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Monetizing Android Apps




                  How I Achieved
                $15,000 Daily Sales
                  on Google Play



  Katsuaki Sato (佐藤 航陽)
  CEO of Metaps Inc.
  http://www.metaps.com/
  facebook:www.facebook.com/katsuaki.sato
  Twitter:@metaps_sato
Introduction

                         Katsuaki Sato (佐藤 航陽)
                         CEO of Metaps Inc.
                         http://www.metaps.com/

                         Katsuaki Sato started his first business when only 15 years old.
                         After entering university, he successfully launched a search
                         engine/social media marketing business in 2007. In 2011, he
                         launched a smartphone developer platform business with operations
                         in Tokyo, Singapore, Hong Kong, and Silicon Valley, and strives to
                         help support the monetization needs of developers around the
                         world.
                         facebook:www.facebook.com/katsuaki.sato
                         Twitter:@metaps_sato                                              Ranked No.1 in
                                                                                           Amazon Japan
                                                                                             “Hit Books”


                                                                Author of the Smartphone Book:
 ITmedia Blogger                                                “The 3 Need-to-Knows For
 Android×Global (Japanese only)                                 Success in the Global
                                                                Smartphone Market”
 http://blogs.itmedia.co.jp/android/                            (pub. Nikkei Publishing Inc.)

                                                               No.1 “Hit Books” Category Amazon JP

                                                                http://amzn.to/PhUgLD
What Do I Do?


                    App Monetization Platform
             “Metaps” Operates a Reward Ad Network



              Advertising                     Monetization
    Low-Risk User Acquisition                Earn Money Quickly
                                 Reward Ad
                    CPI-AD        Network    Reward Ads
   (Cost per Installation Ads)               (Ads = Payments)

                                                   * Reward ads are used within
                                                   applications for monetization.
                                                   They provide similar value to the
                                                   end-user as an in-app purchase,
                                                   and is provided in exchange for
                                                   interaction with the ad offer.
© 2012 Metaps.inc
Publisher Network Grew 3,000%+ during 2012/01-06


The Metaps publisher network for Android apps grew 3,357% in half a year.


     Ad Consumption
      媒体の消化件数
      by Publishers


                     3,357% Growth
                     over 6 Months




     Jan          Feb         Mar        Apr         May         Jun
Reason for Our Rapid Growth in Publisher Client Base


    Reason: Our publisher clients’ sales have increased

  Since reward ads are treated as an alternative method for purchasing in-app content,
  our publisher network cannot grow unless our publishers sales (in-app purchases) increase.



              CPC Ads                                          Reward Ads
             Publisher Revenue                                Publisher Revenue

         Cost per Click Model                              Cost per Install Model
                                          Comparison
              Revenue Growth                                   Revenue Growth
     Proportional to in-app impressions                  Proportional to in-app sales




         The reward ads business model grows in tandem
               with the app publisher’s in-app sales
Can Apps Actually be Profitable?


  Only the top 1% of publishers generate sufficient profit
There are around 40 apps from AppStore + Google Play which generate
monthly sales over $125K. Since there are many apps that support both
OS and multiple top ranking apps owned by the same company, there are
actually only about 25 domestic companies that are generating
monthly sales of over $125K. (*excl. sales from in-app advertisements)

                        Google Play                  AppStore
  Top Grossing
                       $500K - $1,250K             $750K - $2,500K
     1~5 th
  Top Grossing
                      $250K - $500K               $375K- $750K
    6~10 th
  Top Grossing
                      $125K - $250K               $188K - $375K
    11~15 th

  Top Grossing
                        Below $125K                 Below $188K
   below 15th
                                                                  USD 1 = JPY 80
Actual Attempts to Monetize as a Publisher


     One cannot figure out what the mechanics are just by
  looking at Google Play rankings or App Annie data, or even
              through operating an ad network.


   It was necessary to put oneself in the shoes of an Android
  app developer to best figure out the rules for monetization.



   With the help from our clients, we decided to completely
  take care of their monetization needs, burdening the costs
                      and risks ourselves.


    Through trial and error, we accumulated successful (and
     unsuccessful) case study data by working directly with
                developers on their app content
Finding the Formula for Success on Google Play


 There is yet no formula for global success in the Android app market, and therefore profitability is
 low despite the large market share. By finding what the formula is (like what is known to work for
 AppStore), there is the potential for profitability exceeding that of AppStore.

                                  20,000 DL in 24-hour Period


                                                   Organic Traffic
                                    Burst                              Review Site
               App Release                         from Increase
                                  Campaign                              Promotion
                                                     In Ranking
AppStore
                                                                                         Monetization
                                   Detailed Process and Numbers are Unknown



               App Release                          Black Box




    With the help of our clients, we looked for any patterns to succeed in the market
Apps that Have Generated Daily Sales in Excess of $15k

By undertaking all marketing activities ourselves, we compared the cost effectiveness of each
advertising method, and analyzed its effects on ranking. Summarized below are the type of apps
that produced the best results.

***App names withheld (confidential)

                                            Details                         Notes

             Genre                           Game                  Main target: Male Users

                                                                   No account registration
                                                                required. Minimal interaction
          Free/Paid                          Free                 needed to start using the
                                                                            app.

