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Presented By:   Kashif Waqar Khan
Presented To:   Professor Pablo Melchor
Project Type:   Individual Course Assignment
Company:        Orange Telecom




                                               Kashif Khan - IE Business School (MDMK 2011)
In 2008, Orange launched a new global brand vision and campaign which reflects
 the company’s transformation into one of the world’s leading providers of digital
communications
The marketing challenge was to launch the multimillion dollar campaign in 26 major
 markets in the world ; primarily focusing on EMEA markets (Europe, Middle East & Africa)
Marketing theme of the campaign was “TOGETHER WE CAN DO MORE” . The main
takeout of this theme is to build the global community and remove barriers among communities
Marketing campaign is divided into two parts :
     Phase 1: Thematic campaign based on the new brand identity
      “TOGETHER WE CAN DO MORE”
            It involves traditional media like ATL (TV, print, radio, outdoor) and BTL activities
     Phase 2: Tactical campaign is the second part of the campaign which involves digital
     media to communicate with the audience
            My project scope of work (SoW ) is based on this tactical campaign which is
            hypothetically developed by me
             There are three components of my digital strategy:
              o     Social Media Infiltration
              o     Advergaming
              o     Metaverses
            All these tools are connected and promoting each other but I will not discuss
            Social media in this assignment
            Advergaming Theme: “ TOGETHER WE CAN SAVE GREEN COMMUNITY”
            Metaverses Theme:        “TOGETHER WE CAN BUILD GREEN COMMUNITY”

Major source of information is http://www.orange.com/en_EN/group/brand

                                                                             Kashif Khan - IE Business School (MDMK 2011)
Presentation roadmap is categorize into three sections . . .

         Presentation                   Marketing Challenge                   Advergaming &
          Foundation                     & Role Of Digital                  Metaverses Solutions

                                                                        Advergaming Objective &
                                      Marketing Challenge               Strategy
   Company Background &
   Key Evidences
                                                                        Advergaming Tools & Plan
                                                                        Of Action
                                      Global Campaign Initiative

   Management Promise                                                   Metaverses Objective &
                                                                        Strategy
                                      Marketing Objective
                                                                        Metaverses Tools & Plan
   4 C Analysis                                                         Of Action

                                      Role Of Digital Media in
                                      Achieving Objectives              Measurement Roadmap




                                                                   Kashif Khan - IE Business School (MDMK 2011)
Facts About Orange


  Orange is one of the most remarkable and powerful brands in the wireless
  telecommunication industry

  Launched in 1994 and it entered into British FTSE-100 stock index in 1996

  In August 2000, France Telecom acquired Orange from Vodafone for an eye-popping
  £25 billion (€ 36B). They paid princely sum of money because of a strong brand reputation

  It is the fifth largest telecom operator in the world, with over 189 million customers as of 2009



Management Promise


  The promise of the management is to provide “better value, promised
  expanded network coverage, better network quality and improved
  customer services”.


                                                                                 Kashif Khan - IE Business School (MDMK 2011)
4 C Analysis


A) Company:
    Orange products includes mobile, internet and TV services plus content associated with these three platforms
    As of March 31, 2008, the Group had 111.9 million mobile customers and 12 million broadband internet
    (ADSL) customers.
    It covers 26 countries in the world and few of them are as follow: Switzerland, Poland, Romania, France,
    Slovakia, Spain, Africa and the Middle East
    In 2006, Orange became the Group's single brand for Internet, television and mobile services in the majority of
    countries where the company operates, and Orange Business Services the banner for services offered to
    businesses worldwide.
    The France telecom had consolidated sales of 52.9 billion Euros in 2007 (13 billion Euros at March 31, 2008)

B) Customer:
    France Telecom has 170 million customers, of which are 120 million are under the Orange brand

C) Competitor:
    Various competitors in different countries and varies from product category to category (local + global)

D) Cost:
    Multi-Million Dollar campaign required to communicate with customers of 26 countries

                                                                               Kashif Khan - IE Business School (MDMK 2011)
Marketing Challenge

      Orange wants to launch a new global brand vision and campaign which reflects the company’s
      transformation into one of the world’s leading providers of digital communications

