Design Research

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  • + stack Thomas Stack 8 months ago
    Again a great presentation... If my teachers had thought me like this I think I would have stayed in school much longer! Keep up the good work Karl!
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Design Research - Presentation Transcript

  1. Design research
  2. Research to find out what people want or to identify their problems/needs?
  3. NOW 35 MPH!
  4. Ford T
  5. design research is to identify: user problems/needs and other business opportunities
  6. Field research or Primary research (qualitative)
  7. Methods for collecting primary data: Video/photo observation and registration (of user behaviour, rituals/habits etc.) Interviews (of users and other stakeholders) Experiments (usability tests, “method acting”, simulated scenarios)
  8. Observations (User Ethnography)
  9. “User ethnography is about seeing patterns of behavior in a real world context” “User ethnography is a research method based on observing people in their natural environment “ “User ethnography can provide insights into how people make sense of the world.”
  10. Observe reality What people say is not what they do. Ethnography highlights differences between what people perceive they do and what they actually do.
  11. Identify problems Ethnography identifies people’s “pain points” and guides the way towards solutions.
  12. User culture Understand your users needs, lifestyle, beliefs, aspirations and habits - and design for that! Make your products and brand relevant for your target groups.
  13. THIS IS NOT A NAZI HOME
  14. NO YELLOW FOR A THAI REPUBLICAN
  15. Somebody who watched and learned...
  16. Discover meaning Explore private and public rituals (and habits) Examine the artifacts that reflect people’s lives, learn what they value and hold dear.
  17. The tools
  18. Guidelines for video/photo observation and registration: Be unobtrusive. Record as much as possible. Try to cover all angles
  19. Interviews
  20. Basic procedure: formulate questions design questionaire collect information from interviewees interpretate
  21. Closed-Ended Question Open-Ended Question What colour shirt are you wearing? That’s an interesting coloured shirt you’re wearing. Do you get on well with your boss? Tell me about your relationship with your boss. Who will you vote for this election? What do you think about the two candidates in this election?
  22. Reasons to do interviews: • Obtain the interviewee’s knowledge about the topic • Obtain the interviewee’s opinion and/or feelings about the topic •Obtain knowledge about the interviewee’s wants, needs and believes
  23. Experiments
  24. variables: Height: 65 vs 75 cm Generator on vs. off PSI: 40 vs. 55 responses: time to complete fixed course on bicycle and pulse rate at finish
  25. “Method acting” on the real life stage... become the user...
  26. become a test pilot...
  27. The user ethnography process:
  28. 1. Define the problem(s) What are the issues? Put the problem into words to give it structure and to nail down the objective. This serves as the“creative brief” in the quest for insights.
  29. 2. Find the people Who are the people who can most likely shed light on the questions? Is it somebody who uses certain products or acts a certain way? Is it somebody who changes or impacts how others act? Are they people who live in a certain environment, culture or geographic location?
  30. 3. Plan an approach Figure out a game plan for observations and interactions with respondents. Create a set of questions to ask consistently. Include opportunities for people to show what they own, what they value and how they do things.
  31. 4. Collect data Meaningful insights don’t come quickly. The process involves slowing down, taking everything in, using all five senses and being curious. Take photographs, video, audio, handwritten notes and sketches.
  32. 5. Analyze data and interpret opportunities The outcome of the analysis may include: design principles, models, personas and user scenarios
  33. 6. Visualize insights Information that is presented in a visually compelling way is more likely to intrigue, inspire and engage.
  34. Apply user ethnography to: - get a deeper understanding of your target users. - be inspired for better design solutions.
  35. “If you want to understand what motivates a guy to pick up skateboarding, you could bring him into a sterile laboratory and interrogate him… or you could spend a week in a skatepark observing him interacting with his friends, practicing new skills and having fun. Ethnography is observing people’s behavior in their own environments so you can get a holistic understanding of their world...” —LiAnne Yu, cultural anthropologist
  36. Good ethnographers don’t just ask questions... • They delve deeply into the lives of a few people rather than study many people superficially. • They holistically study people’s behaviors and experiences in daily life. • They tell stories instead of just listing facts. • They make connections.
  37. Desk research (quantitative): Demographics Market - competition Economics Rules and regulations Product portfolios etc.
  38. Suggestions for research topics: Society: demographics, cultural trends, etc. Users: Anthropometry, ergonomics, needs, challenges, behav- iour, habits, lifestyle, rituals, belief system, value system etc. Technology: Client technologies, competitor technologies, other related- and unrelated technologies, etc. Market: Competition, market trends in related- and unrelated markets and cultures, etc. Brand: values, product portfolio, etc. Business strategy: strategic targets, product portfolio strategy, etc.
SlideShare Zeitgeist 2009

+ Karl GrøndalKarl Grøndal Nominate

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