                                   Freemium Model +               Sell virtual items and/or
    Monetization Model                                           virtual currency inside app
                                      Reward Ads
                                                                  Manage end-users and/or
   SNS or Other Platforms                    None               community without reliance on
                                                                   social gaming platforms

                                              Hybrid            Mostly based on WebView but
         Development                                                 partially native app.
                                       (Native + WebView)
What Was Done to Achieve Daily Sales Over $15k


  Although there were many different trials, there were really only 2 types of promotions that were
  tried at the initial release of an app.




     1. Reward Ads
      Leveraged the Metaps reward ad network. After initial
      release, around 17,000 users were acquired in a week by
      launching campaigns targeting app publishers only.


     2. Review Site Tie-ups
      After selecting several review sites to publish on, we initiated
      promotions in sync with the reward ad campaigns. During
      the initial month, articles were placed at a pace of 1 a week.
Ad Campaigns Targeted to Tap in to Organic Traffic

              Organic traffic was acquired by increasing exposure
    in yellow categories in the first month, which enabled tapping into more
       sustained traffic by reaching higher rankings in orange categories.
                                                 Category                       Top (Paid)
      Google Play Categories
                                                 Top (Paid)                     Top (Free)
                                                 Top (Free)                     Top Grossing
  Top Page
                                                 Top Grossing                   Top New (Paid)
                              Apps
                                                 Top New (Paid)                 Top New (Free)
                                                 Top New (Free)
                                                 Latest



                                                 Category                       Top (Paid)
                                                 Top (Paid)                     Top (Free)
                            Games
                                                 Top (Free)                     Top Grossing
                                                 Top Grossing                   Top New (Paid)
                                                 Top New (Paid)                 Top New (Free)
                                                 Top New (Free)


If we were to simply advertise based on cost effectiveness, most media options would not pass the
bar – therefore ads were placed on the understanding that they were investments to maintain an
inflow of organic traffic. We especially focused on the display order in each Google Play category.
The First 30 Days in Google Play are Critical


          Apps are listed in any Top New categories for 30 days after the initial release.
  The success hinges on how many new users can be acquired while it is listed in this category.


                                       30th Day               By leveraging the momentum
           After publishing the app
                                                           generated with organic traffic in the
           to Google Play, apps are
                                                            “Top New” category, it possible to
             listed in this category
                                                            rank higher in the “Top Free” and
                for only 30 days.
                                                               “Top Grossing” categories.




     “Top New Free”                                 “Top Free”



                                                    “Top Grossing”
Data from Actual Ranking Changes and Organic Traffic vs Ad Campaign


                      In the initial week, 17K users were acquired along with a rise to the No. 15 rank in the Top New (Free)
                      category. From there, we were able to maintain a higher position in ranking by acquiring 2-3K users daily
                      through organic traffic. Each week thereafter, we placed tie-up promotions on select review sites, in
                      order to drive core users to the app.

                                                                      Appearance on Review Sites




                                                                                                                                     Red = Ranking
Blue = No. of Daily Installs




                                                                                           No. of Installs from Organic Traffic

                                                                                           No. of Acquisition from Reward Ads

                                                                                           “Top New (Free)” Ranking




                                                 Day 7               Day 14               Day 21                            Day 28
Aiming for Top 10 in Sub-Categories Can Produce Results


 If the app rises to around Top 10 in “Top New Free”, the same app will also make Top 10 in its smallest sub-
 category (i.e. “Puzzle” inside “Game”). Users from this category are not only highly motivated, the ranking
 can remain consistent even after 30 days, allowing anywhere from 500 to 1,000 daily acquisitions.



           Google Play ranking                                        Ranking tends not to drop
           increases gradually                                       after attaining a higher rank
             compared to iOS                                        in the smaller sub-categories




                                                 30th Day                                    60th Day
Notes on Launching Ad Campaigns : Period


If 17k users are acquired in a week, or even if the same numbers are acquired in a day, the ranking will
continue to increase for ~7 days after launch and will attain a rank around Top 15 in “Top New Free”.
After the 8th day, increase in ranking tends to slow down or hover in the same position. At this point, it is
likely that the average number of acquisitions, user ratings, and user activity numbers come in to play to
determine ranking. The overall lack of fluctuation in Google Play ranking can be explained if data averages
are used in its algorithms.


                           Common Phenomena Observed

                  • Ranking tends not to rise or fall sharply over time.
                  • Initial climb in ranking will change pace around the 8th
                    day from release.


                      Possible Theories Based on Observation

                  • Data is likely processed over a 1 week period. (not 24hrs)
                  • The averaged number of acquisitions for the past week are
                    likely used.
                  • The reliability of the numbers (which is a reflection on the
                    reliability of the content) is made using averages.
Notes on Launching Ad Campaigns : Media Placement

Unlike AppStore, it is evident from the way Google Play ranking fluctuates that not only the “quantity” but
also the “quality” of users are taken into account. With this knowledge, we placed ads in publisher
apps that have users who are familiar with and use native Android apps on a daily basis. Since
users from the web are generally not app users, there was a significant difference in retention rate.


