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Design to Development

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My presentation at Learning Innovation in Virtual Worlds, Coventry, November 11th 2009

My presentation at Learning Innovation in Virtual Worlds, Coventry, November 11th 2009

Published in: Education, Technology

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  • 1. Design to Development Kate Boardman & Kattan Hurnung November 11 th , 2009
  • 2. On. A. Mission...
  • 3. Preaching to the converted
  • 4. Tool on your desktop
    • “ Whilst OpenSim is free, it's 'free' like Moodle is free, and I don't have servers, technical support or developers to install and maintain it, so it's not an option.”
    • “ not seen anything that suggests the same potential [as Second Life] really. I've also had a look at Blue Mars, as our IDI are looking at it, but again, I don't see it as a tool to put on an academic's desktop”
  • 5. Building Blocks
    • Personal
    • Technical
    • Pedagogic
    • (discuss order  )
  • 6. Text/Image/Learning Outcome Detailed text scenario provided Staff care what it looks like Affects the learning outcome Café Canteen Dwelling         
  • 7. Text/Image/Learning Outcome Detailed text scenario provided Staff care what it looks like Affects the learning outcome Café Canteen Dwelling          Office Theatre  (  )  (  )  (  )  (  )  (  )  (  )
  • 8. Designing/Developing VLEs
    • Design
    • Engagement
    • Relevant
    • Look good
      • (believable) (not necessarily L$ or time)
    • Easily navigable
    • Allows focus on the learning outcome
  • 9.
    • What do you want?
    • What’s the learning outcome of this?
    • How detailed does it (really) need to be?
    • Do you have real/virtual images, or only mental ones?
    • Can you draw it?
    Designing/Developing VLEs
  • 10. 6 (7) Barriers
    • Technical - machine and human related
    • Identity - the tension between playfulness and professionalism
    • Culture - reading the etiquette of SL
    • Collaboration - building trust
    • Time - even simple things take time
    • Economic - nothing is for free
    • Design
    • http://warburton.typepad.com/liquidlearning/2008/07/six-barriers-to.html
  • 11. Avatars
    • Names (regAPI)
    • Clothes (Lab coats, scrubs, uniforms...)
    • Avatar sets
    • ‘ personal shopper’
    • Identity
    • Orientation
    • ALTs / OTSs
  • 12. Building
    • Mega prims (Builders Brewery)
    • Floor plans (SLENZ)
    • Find, snapshot and copy
    • Break and make
    • Textures (inworld, SLXstreet, web search)
  • 13. Rezzing builds
    • Holodecks
    • Holo-scripts (Troy’s holo-emitter)
    • Fauz-rez
    • Builders’ Buddy
  • 14. Multimedia
    • Audio format
    • Conversion
    • Per-person player
    • Video formats, guides
    • Browser (html on a prim)
    • Etherpad
  • 15. Interactivity
    • Scripting (greeneggs, inworld lessons, blocks)
    • Tracking (chat logging, email out, php db)
    • Linking and animating (puppeteer)
    • Think laterally/role play (bartender, birthing)
    • HUDs
  • 16. HUDs
    • SLENZ midwifery build
    • UEL CSI house
    • THEATRON
    • OpenHabitat expressions
    • Expresso HUD
  • 17. Chat Bots
    • Daden
    • BVU_chatbot
    • ELIZA
    • Pandora
    • Pikku
    • J&K Creations
    • UEL case patients
    • GCal case patients
  • 18. Snapshots
    • Get the message over
    • Screen size (Llwiki/Torley: perspectives, quality)
    • Just photo, no interface
    • Anti-aliasing
    • Ideas base
  • 19.  
  • 20. Control
    • Why is this a question?
    • Who decides?
    • [Why] is this different to a VLE?
    • Academics
    • Developers/contractors
    • Learning Technology professionals
  • 21. Competition v collaboration
    • IP issues
    • Enterprise potential
    • Contractor/developer rights
    • KTP
    • Process not product / product not process
    • Not content (re-usable learning objects)
  • 22.  
  • 23.  
  • 24. Why, how, where, [if]?
  • 25. Thanks 