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Translating the Immersive Arts
Virtually Speaking
vlogg

ing

We need New Languages for our New Worlds
IM
Wik

i

phishing

ar
avat

teleport
We can communicate only to the extent that
We can communicate only to the extent that
we can translate.
we can translate.
All communication is an exercise in
translation.
A Plot of Actual Conversations ….

Think about it ……
For a simulated world to work, it
must present us with those things we
need to translate our experiences.
The elements of art are useful tools
toward that goal.

COLOR

LINE

SHAPE

SPACE

TEXTURE
Fantasy
Socialization
Mental Exercise
Curiosity
Adventure
Stimulation

http://news.filefront.com/wp-content/uploads/2007/07/pro-gamers.jpg

Why do people play games?
Why do people visit virtual
environments, i.e. Second Life?
Fantasy
Socialization
Mental Exercise
Curiosity
Adventure
Stimulation
How do virtual environments differ
from video games?
Virtual environments do not have story

or narrative.
Without story, there is no ending as in
video games.
The avatars create the environment.
The goal is virtual realism without
actually duplicating real life.
These are the Elements of the
Game World
Graphics
Audio

Gameplay

Interactivity

Narrative
(in video
games)
What elements of the game matter?
Graphics
Audio
Story/Narrative
Gameplay
Texture in this environment, refers to
an image file that mimics a real
surface in appearance or feel.
Space is very literal in virtual
environments.

There is a finite area within which to create, (from the creative
perspective), and to play (from the user’s perspective.)
Each visual and each audio is an
object.
Objects take shape, and occupy
physical space.
The most intriguing application of line
in the simulated world is the series of
lines that chart the communication
path between objects.
In this way, it is similar to theatre.
Color is sound.
Color is light.
Color is emotion.
It is simply a matter of translation.

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Elements and principles of virtual design 2