                          Native App                                                 WEB

                 [Main Publishing Media]                                [Main Publishing Media]
             Game / Entertainment related apps                           Point sites / Major SNS


 iOS         •   Ranking fluctuates based on
                 short term DL numbers.                Lead users
             •   Quality is not as important.       from web to DL



                                           Difference in “quality” of user
                                                                               User retention rate
                                                                                is extremely low
Android
                                                      Most users
                        Ads were                     do not end up
                       placed here                   using the app
Comparison of AppStore and Google Play




                  Short Term                    Medium to Long Term
Rating Period
                  (24 hr period)                (7 - 10 day period)


                  Total Downloads               Average User Acquisition
Reference Score
                                                score

                                                Apps that are trending
                  Apps that are trending
Display ranking                                 AND being used are
                  are displayed in real time.
                                                displayed.

                  Scrutinized by Apple users    Calculated through
Quality of App                                  algorithms based on user
                  opinions
                                                appraisal

Ranking           Frequently Fluctuates         Fluctuates Less Frequent
Fluctuation
Number of Acquisitions and Ranking Fluctuation

Through trial and error, we found that app ranking will increase to a certain point based on the number of
user acquisitions and ad placement. Also, depending on app presentation (icon, title naming, etc.) the
amount of organic traffic generated was found to differ by up to 1,000 downloads.


        Rankings when 15K – 20K users are acquired in the initial week from launch

    Ranking   /   Category            Apps                       Games               Game Sub-Categories



        “Top Free”                 155 th                       45 th                        4 th

     “Top New Free”                 15 th                       12 th                         1st

Average Daily Organic Traffic: 2,000-3,000 DLs
Notes:
•    Of all game sub-categories, “Casual” is the most difficult to get high rankings on.
•    Ranking can vary greatly depending on competitor app releases.
•    Daily organic traffic numbers can differ by over 1,000 DLs, and depends on
     presentation of the app icon, screenshots and title naming.
Pros & Cons of Review Sites

                        Pros                                         Cons

                                                    • Cost efficiency is hard to measure
    •    User incentive/motivation is high
                                                    • Results vary greatly depending on
    •    High possibility of acquiring core users
                                                    how apps are introduced




        Important points when working with review sites

•       Brand awareness of the site vs cost efficiency often does not correlate.
•       There are many famous sites that do not generate sufficient ROI.
•       In contrast, there are many small/medium sites that generate good results.
•       Carefully check app category compared with the review site’s user base.
•       Depending on how the app is reviewed, the results can vary by over 5 times.
•       Best results can be had when synced in time with events or campaigns.
Launch App by Mixing Reward Ads + Review Sites

Reward ads are good at acquiring a large number of users in a short time, but if the media it is
displayed in is not selected carefully for its user base characteristics, incentive towards the reward ad
will be low. On the other hand, review site users are highly motivated but the potential number of
acquisitions is comparatively low. So in the first month, campaigns were launched in a way so that
either method would reinforce the weakness of the other.



           Reward Ads                                       Review Site Promo

      Acquisition of Active Users                                 Acquisition of Fewer
     from Similar Target Segment                                      Core Users


        Aim to Tap More Organic                           Aim to Enliven App Community
         Traffic from Increase in                         Through Increase in Fan Base
                  Ranking


                   Increase user activity through acquisition of
                      organic traffic and increased fan base
Actual Results from Mixing Reward Ads + Review Sites


In the end, we were able to acquire around 19K users by using both reward ads and review sites, but also
40K users from monthly organic traffic; and an daily active user ratio of ~25% of the total user base.
At this point, we were able to achieve daily sales of $15K on Google Play.



 Acquisitions from Campaigns                                     30th day of Campaign

Reward Ads: 17,000 users                                   DL : 60,000 DLs
                                                 Result    DAU:15,000 users
Review Sites : ~2,000 users
                                                           Organic Traffic: 40,000 / month
Total Acquisition: ~19,000 users
                                                           Daily Sales:$15K




    Reached Top 15 in “Top Grossing” and Top 10 in “Games” categories.
Tapping in to the Organic Traffic Cycle Makes the Next Month Easier


If the app is able to maintain a position within the Top 20 of “Top Grossing”, even after the app disappears
from the “Top New” category (after 30 days) and even without additional advertising, there is a constant
inflow of around 1,500 daily users from organic traffic, which effectively generates a positive feedback cycle.


              30 days from Launch


   Ranked in Top 10          Daily organic traffic       Monthly organic
   of “Top New Free”         of 2,500 - 3,000            traffic of 40,000




                After 30 days from Launch

                  Ranked in Top 20            Daily organic traffic        Monthly organic traffic
                  of “Top Grossing”           of 1,000 – 1,500             of 30,000 - 40,000
What Was Done After the First 30 Days

Although new users can be acquired through sustained organic traffic, once user churn starts to overtake,
overall sales numbers cannot be maintained. Therefore, we started to tackle the issue of maximizing LTV
through active user engagement and retention strategies.




   1. Minimizing Existing User Churn
     A number of measures were implemented such as
     improving user app launch frequency through push
     notifications, integrating reward ads to mitigate churn of
     free-to-play users, updates for events and new app
     functionality, and improving SNS posting functions.