      Launch new brand identity in 26 different markets of the world through largest ever global IMC campaign in
      the history of the company

       Massive fragmented consumers’ universe divided into various communities from more than 26 countries




  * Marketing Objectives
      To improve brand awareness (TOM: by 10%, Unaided :15% & Aided:30%)

      To improve market share in key markets (Internet: 10%, Mobile:15 % & TV content:20%)

      To make youth as our key brand ambassadors in European & MEA key markets




* Hypothetical to make campaign KPI’s more specific                             Kashif Khan - IE Business School (MDMK 2011)
Marketing Campaign
Marketing Campaign Theme: “TOGETHER WE CAN DO MORE” – Global Theme developed by Publicis France

Phase 1: (Not related to this project)
     Thematic campaign based on the new brand identity “TOGETHER WE CAN DO MORE”
     It involve traditional media like ATL (TV, print, radio, outdoor) and BTL activities

Phase 2: (Related to this project)
     It will follow once Orange will finish thematic campaign.
     In this phase digital media will play an important role.
     Tactical campaign is based on CSR element with the objective to

                         “SAVE & BUILD THE GREEN COMMUNITY"




                                                                        Kashif Khan - IE Business School (MDMK 2011)
Digital Objectives

 Orange consumers are living in a digital world where they want to remove borders between people and places

 Bringing people together is the main theme for digital campaign for a common cause

 “Escape" from the ordinary and provides a highly unique experience to the consumers through digital media


3D - Digital Strategy (SAM Strategy)
    3 Dimensional digital strategy is based on following components. All these three tools are interlinked and
    supporting each other.
        o Social Media Infiltration (S)
        o Advergaming (A)
        o Metaverses (M)


                                       S                         A                          M
                                 Social Media
                                                           Advergaming                  Metaverses
                                  Infiltration



                                                                          Kashif Khan - IE Business School (MDMK 2011)
Innovative branding exercise to reach young audience with the
  Objective       “MISSION TO ACHIEVE” motive

                  Requires sticky or high-recall application which will deliver and spread
                  message to audience to come together and bring change in society



                  Age:                   18 ~ 35
Target Audience
                  Gender:                Male & Female

                  Geographical:          Key markets EMEA (Europe, Middle East & Africa)

                  Internet Habits:       Orange internet customers & online gamers

                  Mobile Phone Usage:     Orange service users




                                                           Kashif Khan - IE Business School (MDMK 2011)
Advergaming     Advergaming Mission: “TOGETHER WE CAN SAVE GREEN COMMUNITY”
Architecture
                Game Design: World is divided into different communities/regions and
               each community is facing various customized environmental issues

               Gamer will resolve those environmental issues and SAVE THE COMMUNITY
               and pass stage by stage. Solutions are given inside the game

               By passing each stage they are adding those communities in their
               accounts and earning points

                Gamers will register themselves to access game and they can pause game and
                restart at any point of time

                Gamers can choose their game avatars based on the geographical area




                                                        Kashif Khan - IE Business School (MDMK 2011)
Advergaming   Advertising format: Causal Gaming
  Format
              Modes: PC / Online , Smartphone games (Online Apps)

              Rationale to select this advertising format

                   Focused branded causal Advergaming platform to engage audience

                   Causal game which most of the people can easily play and relate
                   themselves with their gaming avatars

                   Easy to promote the game & divert traffic from various sources

                   Help audience to understand environmental issues in each specific
                   geographical area and how people can resolve it by helping each other

