MA Design by Practice Semester 2 Practice Conclusion: Arduino project
The Phantom (i.e. invisible) Ball <ul><li>application of phenomenological & ontological concepts to an interactive design space </li></ul>
ideas & influences <ul><li>Merleau-Ponty: “My existence should never be reduced to my bare awareness of existing, but that it should take in also the awareness that ONE may have of it…” </li></ul><ul><li>Dourish : “The body, in Merleau-Ponty’s phenomenology, plays a pivotal role in the mind/body, subject/object duality with which Husserl had struggled. For Merleau-Ponty, the body is neither subject nor object, but an ambiguous third party.” </li></ul><ul><li>Heidegger: “Once we start using it to hammer a nail, it becomes “ready-to-hand”: we act through it, and in a way forget that it’s there. Once we stop, it’s “present-at-hand” again. What’s important is that it disappears through use but can always come back.” Teinaki, V </li></ul><ul><li>Noe: “We have wide minds.” </li></ul>
“ Being-in-the-world” – a clear image here of how we engage with the unreal or in some “external” experience in an interactive design space. Out of it came the IR & emitting beam for my project (now a laser pen).
The experience goes much further here – throughout the net & all over the (virtual) world. It questions “being-in-the-world” and raises all kinds of “ontic” issues. In my project I’m interested in the reaction of the participant and his experience.