   2. Advertising on CPC Networks
     Rather than just aiming for large acquisition numbers,
     ARPPU and expected LTV from several ad networks were
     calculated focusing on efficiency vs cost in order to
     acquire users over the long term.
Overall Sales Did Not Decrease as Much

Even though user acquisition through organic traffic + CPC remained, the ARPPU did not change much
and overall sales did not to decrease as much as was originally expected. This is likely due to a lack of
competition and the number of apps that are strong enough to launch themselves high into the Top
Grossing categories.

      Google Play                         Once the app reaches the Top 20 in
 “Top Grossing” Ranking                   “Top Grossing”, sales remain level




                                                               Reasons why sale do not fall:

                                                      •    Competition is not as fierce as AppStore
                                                      •    User acquisition strategies have not yet
                                                           become common knowledge




                                           30th Day                                  60th Day
Android Campaigns Need Coordination with Content


 Before launching your promotion, there is one important point that needs to be addressed; There must be a
 user content engagement strategy, and a promotion campaign coordinated to run in sync. Unless the
 content leaves a favorable impression with the users, it will lead to a high amount of churn, and ultimately
 reduce the money available to invest in your next round of advertisements.

  Content Engagement and Promotions



                Content              Start           Users Increase                              Further
Positive                                                                    Re-Invest
                Strategy           Promotion              and                                   Increase
 Cycle                                                                   With More Ads
                In Place           Campaign          Sales Increase                             In Sales




                                      Start                               Reduce Ad
                                                       Sales Fall
Negative      No Content           Promotion                              Expenditure          User Base
                                                        Due to
 Cycle         Strategy              Without
                                                       User Churn
                                                                          Due to Low          Shrinks: EoL
                                   Preparation                               ROI
Example of Failed Projects and Campaigns

                   There were just as many failed cases as successful ones.
                      The following cases did not achieve decent results.


 Requiring users to login / register account at start of app
  Since most users expect to be able to use an app straight away after downloading, many users
  simply uninstalled the app and did not return when registration was required. Due to this, the
  calculated cost of acquisition increased to the point where none of the advertising options
  remained cost effective.


 App file size was too large (50MB+) and only downloadable by Wi-Fi
  Many users just gave up, if were forced to download apps with file size of over 50MB or took
  longer than 30 seconds to launch. As with the case of account registration above, the cost of
  acquisition increased due to this hurdle.



 Not enough testing before app release
  There are quite a few developers who do not perform adequate testing before publishing to Google
  Play, and start their debugging + verification on actual handsets after release. The critical period
  while listed in “Top New” categories during the first 30 days will be wasted by fixing bugs.
  Additionally, if a bug is found by users they will tend to give a low “1” star for its rating. Even
  if marketing activities are launched after bugs are fixed, it becomes even more difficult to reach
  organic traffic at higher rankings, due to the low ratings.
80% of Companies Fail to Choose the Right Partner

We found monetization was difficult to achieve when we partnered with companies (such as ad agencies and
consultants) that behaved in the ways listed below. The important thing is to look for trustworthy
companies regardless of size or brand.

Proposals only contained “number of user acquisitions” & “acquisition cost” of CPA/CPI
  →No advice or suggestions about app content were given.
 The important point is that your partner should not only be able to provide simple media-planning and
 acquisition numbers, but also be able to give direct advice and strategies related to the content.
 Depending on the type of freemium app content, the LTV, DAU and ARPPU can vary greatly, and
 strategies will differ appropriately.

Past results are described ambiguously like “Best Seller” or “No.1 Overall Ranking”
  →The process of how they increased sales is not explained.
 You should always be critical of actual sales and revenue results. There are in fact numerous high
 brand value apps out there in the market that have failed to monetize. If the partner is not able to
 explain in detail the process required to increase sales, you have the right to be suspicious. Don’t
 forget to ask which apps they are basing their results on as well.

Proposals focus on maximizing their own revenue, instead of optimizing results for client.
   →Be weary of recommendations to target channels that offer maximum consumption
rates or best volume for your advertising budget
 Caution is advised if a company is not thinking on your behalf for the long-term, and starts proposing
 campaigns to maximize their insertion order volume in the short term. There is a high possibility that
 the company is not trustworthy when it recommends a plan that focuses on using up the budget,
 rather than focusing on its cost performance.
Companies that are Successfully Monetizing Android Apps


 After working with numerous developers, the companies who successfully generate sales in the Android
 market have the following things in common.

  The point of contact is a heavy app user and well versed in Android apps
  We often see successful companies who have representatives that are frequently using not only
  their own apps but their competitor’s ones – often they will even be carrying both iPhone and
  Android handsets. On the other hand, if they are not touching Android apps and rely solely upon
  industry news on the internet, they tend to be from unsuccessful cases.



  Company specializes in their strengths and makes good use of external partnerships

  A company that focuses on their strengths while leveraging other vendors will often produce good
  results. In contrast, when companies try to do everything internally they tend to spread
  resources too thin and projects often fall apart.