                   Avatar will help them to have more personalize look & feel of the game




                                                            Kashif Khan - IE Business School (MDMK 2011)
Strategy For                               Awareness:
                                                                 Online banner ads & rich media ads will be given on relevant
                  Advergaming                                    portals
                                                                 Would prefer to have a strategic alignment with Yahoo
                                                                 (presence all over the world) to promote the Advergaming
                                                                 & Metaverses site (explain in a separate slide)
              Rich media, on-shop , IMC                          Advergaming & Metaverses links will be given in all ATL campaigns
                 campaign & media
                     partnership
                                                                 In-shop promotion of the game & virtual site
                   Drive Awareness
                                                             Familiarity:
                                                                 Divided game into various communities based on geographical
                                                                 areas with community based customized environmental problems.
Game on the widget
                                     Community based             Varity of localized game Avatars are available and gamers can
                                   problem, Noble cause
  Drive Loyalty
                                      Drive Familiarity          associate themselves with them
                                                             Consideration: (Peer to Peer Reference , WoM & Consideration Effect)
                                                                 Gamers can refer a game at the end of each stage to their five friends
                                                                  and in this way they can generate great buzz around the campaign
Purchase Green Initiative           Peer to Peer reference
    Drive Purchase                   Drive Consideration     Purchase:
                                                                  CSR platform inside the game and gamers can “PURCHASE
                                                                  GREEN INITIATIVES” (a tactic to generate money) to help environmental
                                                                  issues. Money goes to local /global NGO’s working on initiative
                                                             Loyalty:
                                                                  Game Widget will be offered to gamers so that they can install widget
                                                                on
                                                                   their computer and play it as per their convenience.
                                                                                                  Kashif Khan - IE Business School (MDMK 2011)
There are multiple ways to measure the effectiveness of the campaign but I am “Keeping It Super Simple” (KISS)

                                   Advertising KPI’s
     Measurement                        Unique impressions delivered by Yahoo
                                        Unique visits on the gaming portal
                                        CPM – Cost per thousand for the advertising inventory purchased
                                        CTR – Click through rate
                                        CPC – Cost per click
                                        CPS – Cost per session is also important to monitor

                                   Other Measurement Parameters
                                        Number of users registered for game
                                           o Geographical registration
                                        Number of communities/stages passed by users
                                        Time spend by each user
                                        Number of repeat visits to play game in a week
                                        Number of referrals to friends
                                        Number of Green Initiatives Purchased
                                           o Amount of money generated

                                   Voice Of Customer
                                        Monitor voice of customer through this campaign



                                                                          Kashif Khan - IE Business School (MDMK 2011)
Innovative & entertaining virtual world experience to the audience
   Objective
                  Drive traffic from IMC campaign and provide edutainment platform to stay
                  on the VW with the motive “ REMOVING BARRIERS AMONG COMMUNITIES”




                  Age:                 18 ~ 50 years
Target Audience
                  Gender:              Male 65% & Female 35%

                  Geographical:         Key EMEA Markets (Europe, Middle East & Africa)

                  Internet Habits:      Spend 2~3 hours online



Target Audience    TOGETHER WE CAN BUILD GREEN COMMUNITY




                                                         Kashif Khan - IE Business School (MDMK 2011)
Metaverses     VW Page 1: After login they will see a page where entire world is divided
Architecture   into different communities

               Visitors will choose to visit communities of their own choice

               Once visitor will enter into that community ; a synopsis will be presented to
               him about that community , green problems & prospective solutions

               Visitor will interact with other visitors and will share his knowledge for the
               solution of those issues

               VW site look & feel will be close to actual area so that visitor will enjoy the
               virtual visit of that area

               More visitors will interact and participate , more they will earn green points

               Consumers can virtually interact with each other and it will help to achieve
               main campaign objective ”REMOVING BORDERS AMONG COMMUNITIES”

               Buying “GREEN INITIATIVE TOOLS” to raise money for green charity




                                                         Kashif Khan - IE Business School (MDMK 2011)
Strategy For
                                                                Awareness:
                  Advergaming                                       Online banner ads & rich media ads will be given on relevant portals
                                                                    Heavy awareness activities inside the game for VW
                                                                    VW links will be given in all TVC & print campaigns

                                                                Relationship:
               Rich media, on-shop , IMC
                  campaign & media                                   Initiate offline meetings in few countries and invite top contributors
                      partnership
                    Drive Awareness
                                                                     and give them a chance to meet each other and build relationship
                                                                      This meeting can be organized on local & international levels
                                                                     Earn points by adding virtual friends like Facebook
                                                                      Varity of localized game avatars are available and visitors can
Around the world with              Relationship building from         associate themselves with those avatars
     green VW                             VW platform
       Loyalty                         Build Relationship
                                                                Sense Of Common Cause:
                                                                    More someone will participate and build green community; the more
                                                                     he will earn green points. There will be a winner on weekly basis.
                                                                     PR will play an important role here
Education & Entertainment            Together we can build
    from one Platform
       Edutainment
                                       green community          Edutainment:
                                    Sense Of Common Cause
                                                                     Its a CSR platform and visitors are learning to make communities better
                                                                     & green in a interactive manner . Education & Entertainment is critical
                                                                Loyalty:
                                                                      A team of frequent visitors and contributors will be made and
                                                                      they will be appointed brand ambassador for this noble cause
                                                                      and they will travel around to promote the campaign


