How Capcom v. MKR challenges the application of modern copyright infringement analysis to <br />modern video games<br />Do...
Capcom v. MKR<br />Dead Rising (2008 game)<br />v.<br />Dawn of the Dead (1978 film)<br />
1976 Copyright Act 		§ 106<br />Rights most likely to be infringed <br /><ul><li>Right to reproduce the work
Right to prepare derivative  works</li></li></ul><li>Copyright Infringement: 				Prima Facie Case<br /><ul><li> Plaintiff ...
 Defendant copied Plaintiff’s work
 Defendant’s copying improperly appropriated  Plaintiff’s protected expression</li></li></ul><li>Elements<br />Proof<br />...
Substantial similarity</li></li></ul><li>Capcom v. MKR:<br /> Famous film		 Game creator admitted having been “inspired ...
The infringement analysis<br />Objective<br />Subjective<br />Plot & sequence of events<br />Characters<br />Themes<br />D...
Objective Analysis<br />
Sandbox-style gameplay<br />(n) - a mode of play in which you can fool around in a game’s world without being required to ...
Freeform games<br />
Plot & sequence of events<br />
Dialogue<br />
Pace<br />
Sid & Marty Krofft v. McDonalds <br />H.R. Pufnstuf 		v. 		McDonaldland<br />Total concept and feel<br />
1976 Copyright Act 		§ 102(b)<br />In no case does copyright protection for an original work of authorship extend to any …...
Idea / Expression Dichotomy<br />Expression<br />Idea<br />Survivors are trapped in a shopping mall during an unexplained ...
Merger<br />When an idea can only be expressed in very limited ways, those expressive techniques merge into the idea and a...
Scenes a Faire<br />‘Scenes that must be done’<br />Incidents, characters or settings which are as a practical matter indi...
Data East USA v. Epyx<br />
<ul><li>Possible Examples
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Doctrine Of The Dead

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Working presentation for my Video Game Law paper, now titled "Doctrine of the Dead: How Capcom v. MKR Exposes the Decreasing Fit Between Modern Copyright Infringement Analysis and Modern Video Games"

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  • Doctrine Of The Dead

    1. 1. How Capcom v. MKR challenges the application of modern copyright infringement analysis to <br />modern video games<br />Doctrine of the Dead<br />
    2. 2. Capcom v. MKR<br />Dead Rising (2008 game)<br />v.<br />Dawn of the Dead (1978 film)<br />
    3. 3. 1976 Copyright Act § 106<br />Rights most likely to be infringed <br /><ul><li>Right to reproduce the work
    4. 4. Right to prepare derivative works</li></li></ul><li>Copyright Infringement: Prima Facie Case<br /><ul><li> Plaintiff owned a valid copyright
    5. 5. Defendant copied Plaintiff’s work
    6. 6. Defendant’s copying improperly appropriated Plaintiff’s protected expression</li></li></ul><li>Elements<br />Proof<br />Copyright Infringement: Prima Facie Case<br />1) Plaintiff owns valid ©<br />1) Originality + fixation<br />2) Defendant copied Plaintiff’s work<br />2) Direct or indirect evidence<br /><ul><li>Access + probative similarity</li></ul>3) Copying was improper appropriation<br />3) Copied elements were protected expression<br /><ul><li>Look only at expression
    7. 7. Substantial similarity</li></li></ul><li>Capcom v. MKR:<br /> Famous film  Game creator admitted having been “inspired by” it<br /> How much is too much? Are we properly equipped to answer that question?<br />
    8. 8. The infringement analysis<br />Objective<br />Subjective<br />Plot & sequence of events<br />Characters<br />Themes<br />Dialogue<br />Mood<br />Setting<br />Pace<br />Total concept & feel?<br />Ordinary observer<br />Target audience<br />Gamers<br />Total concept & feel?<br />
    9. 9. Objective Analysis<br />
    10. 10. Sandbox-style gameplay<br />(n) - a mode of play in which you can fool around in a game’s world without being required to meet a particular objective. Sandbox mode is normally used to describe special modes within otherwise goal-oriented games, not open-ended games like SimCity. <br />- Edge Online<br />
    11. 11. Freeform games<br />
    12. 12. Plot & sequence of events<br />
    13. 13. Dialogue<br />
    14. 14. Pace<br />
    15. 15.
    16. 16. Sid & Marty Krofft v. McDonalds <br />H.R. Pufnstuf v. McDonaldland<br />Total concept and feel<br />
    17. 17. 1976 Copyright Act § 102(b)<br />In no case does copyright protection for an original work of authorship extend to any … idea conceptregardless of the form in which it is described, explained, illustrated, or embodied in such work.<br />
    18. 18. Idea / Expression Dichotomy<br />Expression<br />Idea<br />Survivors are trapped in a shopping mall during an unexplained zombie outbreak. They use the contents of the mall for survival, entertainment, and protection once the mall is overrun by both zombies & psychopaths.<br />
    19. 19.
    20. 20. Merger<br />When an idea can only be expressed in very limited ways, those expressive techniques merge into the idea and are not copyrightable. <br />The idea is in the public domain.<br />The limited means of expressing it belong to the public.<br />This avoids conferring a monopoly on the idea.<br />
    21. 21. Scenes a Faire<br />‘Scenes that must be done’<br />Incidents, characters or settings which are as a practical matter indispensable, or at least standard, in the treatment of a given topic<br />Necessarily depends on the topic<br />
    22. 22. Data East USA v. Epyx<br />
    23. 23. <ul><li>Possible Examples
    24. 24. Zombies
    25. 25. Escalators leading to a food court
    26. 26. Survivors visiting the gun store
    27. 27. Survivors becoming infected
    28. 28. Helicopter rescue
    29. 29. Decapitations
    30. 30. Stock characters: journalist, military </li></li></ul><li>

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