  The point of contact is proactive about getting their own data in real-time

  Not only do they rely on news from the internet or from publications, they will personally attend
  events and make appointments to get real-time information on the ground. As the smartphone
  industry trends tend to change quickly, the information you acquire while sitting in front of
  your PC is likely to already be old.
An Overview of Metaps

                                         Metaps Inc.
  For any inquiries related to           URL: http://www.metaps.com/
  Android App Monetization,              Founded: Sept. 2007
     please contact us at:               Capital: 447.52 million Yen
      sales@metaps.com                   CEO: Katsuaki Sato
                                         Audit Cooperation:
                                         KPMG AZUSA LLC



                                                               -Offices-
   Challenging the global market, and aspiring to
      be a leader and role model for the next                  Metaps Inc. (Japan)
         generation of Japanese industries                     FORECAST SHINJUKU AVENUE 5F, 2-5-12,
                                                               Shinjuku, Shinjuku-ku, Tokyo 160-0022

                                                               Metaps Pte. Ltd. (Singapore)
    Metaps                               China
 International             Europe                              100 Cecil Street, The Globe #05-01,Singapore 069532
                                                 Metaps Inc.
                                                               Metaps Hong Kong (Hong Kong)
                                        Metaps Hong
                                                               Suite 1008 Prosperity Millennia Plaza,
                                           Kong
                              Africa                           663 King's Road, Quarry Bay, Hong Kong

                                         Metaps Pte,           Metaps International (U.S)
            South Africa                    Ltd.
                                                               10 South 3rd Street, Suite 209, San Jose, CA, USA
                                                               95113

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How I Achieved $15,000 Daily Sales on Google Play | Android App Monetization