                                                                                                       Kashif Khan - IE Business School (MDMK 2011)
Advertising KPI’s
Measurement        Unique impressions delivered
                   Unique visits on VW platform
                   Total number of visitors
                   CPM – Cost per thousand for the advertising inventory purchased
                   CTR – Click through rate
                   CPC – Cost per click
                   CPS – Cost per session is also important to monitor

              Other Measurement Parameters
                   Number of users /registration for VW
                       o Geographical registration
                   Number of communities stages covered by users
                   Total time spend by each user
                   Number of repeat visits on the virtual platform
                   Number of referrals to friends
                   Number of Green Initiatives Purchased
                       o Amount of money generated

              Voice Of Customer
                   Monitor voice of customer through this campaign




                                                    Kashif Khan - IE Business School (MDMK 2011)
Synergy Elements                    Advergaming                                    Metaverses
Theme                     Save the Green Community                      Build the Green Community

Registration              There will be one online registration and same login & Password will be used for both
                          formats
Avatar                    One user can use one Avatar which will be used in both formats.
                          Varity of Avatars available based on different communities
Cumulative Green Points   Cumulative earned green points will be displayed on each platform for each user

PR                        More relevant for VW visitors , offline meetings and media briefing sessions




                                                                            Kashif Khan - IE Business School (MDMK 2011)
Title            Estimated                Source                            Remarks
                       Amount (Euro)
Production Cost       Euro 700,000     Olive Media Dubai              Partial production house is in
(Game + VW)                                                           India that’s why overall cost is
                                                                      economical

Global Online Media   Euro 1 million   Mr. Ahmad – MD Yahoo (MEA)     He could be approached to
Buying With Yahoo                                                     facilitate global agreement

PR Activity and       Euro 500,000     Orange global PR agency        Global PR alignment will be
Media Events                                                          required for this campaign




                                                                    Kashif Khan - IE Business School (MDMK 2011)
Strategic Alliance with United Nations Environmental Programme (UNEP) is recommended to give
credibility

Alliance with leading online portal is important to save media cost. Yahoo is recommended as a
global campaign partner

Social Media Infiltration and PR is important to create buzz around the project

Its important to use Advergaming & Metaverses site links on the IMC campaign. It will help to
increase media coverage of the campaign. Orange In-shop activity is also important with “GREEN
ORANGE LOGO” , especially during the campaign duration




                                                                   Kashif Khan - IE Business School (MDMK 2011)
End of Document




Contact: kashifwaqarkhan@gmail.com                 Kashif Khan - IE Business School (MDMK 2011)
Source Of Information
  Brand website : http://www.orange.com/en_EN/group/brand/
  Press Office on the website
  YouTube videos




                                                             Kashif Khan - IE Business School (MDMK 2011)

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Orange Telecom - Kashif Waqar Khan - IE MDMK2011

