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The 10 eLearning Commandments
 

The 10 eLearning Commandments

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In order to lay some ground rules for being successful creating eLearning, we have put together 10 commandments that will ensure instructional designers and businesses alike can reap the rewards of ...

In order to lay some ground rules for being successful creating eLearning, we have put together 10 commandments that will ensure instructional designers and businesses alike can reap the rewards of their training efforts.

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    The 10 eLearning Commandments The 10 eLearning Commandments Presentation Transcript

    • TheeLearningCommandments10By:
    • Similar to having a mission statementor defined company goals, youreLearning development should rely onthese few general pillars of success.
    • Thou shall start with#1good beginnings.
    • Begin with a bait, an offer, or an honestintroduction as if you are meetingsomeone for the first time.If your opening lines are good, learnerswill happily read your introductorymaterial.
    • Thou shalt love thy#2learner as thyself.
    • The spotlight, without a doubt,belongs to the learner. Learn asmuch as you can about them —what their needs, roles, dreamsand abilities are — and build acourse based on your findings.
    • Thou shalt respect#3your audience.
    • A relationship built on respect isguaranteed to last a long time. Youcan show respect for the learner indifferent ways. Start by respectingthe learner’s intelligence, byresponding to his/her mentalneeds.
    • Thou shalt keep it#4conversational.
    • Your tone of voice matters alot. Learners may not seetheir instructors face-to-facebut that doesn’t mean theywon’t notice yourapproach. Keep your toneconversational by using thefirst or second person.
    • Thou shalt avoid#5eye candy.
    • Learning is mostly visual but too much graphicsdoes not aid instruction. It’s a distraction thatprevents learners from focusing their attention onthe material.Aim for useful design, not decoration. Give learnersenough room to breath by using white space.
    • Thou shalt show,not tell.#6
    • “Show, don’t tell” is a simplepiece of advice given to writers.eLearning course developersshould take heed of this too byallowing learners to experiencethe course through action. Thismeans one thing: lessconversation and exposition, andmore action.
    • Thou shalt not abuse#7Interactivity.
    • Overusing interactionsreduces theeffectiveness of thecourse. In fact, manystudies revealed thatmore is NOT alwaysbetter when it comesto interactivity ineLearning courses.
    • Thou shalt use small#8learning units.
    • Bombard learners with largedata and they’ll feeloverwhelmed. They’ll eitherretain scraps of informationor learn nothing.Organize your contentaround digestible, bite-sizedpiece of information.
    • Thou shalt not steal#9control of the learner.
    • Treat learners as kings or queens. They’re notprisoners. Adult learners, after all, sign up foreLearning courses so that they can learn at self-directed pace. Allow them to maneuver yourmaterial. Don’t force on them what you think isgood for them.
    • Thou shalt focus on#10 activities, not screens.
    • Information is not evil but itdoesn’t belong in a sardinecan. Focus on screens andyou’re in for a learningdisaster.
    • Which points have been crucial to the success of youreLearning development?
    • Learn more about SHIFT here.www.shiftelearning.com