  • 1. Monetizing Android Apps How I Achieved $15,000 Daily Sales on Google Play Katsuaki Sato (佐藤 航陽) CEO of Metaps Inc. http://www.metaps.com/ facebook:www.facebook.com/katsuaki.sato Twitter:@metaps_sato
  • 2. Introduction Katsuaki Sato (佐藤 航陽) CEO of Metaps Inc. http://www.metaps.com/ Katsuaki Sato started his first business when only 15 years old. After entering university, he successfully launched a search engine/social media marketing business in 2007. In 2011, he launched a smartphone developer platform business with operations in Tokyo, Singapore, Hong Kong, and Silicon Valley, and strives to help support the monetization needs of developers around the world. facebook:www.facebook.com/katsuaki.sato Twitter:@metaps_sato Ranked No.1 in Amazon Japan “Hit Books” Author of the Smartphone Book: ITmedia Blogger “The 3 Need-to-Knows For Android×Global (Japanese only) Success in the Global Smartphone Market” http://blogs.itmedia.co.jp/android/ (pub. Nikkei Publishing Inc.) No.1 “Hit Books” Category Amazon JP http://amzn.to/PhUgLD
  • 3. What Do I Do? App Monetization Platform “Metaps” Operates a Reward Ad Network Advertising Monetization Low-Risk User Acquisition Earn Money Quickly Reward Ad CPI-AD Network Reward Ads (Cost per Installation Ads) (Ads = Payments) * Reward ads are used within applications for monetization. They provide similar value to the end-user as an in-app purchase, and is provided in exchange for interaction with the ad offer. © 2012 Metaps.inc
  • 4. Publisher Network Grew 3,000%+ during 2012/01-06 The Metaps publisher network for Android apps grew 3,357% in half a year. Ad Consumption 媒体の消化件数 by Publishers 3,357% Growth over 6 Months Jan Feb Mar Apr May Jun
  • 5. Reason for Our Rapid Growth in Publisher Client Base Reason: Our publisher clients’ sales have increased Since reward ads are treated as an alternative method for purchasing in-app content, our publisher network cannot grow unless our publishers sales (in-app purchases) increase. CPC Ads Reward Ads Publisher Revenue Publisher Revenue Cost per Click Model Cost per Install Model Comparison Revenue Growth Revenue Growth Proportional to in-app impressions Proportional to in-app sales The reward ads business model grows in tandem with the app publisher’s in-app sales
  • 6. Can Apps Actually be Profitable? Only the top 1% of publishers generate sufficient profit There are around 40 apps from AppStore + Google Play which generate monthly sales over $125K. Since there are many apps that support both OS and multiple top ranking apps owned by the same company, there are actually only about 25 domestic companies that are generating monthly sales of over $125K. (*excl. sales from in-app advertisements) Google Play AppStore Top Grossing $500K - $1,250K $750K - $2,500K 1~5 th Top Grossing $250K - $500K $375K- $750K 6~10 th Top Grossing $125K - $250K $188K - $375K 11~15 th Top Grossing Below $125K Below $188K below 15th USD 1 = JPY 80
  • 7. Actual Attempts to Monetize as a Publisher One cannot figure out what the mechanics are just by looking at Google Play rankings or App Annie data, or even through operating an ad network. It was necessary to put oneself in the shoes of an Android app developer to best figure out the rules for monetization. With the help from our clients, we decided to completely take care of their monetization needs, burdening the costs and risks ourselves. Through trial and error, we accumulated successful (and unsuccessful) case study data by working directly with developers on their app content
  • 8. Finding the Formula for Success on Google Play There is yet no formula for global success in the Android app market, and therefore profitability is low despite the large market share. By finding what the formula is (like what is known to work for AppStore), there is the potential for profitability exceeding that of AppStore. 20,000 DL in 24-hour Period Organic Traffic Burst Review Site App Release from Increase Campaign Promotion In Ranking AppStore Monetization Detailed Process and Numbers are Unknown App Release Black Box With the help of our clients, we looked for any patterns to succeed in the market
  • 9. Apps that Have Generated Daily Sales in Excess of $15k By undertaking all marketing activities ourselves, we compared the cost effectiveness of each advertising method, and analyzed its effects on ranking. Summarized below are the type of apps that produced the best results. ***App names withheld (confidential) Details Notes Genre Game Main target: Male Users No account registration required. Minimal interaction Free/Paid Free needed to start using the app. Freemium Model + Sell virtual items and/or Monetization Model virtual currency inside app Reward Ads Manage end-users and/or SNS or Other Platforms None community without reliance on social gaming platforms Hybrid Mostly based on WebView but Development partially native app. (Native + WebView)
  • 10. What Was Done to Achieve Daily Sales Over $15k Although there were many different trials, there were really only 2 types of promotions that were tried at the initial release of an app. 1. Reward Ads Leveraged the Metaps reward ad network. After initial release, around 17,000 users were acquired in a week by launching campaigns targeting app publishers only. 2. Review Site Tie-ups After selecting several review sites to publish on, we initiated promotions in sync with the reward ad campaigns. During the initial month, articles were placed at a pace of 1 a week.
  • 11. Ad Campaigns Targeted to Tap in to Organic Traffic Organic traffic was acquired by increasing exposure in yellow categories in the first month, which enabled tapping into more sustained traffic by reaching higher rankings in orange categories. Category Top (Paid) Google Play Categories Top (Paid) Top (Free) Top (Free) Top Grossing Top Page Top Grossing Top New (Paid) Apps Top New (Paid) Top New (Free) Top New (Free) Latest Category Top (Paid) Top (Paid) Top (Free) Games Top (Free) Top Grossing Top Grossing Top New (Paid) Top New (Paid) Top New (Free) Top New (Free) If we were to simply advertise based on cost effectiveness, most media options would not pass the bar – therefore ads were placed on the understanding that they were investments to maintain an inflow of organic traffic. We especially focused on the display order in each Google Play category.
  • 12. The First 30 Days in Google Play are Critical Apps are listed in any Top New categories for 30 days after the initial release. The success hinges on how many new users can be acquired while it is listed in this category. 30th Day By leveraging the momentum After publishing the app generated with organic traffic in the to Google Play, apps are “Top New” category, it possible to listed in this category rank higher in the “Top Free” and for only 30 days. “Top Grossing” categories. “Top New Free” “Top Free” “Top Grossing”
  • 13. Data from Actual Ranking Changes and Organic Traffic vs Ad Campaign In the initial week, 17K users were acquired along with a rise to the No. 15 rank in the Top New (Free) category. From there, we were able to maintain a higher position in ranking by acquiring 2-3K users daily through organic traffic. Each week thereafter, we placed tie-up promotions on select review sites, in order to drive core users to the app. Appearance on Review Sites Red = Ranking Blue = No. of Daily Installs No. of Installs from Organic Traffic No. of Acquisition from Reward Ads “Top New (Free)” Ranking Day 7 Day 14 Day 21 Day 28
