Seopaper

255 views

Published on

Published in: Spiritual, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
255
On SlideShare
0
From Embeds
0
Number of Embeds
27
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Seopaper

  1. 1. Aesthetics of Immersion in Interactive Immersive Environments:Towards Phenomenological Research <ul><li>a paper by Jinsil Seo, </li></ul><ul><li>Simon Fraser University </li></ul>
  2. 2. Seo's research aims <ul><li>to question the nature of aesthetics in interactive immersive environments </li></ul><ul><li>to explore the MEANING of immersion shared between an artist and a participant </li></ul>
  3. 3. Components & Background <ul><li>minimal components were adopted, for light and sound, with interactive elements </li></ul><ul><li>Seo's paper based on prior exhibits, nite_aura & Light Strings </li></ul>
  4. 4. Scope of research <ul><li>Seo limited research to interactive physical art installations, eschewing VR, gaming, architecture and athletics. </li></ul>
  5. 5. Literature & prior art review <ul><li>Historic origins in frescoes & cave paintings through works by Char Davies (Osmose & Ephemere) and metaphorical submersion </li></ul><ul><li>Also works of Myron Krueger, Camille Utterback & Romy Achituv </li></ul>
  6. 6. Definition of Immersion <ul><li>Seo's possible definition: </li></ul><ul><li>“ any sensory experience where integrated conscious and pre-conscious states thoroughly interrelate mind, body and environment.” </li></ul>
  7. 7. Cultural background <ul><li>Seo is Korean and feels a “natural” link with her philosophy and her country's spiritual practice of “Ki,” in particular the notion of “flows” between the skin and the internal body </li></ul>
  8. 8. Research Methods <ul><li>move from traditional scientific positivist approaches </li></ul><ul><li>emphasis on phenomenological methods of Merleau-Ponty, after Varela </li></ul>
  9. 9. Works <ul><li>Tactile threads of light </li></ul><ul><li>Side-glowing fibre optic lights </li></ul><ul><li>Beams responding to visitors' touch </li></ul><ul><li>Number of modes of aesthetic interaction </li></ul>
  10. 10. Data collection & Analysis <ul><li>1 st person data - the researcher's experience recorded through journals </li></ul><ul><li>2 nd person data – the participants' experience, questioned in the above journals (drawings, writing, photos) </li></ul><ul><li>3 rd person data – video recordings of experience </li></ul><ul><li>All for future analysis. </li></ul>
  11. 11. Validity <ul><li>Seo mentions a post-positivist phase, with no hypothesis, just a phenomenological hermeneutic approach </li></ul><ul><li>However, this leads to charges of “modernism” and “semiotic” experiment. </li></ul>

×