The Navagio “Sea Shadows” projectSummer 2012 Interactive Response Exhibition       Final Major Project : G106863          ...
1. The idea – light & waveforms   creating shadows on the seabed -replicated by pixellated image on screen
2. The Concept – “Bio-feedback” - Participant as part of installation,   learning to master equipment
3. Prototypes help concept to develop,from arm-waving by participant to “haptic” approaches
5. A kinetic “tilt” mechanism is devised,based on a ball-joint, with an Accelerometer being           “controlled by the S...
6. The subject learns to control the component in theexhibit – perception & cognition become the key concepts
7. As the subject becomes immersedin the installation as part of the process, there is a blurring of subject & object
8. The accelerometer (seen here) is integral to theperceived movements of the participant or navigator
9. The ball-joint moves when the navigator tilts it....
10. The tilt-motion drives 4 Vibration Motors       attached to a small water-pool
11. The motors create waveforms in the liquid,          observed by the navigator.    Perception (Cognition) is now affect...
12. Navigator observes reactive images via a webcam.    Images are projected on a large screen in front.
13. Here there is an attempt to create a            cognitive feedback loopwhere the observer now becomes “as if observed”
14. Video feed via Processing with wave-form FX ,demonstrating the navigators own cognitive responseswhere he learns to co...
15. Potential applications   Relaxation & Therapeutic environments            Entertainment & PlayResearch applications fo...
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B zversion navagio12

  1. 1. The Navagio “Sea Shadows” projectSummer 2012 Interactive Response Exhibition Final Major Project : G106863 P. Woodford (20354941) MA Design by Practice
  2. 2. 1. The idea – light & waveforms creating shadows on the seabed -replicated by pixellated image on screen
  3. 3. 2. The Concept – “Bio-feedback” - Participant as part of installation, learning to master equipment
  4. 4. 3. Prototypes help concept to develop,from arm-waving by participant to “haptic” approaches
  5. 5. 5. A kinetic “tilt” mechanism is devised,based on a ball-joint, with an Accelerometer being “controlled by the Subject
  6. 6. 6. The subject learns to control the component in theexhibit – perception & cognition become the key concepts
  7. 7. 7. As the subject becomes immersedin the installation as part of the process, there is a blurring of subject & object
  8. 8. 8. The accelerometer (seen here) is integral to theperceived movements of the participant or navigator
  9. 9. 9. The ball-joint moves when the navigator tilts it....
  10. 10. 10. The tilt-motion drives 4 Vibration Motors attached to a small water-pool
  11. 11. 11. The motors create waveforms in the liquid, observed by the navigator. Perception (Cognition) is now affected.
  12. 12. 12. Navigator observes reactive images via a webcam. Images are projected on a large screen in front.
  13. 13. 13. Here there is an attempt to create a cognitive feedback loopwhere the observer now becomes “as if observed”
  14. 14. 14. Video feed via Processing with wave-form FX ,demonstrating the navigators own cognitive responseswhere he learns to control the image and thus becomes part of the installation itself
  15. 15. 15. Potential applications Relaxation & Therapeutic environments Entertainment & PlayResearch applications for cognitive experiments
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