  • 14. Aiming for Top 10 in Sub-Categories Can Produce Results If the app rises to around Top 10 in “Top New Free”, the same app will also make Top 10 in its smallest sub- category (i.e. “Puzzle” inside “Game”). Users from this category are not only highly motivated, the ranking can remain consistent even after 30 days, allowing anywhere from 500 to 1,000 daily acquisitions. Google Play ranking Ranking tends not to drop increases gradually after attaining a higher rank compared to iOS in the smaller sub-categories 30th Day 60th Day
  • 15. Notes on Launching Ad Campaigns : Period If 17k users are acquired in a week, or even if the same numbers are acquired in a day, the ranking will continue to increase for ~7 days after launch and will attain a rank around Top 15 in “Top New Free”. After the 8th day, increase in ranking tends to slow down or hover in the same position. At this point, it is likely that the average number of acquisitions, user ratings, and user activity numbers come in to play to determine ranking. The overall lack of fluctuation in Google Play ranking can be explained if data averages are used in its algorithms. Common Phenomena Observed • Ranking tends not to rise or fall sharply over time. • Initial climb in ranking will change pace around the 8th day from release. Possible Theories Based on Observation • Data is likely processed over a 1 week period. (not 24hrs) • The averaged number of acquisitions for the past week are likely used. • The reliability of the numbers (which is a reflection on the reliability of the content) is made using averages.
  • 16. Notes on Launching Ad Campaigns : Media Placement Unlike AppStore, it is evident from the way Google Play ranking fluctuates that not only the “quantity” but also the “quality” of users are taken into account. With this knowledge, we placed ads in publisher apps that have users who are familiar with and use native Android apps on a daily basis. Since users from the web are generally not app users, there was a significant difference in retention rate. Native App WEB [Main Publishing Media] [Main Publishing Media] Game / Entertainment related apps Point sites / Major SNS iOS • Ranking fluctuates based on short term DL numbers. Lead users • Quality is not as important. from web to DL Difference in “quality” of user User retention rate is extremely low Android Most users Ads were do not end up placed here using the app
  • 17. Comparison of AppStore and Google Play Short Term Medium to Long Term Rating Period (24 hr period) (7 - 10 day period) Total Downloads Average User Acquisition Reference Score score Apps that are trending Apps that are trending Display ranking AND being used are are displayed in real time. displayed. Scrutinized by Apple users Calculated through Quality of App algorithms based on user opinions appraisal Ranking Frequently Fluctuates Fluctuates Less Frequent Fluctuation
  • 18. Number of Acquisitions and Ranking Fluctuation Through trial and error, we found that app ranking will increase to a certain point based on the number of user acquisitions and ad placement. Also, depending on app presentation (icon, title naming, etc.) the amount of organic traffic generated was found to differ by up to 1,000 downloads. Rankings when 15K – 20K users are acquired in the initial week from launch Ranking / Category Apps Games Game Sub-Categories “Top Free” 155 th 45 th 4 th “Top New Free” 15 th 12 th 1st Average Daily Organic Traffic: 2,000-3,000 DLs Notes: • Of all game sub-categories, “Casual” is the most difficult to get high rankings on. • Ranking can vary greatly depending on competitor app releases. • Daily organic traffic numbers can differ by over 1,000 DLs, and depends on presentation of the app icon, screenshots and title naming.
  • 19. Pros & Cons of Review Sites Pros Cons • Cost efficiency is hard to measure • User incentive/motivation is high • Results vary greatly depending on • High possibility of acquiring core users how apps are introduced Important points when working with review sites • Brand awareness of the site vs cost efficiency often does not correlate. • There are many famous sites that do not generate sufficient ROI. • In contrast, there are many small/medium sites that generate good results. • Carefully check app category compared with the review site’s user base. • Depending on how the app is reviewed, the results can vary by over 5 times. • Best results can be had when synced in time with events or campaigns.
  • 20. Launch App by Mixing Reward Ads + Review Sites Reward ads are good at acquiring a large number of users in a short time, but if the media it is displayed in is not selected carefully for its user base characteristics, incentive towards the reward ad will be low. On the other hand, review site users are highly motivated but the potential number of acquisitions is comparatively low. So in the first month, campaigns were launched in a way so that either method would reinforce the weakness of the other. Reward Ads Review Site Promo Acquisition of Active Users Acquisition of Fewer from Similar Target Segment Core Users Aim to Tap More Organic Aim to Enliven App Community Traffic from Increase in Through Increase in Fan Base Ranking Increase user activity through acquisition of organic traffic and increased fan base
  • 21. Actual Results from Mixing Reward Ads + Review Sites In the end, we were able to acquire around 19K users by using both reward ads and review sites, but also 40K users from monthly organic traffic; and an daily active user ratio of ~25% of the total user base. At this point, we were able to achieve daily sales of $15K on Google Play. Acquisitions from Campaigns 30th day of Campaign Reward Ads: 17,000 users DL : 60,000 DLs Result DAU:15,000 users Review Sites : ~2,000 users Organic Traffic: 40,000 / month Total Acquisition: ~19,000 users Daily Sales:$15K Reached Top 15 in “Top Grossing” and Top 10 in “Games” categories.
  • 22. Tapping in to the Organic Traffic Cycle Makes the Next Month Easier If the app is able to maintain a position within the Top 20 of “Top Grossing”, even after the app disappears from the “Top New” category (after 30 days) and even without additional advertising, there is a constant inflow of around 1,500 daily users from organic traffic, which effectively generates a positive feedback cycle. 30 days from Launch Ranked in Top 10 Daily organic traffic Monthly organic of “Top New Free” of 2,500 - 3,000 traffic of 40,000 After 30 days from Launch Ranked in Top 20 Daily organic traffic Monthly organic traffic of “Top Grossing” of 1,000 – 1,500 of 30,000 - 40,000
  • 23. What Was Done After the First 30 Days Although new users can be acquired through sustained organic traffic, once user churn starts to overtake, overall sales numbers cannot be maintained. Therefore, we started to tackle the issue of maximizing LTV through active user engagement and retention strategies. 1. Minimizing Existing User Churn A number of measures were implemented such as improving user app launch frequency through push notifications, integrating reward ads to mitigate churn of free-to-play users, updates for events and new app functionality, and improving SNS posting functions. 2. Advertising on CPC Networks Rather than just aiming for large acquisition numbers, ARPPU and expected LTV from several ad networks were calculated focusing on efficiency vs cost in order to acquire users over the long term.
