Making brands by product design

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  • + stack Thomas Stack 7 months ago
    Hi Karl, thanks for sharing your lectures. I can tell that you have really poured your heart and passion in to them and I am sure your students love it! Keep changing the world! Best Regards Thomas
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Making brands by product design - Presentation Transcript

  1. MAKING BRANDS BY PRODUCT DESIGN
  2. BRAND STORYTELLING DESIGN VALUES LOGO EXPERIENCE MENTAL IMAGE BRAND PROMISE PRODUCTS HERITAGE SERVICE LEGENDS RITUALS MYTHS ENVIRONMENTS ARCHITECTURE PACKAGING GRAPHICS WEB CONSUMER
  3. Why use product design as part of a branding strategy?
  4. ...because branding is not just putting your name on the product...
  5. ...because the wrong design can devaluate your brand...
  6. ...because you need to engage the consumers senses, to create an emotional attachment sensory branding
  7. vision audio
  8. smell, touch
  9. touch, somato sensory system
  10. ...because Coca-Cola wouldn’t be Coca-Cola without the iconic Coke® bottle
  11. ...because iconic design beats generic design in the marketplace
  12. ...because these guys do it
  13. ...because every kind of product can go from generic to iconic
  14. So how to create a brand symbol?
  15. An artifact is a humanly constructed object that can be perceived by the senses. It can be seen, heard, smelled, tasted, touched, or felt. In contrast, a mentafact is a human constructed object that can only be held in the mind. The concept of a nation or a brand, a cause, or the idea of economic value are each mentafacts. When artifacts and mentafacts combine, they form a symbol (in our case a brand symbol). A woven piece of cloth is just an artifact until it is invested with the metafact of a cause or a nation, then it becomes a flag, and that flag is a symbol. A stamped piece of metal is just a bit of metal until the stamped image stands for a measure of economic value, then it becomes a coin. The difference is in the mentafact captured in the symbol.
  16. + = The mentafact the idea of the Coca Cola brand (values etc) NB: The mentafact is here represented by anoth- er Coca Cola symbol, the logo The artefact The brand symbol the generic bottle the designers interpretation
  17. remember: DESIGN IS INTERPRETATION
  18. What if you need to make a family of products - or brand symbols?
  19. You need to make a brand design language...
  20. How to start?
  21. Make a design archetype An archetype is an idealized design model from which successive products are derived. It’s a “product family mother” Contrary to a prototype which is the mother for just one product.
  22. The archetype for the BMW “flame surfacing” design language: the X Coupé (2001)
  23. ...the results
  24. BMW’s new archetype, the GINA:
  25. How can you be sure that you have made a design archetype? If its:
  26. ICONIC, UNIQUE, PREGNANT
  27. SCALABLE
  28. AND...
  29. THE BRAND VALUES ARE EXPRESSED
  30. UNCOMPROMISING, EXTREME AND ITALIAN
  31. For a consistent expression, design and apply your brand specific design themes:
  32. A design theme is a set of design resources that helps convey the brand values Design resources is any kind of “design expression” like: Color, material, smoothness / roughness, type of geometry, sound, smell, feature, guiding principle etc.. etc...
  33. resources: “NON-FEMININ” FORM, AGGRESSIVE COLORS
  34. values: STURDY, POWERFUL
  35. CUTE (Anthropomorph) CHARACTER, NEW MATERIALS ETC.
  36. FRIENDLY, PERSONAL, EASY TO USE, INNOVATIVE
  37. ICONIC SURFACE FORMING ETC.
  38. DYNAMIC, POWERFUL, UNIQUE, INNOVATIVE
  39. “VISIBILITY”, ANIMATED PARTS, MATERIALS ETC.
  40. CONVENIENCE, DRAMA, EXCLUSIVE
  41. HUMOR, CARTOON LIKE AESTHETICS ETC.
  42. FUN, HUMANISTIC, QUIRKY ETC.
  43. When iconic products become design archetypes...
  44. Brands who succeded in making an iconic brand product (symbol), but didnt manage to use it as an archetype and make it scalable...
  45. Examples of product families - a good one and a questionable one...
  46. Portable mediaplayer Portable computer Stationary computer Pro series i - series Entry level
  47. And now...
  48. SONY NOKIA CITROEN NINTENDO SAMSUNG VOLKSWAGEN FRITZ HANSEN BANG & OLUFSEN
  49. Choose a brand from the list: identify brand values identify design themes/features/resources/cues identify different design languages in the history of the brand visualize your findings design a thermo bottle for your chosen brand ref: “It looks like a Toyota” by Toni-Matti Karjalainen
  50. © 2008, KARL GRØNDAL

+ Karl GrøndalKarl Grøndal, 7 months ago

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