  • 1. Presented By: Kashif Waqar Khan Presented To: Professor Pablo Melchor Project Type: Individual Course Assignment Company: Orange Telecom Kashif Khan - IE Business School (MDMK 2011)
  • 2. In 2008, Orange launched a new global brand vision and campaign which reflects the company’s transformation into one of the world’s leading providers of digital communications The marketing challenge was to launch the multimillion dollar campaign in 26 major markets in the world ; primarily focusing on EMEA markets (Europe, Middle East & Africa) Marketing theme of the campaign was “TOGETHER WE CAN DO MORE” . The main takeout of this theme is to build the global community and remove barriers among communities Marketing campaign is divided into two parts : Phase 1: Thematic campaign based on the new brand identity “TOGETHER WE CAN DO MORE” It involves traditional media like ATL (TV, print, radio, outdoor) and BTL activities Phase 2: Tactical campaign is the second part of the campaign which involves digital media to communicate with the audience My project scope of work (SoW ) is based on this tactical campaign which is hypothetically developed by me There are three components of my digital strategy: o Social Media Infiltration o Advergaming o Metaverses All these tools are connected and promoting each other but I will not discuss Social media in this assignment Advergaming Theme: “ TOGETHER WE CAN SAVE GREEN COMMUNITY” Metaverses Theme: “TOGETHER WE CAN BUILD GREEN COMMUNITY” Major source of information is http://www.orange.com/en_EN/group/brand Kashif Khan - IE Business School (MDMK 2011)
  • 3. Presentation roadmap is categorize into three sections . . . Presentation Marketing Challenge Advergaming & Foundation & Role Of Digital Metaverses Solutions Advergaming Objective & Marketing Challenge Strategy Company Background & Key Evidences Advergaming Tools & Plan Of Action Global Campaign Initiative Management Promise Metaverses Objective & Strategy Marketing Objective Metaverses Tools & Plan 4 C Analysis Of Action Role Of Digital Media in Achieving Objectives Measurement Roadmap Kashif Khan - IE Business School (MDMK 2011)
  • 4. Facts About Orange Orange is one of the most remarkable and powerful brands in the wireless telecommunication industry Launched in 1994 and it entered into British FTSE-100 stock index in 1996 In August 2000, France Telecom acquired Orange from Vodafone for an eye-popping £25 billion (€ 36B). They paid princely sum of money because of a strong brand reputation It is the fifth largest telecom operator in the world, with over 189 million customers as of 2009 Management Promise The promise of the management is to provide “better value, promised expanded network coverage, better network quality and improved customer services”. Kashif Khan - IE Business School (MDMK 2011)
  • 5. 4 C Analysis A) Company: Orange products includes mobile, internet and TV services plus content associated with these three platforms As of March 31, 2008, the Group had 111.9 million mobile customers and 12 million broadband internet (ADSL) customers. It covers 26 countries in the world and few of them are as follow: Switzerland, Poland, Romania, France, Slovakia, Spain, Africa and the Middle East In 2006, Orange became the Group's single brand for Internet, television and mobile services in the majority of countries where the company operates, and Orange Business Services the banner for services offered to businesses worldwide. The France telecom had consolidated sales of 52.9 billion Euros in 2007 (13 billion Euros at March 31, 2008) B) Customer: France Telecom has 170 million customers, of which are 120 million are under the Orange brand C) Competitor: Various competitors in different countries and varies from product category to category (local + global) D) Cost: Multi-Million Dollar campaign required to communicate with customers of 26 countries Kashif Khan - IE Business School (MDMK 2011)
  • 6. Marketing Challenge Orange wants to launch a new global brand vision and campaign which reflects the company’s transformation into one of the world’s leading providers of digital communications Launch new brand identity in 26 different markets of the world through largest ever global IMC campaign in the history of the company Massive fragmented consumers’ universe divided into various communities from more than 26 countries * Marketing Objectives To improve brand awareness (TOM: by 10%, Unaided :15% & Aided:30%) To improve market share in key markets (Internet: 10%, Mobile:15 % & TV content:20%) To make youth as our key brand ambassadors in European & MEA key markets * Hypothetical to make campaign KPI’s more specific Kashif Khan - IE Business School (MDMK 2011)
  • 7. Marketing Campaign Marketing Campaign Theme: “TOGETHER WE CAN DO MORE” – Global Theme developed by Publicis France Phase 1: (Not related to this project) Thematic campaign based on the new brand identity “TOGETHER WE CAN DO MORE” It involve traditional media like ATL (TV, print, radio, outdoor) and BTL activities Phase 2: (Related to this project) It will follow once Orange will finish thematic campaign. In this phase digital media will play an important role. Tactical campaign is based on CSR element with the objective to “SAVE & BUILD THE GREEN COMMUNITY" Kashif Khan - IE Business School (MDMK 2011)