  • 24. Overall Sales Did Not Decrease as Much Even though user acquisition through organic traffic + CPC remained, the ARPPU did not change much and overall sales did not to decrease as much as was originally expected. This is likely due to a lack of competition and the number of apps that are strong enough to launch themselves high into the Top Grossing categories. Google Play Once the app reaches the Top 20 in “Top Grossing” Ranking “Top Grossing”, sales remain level Reasons why sale do not fall: • Competition is not as fierce as AppStore • User acquisition strategies have not yet become common knowledge 30th Day 60th Day
  • 25. Android Campaigns Need Coordination with Content Before launching your promotion, there is one important point that needs to be addressed; There must be a user content engagement strategy, and a promotion campaign coordinated to run in sync. Unless the content leaves a favorable impression with the users, it will lead to a high amount of churn, and ultimately reduce the money available to invest in your next round of advertisements. Content Engagement and Promotions Content Start Users Increase Further Positive Re-Invest Strategy Promotion and Increase Cycle With More Ads In Place Campaign Sales Increase In Sales Start Reduce Ad Sales Fall Negative No Content Promotion Expenditure User Base Due to Cycle Strategy Without User Churn Due to Low Shrinks: EoL Preparation ROI
  • 26. Example of Failed Projects and Campaigns There were just as many failed cases as successful ones. The following cases did not achieve decent results. Requiring users to login / register account at start of app Since most users expect to be able to use an app straight away after downloading, many users simply uninstalled the app and did not return when registration was required. Due to this, the calculated cost of acquisition increased to the point where none of the advertising options remained cost effective. App file size was too large (50MB+) and only downloadable by Wi-Fi Many users just gave up, if were forced to download apps with file size of over 50MB or took longer than 30 seconds to launch. As with the case of account registration above, the cost of acquisition increased due to this hurdle. Not enough testing before app release There are quite a few developers who do not perform adequate testing before publishing to Google Play, and start their debugging + verification on actual handsets after release. The critical period while listed in “Top New” categories during the first 30 days will be wasted by fixing bugs. Additionally, if a bug is found by users they will tend to give a low “1” star for its rating. Even if marketing activities are launched after bugs are fixed, it becomes even more difficult to reach organic traffic at higher rankings, due to the low ratings.
  • 27. 80% of Companies Fail to Choose the Right Partner We found monetization was difficult to achieve when we partnered with companies (such as ad agencies and consultants) that behaved in the ways listed below. The important thing is to look for trustworthy companies regardless of size or brand. Proposals only contained “number of user acquisitions” & “acquisition cost” of CPA/CPI →No advice or suggestions about app content were given. The important point is that your partner should not only be able to provide simple media-planning and acquisition numbers, but also be able to give direct advice and strategies related to the content. Depending on the type of freemium app content, the LTV, DAU and ARPPU can vary greatly, and strategies will differ appropriately. Past results are described ambiguously like “Best Seller” or “No.1 Overall Ranking” →The process of how they increased sales is not explained. You should always be critical of actual sales and revenue results. There are in fact numerous high brand value apps out there in the market that have failed to monetize. If the partner is not able to explain in detail the process required to increase sales, you have the right to be suspicious. Don’t forget to ask which apps they are basing their results on as well. Proposals focus on maximizing their own revenue, instead of optimizing results for client. →Be weary of recommendations to target channels that offer maximum consumption rates or best volume for your advertising budget Caution is advised if a company is not thinking on your behalf for the long-term, and starts proposing campaigns to maximize their insertion order volume in the short term. There is a high possibility that the company is not trustworthy when it recommends a plan that focuses on using up the budget, rather than focusing on its cost performance.
  • 28. Companies that are Successfully Monetizing Android Apps After working with numerous developers, the companies who successfully generate sales in the Android market have the following things in common. The point of contact is a heavy app user and well versed in Android apps We often see successful companies who have representatives that are frequently using not only their own apps but their competitor’s ones – often they will even be carrying both iPhone and Android handsets. On the other hand, if they are not touching Android apps and rely solely upon industry news on the internet, they tend to be from unsuccessful cases. Company specializes in their strengths and makes good use of external partnerships A company that focuses on their strengths while leveraging other vendors will often produce good results. In contrast, when companies try to do everything internally they tend to spread resources too thin and projects often fall apart. The point of contact is proactive about getting their own data in real-time Not only do they rely on news from the internet or from publications, they will personally attend events and make appointments to get real-time information on the ground. As the smartphone industry trends tend to change quickly, the information you acquire while sitting in front of your PC is likely to already be old.
  • 29. An Overview of Metaps Metaps Inc. For any inquiries related to URL: http://www.metaps.com/ Android App Monetization, Founded: Sept. 2007 please contact us at: Capital: 447.52 million Yen sales@metaps.com CEO: Katsuaki Sato Audit Cooperation: KPMG AZUSA LLC -Offices- Challenging the global market, and aspiring to be a leader and role model for the next Metaps Inc. (Japan) generation of Japanese industries FORECAST SHINJUKU AVENUE 5F, 2-5-12, Shinjuku, Shinjuku-ku, Tokyo 160-0022 Metaps Pte. Ltd. (Singapore) Metaps China International Europe 100 Cecil Street, The Globe #05-01,Singapore 069532 Metaps Inc. Metaps Hong Kong (Hong Kong) Metaps Hong Suite 1008 Prosperity Millennia Plaza, Kong Africa 663 King's Road, Quarry Bay, Hong Kong Metaps Pte, Metaps International (U.S) South Africa Ltd. 10 South 3rd Street, Suite 209, San Jose, CA, USA 95113