<The Devils Made Me Do It> a  law school experiment in immersive collaboration
 
LAW 791: Governance of Virtual Worlds <ul><li>27 students:  </li></ul><ul><ul><li>17 second/third year law students </li><...
project goals <ul><li>experiential learning –  James Paul Gee </li></ul><ul><li>World of Warcraft guild as a model for gov...
tool use <ul><li>two critical orientations </li></ul><ul><ul><li>how  to use the toolset – the first hour experience </li>...
team member styles <ul><li>the gung ho </li></ul><ul><ul><li>the others may disillusion them quickly </li></ul></ul><ul><l...
note! <ul><li>those categories are  orthogonal  to n00b/1337! </li></ul><ul><li>experience is processed through participat...
participation vs. collaboration <ul><li>best managed through multiple channels </li></ul><ul><ul><li>Ning group and F2F me...
what does virtuality get you? <ul><li>fieldwork =  team  work </li></ul><ul><li>does embodied presence really matter? </li...
management lessons <ul><li>jet boots for the trough of noobery </li></ul><ul><li>peer-teach the  how , manage the  why  </...
further reporting <ul><li>SmarterTechnology series in Second Life </li></ul><ul><li>abstracts submitted: </li></ul><ul><ul...
contact <ul><li>John Carter McKnight, MIA, JD </li></ul><ul><ul><li>[email_address] </li></ul></ul><ul><ul><li>johncarterm...
Lok’tar! For The Horde!
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Virtual edge summit 2010 ppt mc knight

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Virtual Edge Summit presentation on teaching governance in World of Warcraft

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Virtual edge summit 2010 ppt mc knight

  1. 1. <The Devils Made Me Do It> a law school experiment in immersive collaboration
  2. 3. LAW 791: Governance of Virtual Worlds <ul><li>27 students: </li></ul><ul><ul><li>17 second/third year law students </li></ul></ul><ul><ul><li>7 Masters students: educational technology, public administration </li></ul></ul><ul><ul><li>3 Honors College undergraduates </li></ul></ul>
  3. 4. project goals <ul><li>experiential learning – James Paul Gee </li></ul><ul><li>World of Warcraft guild as a model for governance studies </li></ul><ul><li>participatory democracy vs. collaborative democracy </li></ul><ul><ul><li>– Beth Simone Noveck </li></ul></ul><ul><li>2D and 3D collaborative tool use </li></ul>
  4. 5. tool use <ul><li>two critical orientations </li></ul><ul><ul><li>how to use the toolset – the first hour experience </li></ul></ul><ul><ul><li>why to use – after 2-5 hours </li></ul></ul><ul><ul><ul><li>“ because we’re forcing you to” is not sufficient </li></ul></ul></ul><ul><li>each tool privileges some and disempowers others </li></ul><ul><li>each tool has affordances and constraints </li></ul><ul><li>master/apprentice training by peers is effective, but slow </li></ul>
  5. 6. team member styles <ul><li>the gung ho </li></ul><ul><ul><li>the others may disillusion them quickly </li></ul></ul><ul><li>the active dissidents </li></ul><ul><ul><li>can be co-opted into the gung ho </li></ul></ul><ul><li>the ankle biters </li></ul><ul><ul><li>don’t let them join the active dissidents! </li></ul></ul><ul><li>the good soldiers </li></ul><ul><ul><li>be careful trying to push them into gung ho </li></ul></ul><ul><li>the checked out </li></ul>
  6. 7. note! <ul><li>those categories are orthogonal to n00b/1337! </li></ul><ul><li>experience is processed through participation style </li></ul><ul><li>exception: orientation can shape who’s gung ho and who becomes an active dissident </li></ul>
  7. 8. participation vs. collaboration <ul><li>best managed through multiple channels </li></ul><ul><ul><li>Ning group and F2F meetings to air views & grievances </li></ul></ul><ul><ul><li>Google Docs as collaborative preparatory space </li></ul></ul><ul><ul><li>3D environment as action space </li></ul></ul><ul><li>some of the best work happens in backchannel – be sure to capture it! </li></ul>
  8. 9. what does virtuality get you? <ul><li>fieldwork = team work </li></ul><ul><li>does embodied presence really matter? </li></ul><ul><ul><li>“ reply hazy – try again” </li></ul></ul><ul><li>“ WoW is the new golf” – Kim Smith </li></ul>
  9. 10. management lessons <ul><li>jet boots for the trough of noobery </li></ul><ul><li>peer-teach the how , manage the why </li></ul><ul><ul><li>the stick and the shiny are made of fail </li></ul></ul><ul><li>privilege & disempowerment problems </li></ul><ul><li>can be resolved through the tool kit </li></ul>
  10. 11. further reporting <ul><li>SmarterTechnology series in Second Life </li></ul><ul><li>abstracts submitted: </li></ul><ul><ul><li>GLS6.0: Games Learning + Society </li></ul></ul><ul><ul><li>Virtual Worlds Best Practices in Education </li></ul></ul><ul><ul><li>Game Education Summit USA </li></ul></ul>
  11. 12. contact <ul><li>John Carter McKnight, MIA, JD </li></ul><ul><ul><li>[email_address] </li></ul></ul><ul><ul><li>johncartermcknight.com </li></ul></ul><ul><ul><li>Twitter: john_carter </li></ul></ul><ul><ul><li>Facebook: John Carter McKnight </li></ul></ul><ul><ul><li>LinkedIn: John Carter McKnight </li></ul></ul><ul><ul><li>Skype: kaseido.quandry </li></ul></ul><ul><ul><li>Second Life: Kaseido Quandry </li></ul></ul><ul><ul><li>WoW: Kaseido, Misha-US, </li></ul></ul><ul><ul><li><Future Tense> </li></ul></ul>
  12. 13. Lok’tar! For The Horde!

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