  • 8. Digital Objectives Orange consumers are living in a digital world where they want to remove borders between people and places Bringing people together is the main theme for digital campaign for a common cause “Escape" from the ordinary and provides a highly unique experience to the consumers through digital media 3D - Digital Strategy (SAM Strategy) 3 Dimensional digital strategy is based on following components. All these three tools are interlinked and supporting each other. o Social Media Infiltration (S) o Advergaming (A) o Metaverses (M) S A M Social Media Advergaming Metaverses Infiltration Kashif Khan - IE Business School (MDMK 2011)
  • 9. Innovative branding exercise to reach young audience with the Objective “MISSION TO ACHIEVE” motive Requires sticky or high-recall application which will deliver and spread message to audience to come together and bring change in society Age: 18 ~ 35 Target Audience Gender: Male & Female Geographical: Key markets EMEA (Europe, Middle East & Africa) Internet Habits: Orange internet customers & online gamers Mobile Phone Usage: Orange service users Kashif Khan - IE Business School (MDMK 2011)
  • 10. Advergaming Advergaming Mission: “TOGETHER WE CAN SAVE GREEN COMMUNITY” Architecture Game Design: World is divided into different communities/regions and each community is facing various customized environmental issues Gamer will resolve those environmental issues and SAVE THE COMMUNITY and pass stage by stage. Solutions are given inside the game By passing each stage they are adding those communities in their accounts and earning points Gamers will register themselves to access game and they can pause game and restart at any point of time Gamers can choose their game avatars based on the geographical area Kashif Khan - IE Business School (MDMK 2011)
  • 11. Advergaming Advertising format: Causal Gaming Format Modes: PC / Online , Smartphone games (Online Apps) Rationale to select this advertising format Focused branded causal Advergaming platform to engage audience Causal game which most of the people can easily play and relate themselves with their gaming avatars Easy to promote the game & divert traffic from various sources Help audience to understand environmental issues in each specific geographical area and how people can resolve it by helping each other Avatar will help them to have more personalize look & feel of the game Kashif Khan - IE Business School (MDMK 2011)
  • 12. Strategy For Awareness: Online banner ads & rich media ads will be given on relevant Advergaming portals Would prefer to have a strategic alignment with Yahoo (presence all over the world) to promote the Advergaming & Metaverses site (explain in a separate slide) Rich media, on-shop , IMC Advergaming & Metaverses links will be given in all ATL campaigns campaign & media partnership In-shop promotion of the game & virtual site Drive Awareness Familiarity: Divided game into various communities based on geographical areas with community based customized environmental problems. Game on the widget Community based Varity of localized game Avatars are available and gamers can problem, Noble cause Drive Loyalty Drive Familiarity associate themselves with them Consideration: (Peer to Peer Reference , WoM & Consideration Effect) Gamers can refer a game at the end of each stage to their five friends and in this way they can generate great buzz around the campaign Purchase Green Initiative Peer to Peer reference Drive Purchase Drive Consideration Purchase: CSR platform inside the game and gamers can “PURCHASE GREEN INITIATIVES” (a tactic to generate money) to help environmental issues. Money goes to local /global NGO’s working on initiative Loyalty: Game Widget will be offered to gamers so that they can install widget on their computer and play it as per their convenience. Kashif Khan - IE Business School (MDMK 2011)
  • 13. There are multiple ways to measure the effectiveness of the campaign but I am “Keeping It Super Simple” (KISS) Advertising KPI’s Measurement Unique impressions delivered by Yahoo Unique visits on the gaming portal CPM – Cost per thousand for the advertising inventory purchased CTR – Click through rate CPC – Cost per click CPS – Cost per session is also important to monitor Other Measurement Parameters Number of users registered for game o Geographical registration Number of communities/stages passed by users Time spend by each user Number of repeat visits to play game in a week Number of referrals to friends Number of Green Initiatives Purchased o Amount of money generated Voice Of Customer Monitor voice of customer through this campaign Kashif Khan - IE Business School (MDMK 2011)
  • 14. Innovative & entertaining virtual world experience to the audience Objective Drive traffic from IMC campaign and provide edutainment platform to stay on the VW with the motive “ REMOVING BARRIERS AMONG COMMUNITIES” Age: 18 ~ 50 years Target Audience Gender: Male 65% & Female 35% Geographical: Key EMEA Markets (Europe, Middle East & Africa) Internet Habits: Spend 2~3 hours online Target Audience TOGETHER WE CAN BUILD GREEN COMMUNITY Kashif Khan - IE Business School (MDMK 2011)
