Alt C Moffat Trinder


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Alt C Moffat Trinder

  1. 1. “ If we dream it, will they come?” The self-efficacy of students new to Second Life Learning David C. Moffat Kathryn R. Trinder Glasgow Caledonian University
  2. 2. Background <ul><li>Project “Finding the way in Second Life” </li></ul><ul><li>A small pilot study designed to explore the potential of a 3D virtual world as a visualization tool for teaching complex algorithms in AI computing. </li></ul><ul><li>Initial stage of the project aimed to explore and evaluate the potential of the new environment </li></ul><ul><li>To uncover issues and problems, providing a baseline for further development of the technology for teaching </li></ul>
  3. 3. It's a game, right? <ul><li>SL and similar environments are often mistaken for 'computer games' </li></ul><ul><li>SL has no predetermined goals, activities or objectives </li></ul><ul><li>It is more akin to an empty web page or empty social network site with built-in tools readily available </li></ul>
  4. 4. Tumbleweeds <ul><li>This has implications for educational development and use </li></ul><ul><li>Objects, simulations, content, teaching materials, and learning activities in the virtual world have to be constructed to support the curriculum </li></ul><ul><li>This has implications for development time and the (new?) skills required by academics and technical staff </li></ul><ul><li>And for Students, who have to learn to negotiate a more complex set of commands before they can begin to benefit from the learning opportunities </li></ul>
  5. 5. The Pilot Study <ul><li>Artificial Intelligence Simulation </li></ul><ul><ul><li>Two classes of abstract algorithm were chosen- Flocking & Waypoint finding </li></ul></ul><ul><li>Built by 2 'student scholars' - 3rd yr Computing </li></ul><ul><li>Students: 1st year Games Design and 1st year Computing students </li></ul>
  6. 6. The AI Sims
  7. 7. Introducing the World <ul><li>Induction/orientation labs held for students to introduce them to the environment </li></ul><ul><li>Avatar creation, basic navigation </li></ul><ul><li>'Friend' requests to students and staff </li></ul><ul><li>Landmarks to shops </li></ul><ul><li>Learning about the world </li></ul>
  8. 8. “ In class”
  9. 9. “ In class”
  10. 10. “Sabotage!”
  11. 11. Evaluation <ul><li>'Self-efficacy' questionnaires (pre, during and post) </li></ul><ul><li>Focus groups & Interviews (Semi structured) </li></ul><ul><li>Teacher Observation </li></ul>
  12. 12. Teacher Observations <ul><li>“ They all flew off!” </li></ul><ul><li>'Messed about', danced, played </li></ul><ul><ul><li>Did not like to loose control </li></ul></ul>
  13. 13. What did the students think? <ul><li>SL is too complicated </li></ul><ul><li>We gave them 'too much' </li></ul><ul><li>We did not give them enough guidance </li></ul><ul><li>They compared it to playing a game </li></ul><ul><li> did not see their behaviour as disruptive (did not take it seriously?) </li></ul>
  14. 14. What did the students think? <ul><li>Small things, such as not enough control panels, put them off </li></ul><ul><li>Saw it had potential, but saw too many 'problems' just now </li></ul><ul><li>Thought it would be too complicated for 'non-computer users' </li></ul><ul><li>Scholars enjoyed the challenge of building and that it furthered their own knowledge of AI </li></ul>
  15. 15. “ If we dream it…” ? <ul><li>We cannot assume skills in 3D worlds, either for students or staff </li></ul><ul><ul><li>Or even in confident Computing & Games students </li></ul></ul><ul><li>We need to provide structured activities and guidance to new learners </li></ul><ul><li>Recognise that teachers need guidance too (to learn about the environment, as well as how to teach in it) </li></ul><ul><li>Can we design a narrative that helps them learn about the world whilst learning the subject? </li></ul>
  16. 16. “ If we dream it, will they come?” The self-efficacy of students new to Second Life Learning <ul><li>Thank you </li></ul><ul><li> - </li></ul><ul><li>d.moffat@gcal.a.cuk - </li></ul><ul><li>For more about 'CU There', CGU's Web 3D project: </li></ul>
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.