<br />But this is not about Microsoft<br />
Today’s journey<br />... which needs to be developed …<br />Realizing touch is a language …<br />… enables us to see into ...
Appendix<br />Touch is a language<br />image by Assbach<br />
We’ve been creating languages for decades<br />Graphical User Interface<br />Command Line Interface <br />Touch User Inter...
On-screen pointer
Single-channel input
Multi-channel output
Single User
Text commands
Single-channel input
Single-channel output
Single User
Direct touch input
Multi-channel input
Multi-channel output
Multi-user</li></li></ul><li>When things go wrong<br />What happens if you use a new input method with an old language.<br />
<ul><li>angry video game nerd</li></li></ul><li><ul><li>angry video game nerd</li></li></ul><li>Appendix<br />Touch needs ...
Input languages develop in stages<br />
Three stages of media<br />New technology<br />Copy old language<br />New language<br />Stage one<br />Stage two<br />Stag...
1877: EadweardMuybridge – The horse in motion<br />
1895: American Biograph and Mutoscope co.<br />Images courtesy the Library of Congress<br />
1941: Citizen Kane<br />
Appendix<br />Mouse<br />
1968 Douglas C. Engelbart<br />1968 First mouse by Douglas Engelbart<br />
1977: Command line interface with mouse adopted<br />
1973: Xerox PARC Alto, 1984: MacIntosh 128K<br />
Appendix<br />Touch<br />
1972: Plato IV touch screen terminal<br />
Touch is in stage two<br />
Are we still in stage two? WTF!<br />
Touch is still emulating mouse<br />
Touch is still emulating hardware keyboard<br />
Touch is still using scrolling and scroll bars<br />
New technology<br />Copy old language<br />New language<br />Stage one<br />Stage two<br />Stage three<br />
Combine gestures with keyboard<br />
Copy real life<br />
We are all trying to get to stage three<br />
Our pathto get tostage three<br />Multi-touch<br />Body-aware<br />Multi-modal<br />
Body-aware<br />
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SXSW The future of touch

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South by Southwest 2011 presentation by Amish Patel and Kay Hofmeester about the future of touch.

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  • Check out Stan Tenen. I think he has some insights about the origins of the shapes in language. Perhaps these patterns will repeat themselves in our future interactive languages. Give him a chance, he takes his work seriously and has something interesting to offer.

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  • The first touch screens were developed in the 1960s. Early work at IBM, universities of Illinois and Ottawa. By 1971 several different touch sensing techniques had been disclosed.One of the first touch screens to be generally known was the terminal for the PLATO IV computer assisted education system, deployed in 1972. The touch technology was a precursor to the infrared technology still available from CarrollTouch. The initial implementation had a 16 x 16 array of touch-sensitive locations.
  • Transcript of "SXSW The future of touch"

    1. 1. The Future of Touch Interaction at SXSW 2011 South by Southwest Interactive 2011 # sxsw #futureoftouch<br />
    2. 2. Who are we…<br />Amish Patel<br />UX Program Manager <br />Kay Hofmeester <br />User Experience Design Lead<br />
    3. 3. Who are we…<br />We work at Microsoft<br />But this is not about Microsoft<br />
    4. 4. Today’s journey<br />... which needs to be developed …<br />Realizing touch is a language …<br />… enables us to see into the future.<br />
    5. 5. Appendix<br />Touch is a language<br />image by Assbach<br />
    6. 6. We’ve been creating languages for decades<br />Graphical User Interface<br />Command Line Interface <br />Touch User Interface <br /><ul><li>Text commands
    7. 7. On-screen pointer
    8. 8. Single-channel input
    9. 9. Multi-channel output
    10. 10. Single User
    11. 11. Text commands
    12. 12. Single-channel input
    13. 13. Single-channel output
    14. 14. Single User
    15. 15. Direct touch input
    16. 16. Multi-channel input
    17. 17. Multi-channel output
    18. 18. Multi-user</li></li></ul><li>When things go wrong<br />What happens if you use a new input method with an old language.<br />
    19. 19. <ul><li>angry video game nerd</li></li></ul><li><ul><li>angry video game nerd</li></li></ul><li>Appendix<br />Touch needs it’s own language. <br />
    20. 20. Input languages develop in stages<br />
    21. 21. Three stages of media<br />New technology<br />Copy old language<br />New language<br />Stage one<br />Stage two<br />Stage three<br />inspired by Randy Pausch<br />
    22. 22. 1877: EadweardMuybridge – The horse in motion<br />
    23. 23. 1895: American Biograph and Mutoscope co.<br />Images courtesy the Library of Congress<br />
    24. 24. 1941: Citizen Kane<br />
    25. 25. Appendix<br />Mouse<br />
    26. 26. 1968 Douglas C. Engelbart<br />1968 First mouse by Douglas Engelbart<br />
    27. 27.
    28. 28. 1977: Command line interface with mouse adopted<br />
    29. 29. 1973: Xerox PARC Alto, 1984: MacIntosh 128K<br />
    30. 30. Appendix<br />Touch<br />
    31. 31. 1972: Plato IV touch screen terminal<br />
    32. 32. Touch is in stage two<br />
    33. 33. Are we still in stage two? WTF!<br />
    34. 34. Touch is still emulating mouse<br />
    35. 35. Touch is still emulating hardware keyboard<br />
    36. 36. Touch is still using scrolling and scroll bars<br />
    37. 37. New technology<br />Copy old language<br />New language<br />Stage one<br />Stage two<br />Stage three<br />
    38. 38. Combine gestures with keyboard<br />
    39. 39. Copy real life<br />
    40. 40. We are all trying to get to stage three<br />
    41. 41. Our pathto get tostage three<br />Multi-touch<br />Body-aware<br />Multi-modal<br />
    42. 42. Body-aware<br />
    43. 43.
    44. 44.
    45. 45. Multi-touch<br />
    46. 46.
    47. 47. Multi-modal<br />“Every input method is best for something<br /> and worst for something else.”<br /> Bill Buxton<br />touch and pen<br />touch and speech<br />touch and air<br />+<br />+<br />+<br />
    48. 48.
    49. 49. Is touch the end of the yellow brick road?<br />Graphical User Interface<br />Touch User Interface <br />Command Line Interface <br />Natural User Interface <br /><ul><li>Text commands
    50. 50. On screen pointer
    51. 51. Single-channel input
    52. 52. Multi-channel output
    53. 53. Single User
    54. 54. Direct Touch Input
    55. 55. Multi-channel input
    56. 56. Multi-channel output
    57. 57. Multi-user
    58. 58. Text commands
    59. 59. Single-channel input
    60. 60. Single-channel output
    61. 61. Single User
    62. 62. Touch
    63. 63. Voice
    64. 64. Air / Movement Gestures
    65. 65. Sensor Input
    66. 66. Multi-channel in and out
    67. 67. Multi-user </li></li></ul><li>What do you think?<br /> @amishpatel<br /> @kayhof<br /># sxsw #futureoftouch<br />

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