  • 15. Metaverses VW Page 1: After login they will see a page where entire world is divided Architecture into different communities Visitors will choose to visit communities of their own choice Once visitor will enter into that community ; a synopsis will be presented to him about that community , green problems & prospective solutions Visitor will interact with other visitors and will share his knowledge for the solution of those issues VW site look & feel will be close to actual area so that visitor will enjoy the virtual visit of that area More visitors will interact and participate , more they will earn green points Consumers can virtually interact with each other and it will help to achieve main campaign objective ”REMOVING BORDERS AMONG COMMUNITIES” Buying “GREEN INITIATIVE TOOLS” to raise money for green charity Kashif Khan - IE Business School (MDMK 2011)
  • 16. Strategy For Awareness: Advergaming Online banner ads & rich media ads will be given on relevant portals Heavy awareness activities inside the game for VW VW links will be given in all TVC & print campaigns Relationship: Rich media, on-shop , IMC campaign & media Initiate offline meetings in few countries and invite top contributors partnership Drive Awareness and give them a chance to meet each other and build relationship This meeting can be organized on local & international levels Earn points by adding virtual friends like Facebook Varity of localized game avatars are available and visitors can Around the world with Relationship building from associate themselves with those avatars green VW VW platform Loyalty Build Relationship Sense Of Common Cause: More someone will participate and build green community; the more he will earn green points. There will be a winner on weekly basis. PR will play an important role here Education & Entertainment Together we can build from one Platform Edutainment green community Edutainment: Sense Of Common Cause Its a CSR platform and visitors are learning to make communities better & green in a interactive manner . Education & Entertainment is critical Loyalty: A team of frequent visitors and contributors will be made and they will be appointed brand ambassador for this noble cause and they will travel around to promote the campaign Kashif Khan - IE Business School (MDMK 2011)
  • 17. Advertising KPI’s Measurement Unique impressions delivered Unique visits on VW platform Total number of visitors CPM – Cost per thousand for the advertising inventory purchased CTR – Click through rate CPC – Cost per click CPS – Cost per session is also important to monitor Other Measurement Parameters Number of users /registration for VW o Geographical registration Number of communities stages covered by users Total time spend by each user Number of repeat visits on the virtual platform Number of referrals to friends Number of Green Initiatives Purchased o Amount of money generated Voice Of Customer Monitor voice of customer through this campaign Kashif Khan - IE Business School (MDMK 2011)
  • 18. Synergy Elements Advergaming Metaverses Theme Save the Green Community Build the Green Community Registration There will be one online registration and same login & Password will be used for both formats Avatar One user can use one Avatar which will be used in both formats. Varity of Avatars available based on different communities Cumulative Green Points Cumulative earned green points will be displayed on each platform for each user PR More relevant for VW visitors , offline meetings and media briefing sessions Kashif Khan - IE Business School (MDMK 2011)
  • 19. Title Estimated Source Remarks Amount (Euro) Production Cost Euro 700,000 Olive Media Dubai Partial production house is in (Game + VW) India that’s why overall cost is economical Global Online Media Euro 1 million Mr. Ahmad – MD Yahoo (MEA) He could be approached to Buying With Yahoo facilitate global agreement PR Activity and Euro 500,000 Orange global PR agency Global PR alignment will be Media Events required for this campaign Kashif Khan - IE Business School (MDMK 2011)
  • 20. Strategic Alliance with United Nations Environmental Programme (UNEP) is recommended to give credibility Alliance with leading online portal is important to save media cost. Yahoo is recommended as a global campaign partner Social Media Infiltration and PR is important to create buzz around the project Its important to use Advergaming & Metaverses site links on the IMC campaign. It will help to increase media coverage of the campaign. Orange In-shop activity is also important with “GREEN ORANGE LOGO” , especially during the campaign duration Kashif Khan - IE Business School (MDMK 2011)
  • 21. End of Document Contact: kashifwaqarkhan@gmail.com Kashif Khan - IE Business School (MDMK 2011)
  • 22. Source Of Information Brand website : http://www.orange.com/en_EN/group/brand/ Press Office on the website YouTube videos Kashif Khan - IE Business School (MDMK 2011)