Session 1 Mc Knight Final

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Slides for introductory session, LAW791, Governance of Virtual Worlds, Arizona State University Spring 2010

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Session 1 Mc Knight Final

  1. 1. Governance of Virtual Worlds Session 1, McKnight
  2. 2. <ul><li>the concept </li></ul><ul><li>functions of “government” have spun out to a wide range of actors, all essential to “governance” </li></ul>
  3. 3. <ul><li>3 sources of governance </li></ul><ul><li>traditional political entities </li></ul><ul><li>corporations </li></ul><ul><li>communities </li></ul>
  4. 4. <ul><li>3 directions of governance </li></ul><ul><li>from RL into virtual worlds </li></ul><ul><li>within virtual worlds </li></ul><ul><li>from virtual worlds to RL </li></ul>
  5. 5. <ul><li>why virtual worlds (at all)? </li></ul><ul><li>why virtual worlds (and not other parts of the internet)? </li></ul>
  6. 6. <ul><li>virtual worlds are a field site for exploring how governance takes place in the modern world </li></ul><ul><li>as a model of governance processes </li></ul><ul><li>as a subject of external and internal governance </li></ul><ul><li>as an example of emergent tools, processes and customs that may be adapted to wider usage </li></ul>
  7. 7. <ul><li>hypothesis: </li></ul><ul><li>avatars + spatiality = something different </li></ul><ul><li>1984-2007: consensus yes? </li></ul><ul><li>2009 – on: consensus no? </li></ul>
  8. 8. <ul><li>questions </li></ul><ul><li>how important is the governance of virtual worlds, really? </li></ul><ul><li>is that the right scope, or should games, social media and online communities be included too? </li></ul>

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