Candidacy Review Presentation: Design for Learning in the Digital Age

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Candidacy Review Presentation: Design for Learning in the Digital Age

  1. 1. design forlearningi n t h e d i g i ta l a g ekarin storm woodmfa candidacy review
  2. 2. pop quiz # 1 subject : lesson plan : : content :
  3. 3. “ If you are a member of that vanishing tribe, the amateurs of fine vintages, you will choose the crystal...
  4. 4. “ ...because everything about it is calculated to reveal rather than hide the beautiful thing which it was meant to contain. ”
  5. 5. “ ...because everything about it is calculated to reveal rather than hide the beautiful thing which it was meant to contain. — b e a t r i c e ” wa r d e
  6. 6. free time age
  7. 7. free timemotivation age
  8. 8. transformation design studiohello, you look like a teacher
  9. 9. on henry jenkins Education should explicitly support participatory media because it mobilizes young people to take action on issues they are passionate about.
  10. 10. on ellen lupton& g. abbott miller Like frames, words themselves are subjective: they evoke different meanings for different people.
  11. 11. on michael rock It’s true that bad form creates noise. But good form can also be the main inducement to engage with content.
  12. 12. visual language studiogood morning
  13. 13. technology studiobartlbe
  14. 14. on marshall mcluhan As McLuhan argued back in 1960: for 500 years, our thoughts have been shaped through the solitary, even passive study of books.
  15. 15. technology studioadvent of digital media:accessible tools + expanding audience
  16. 16. marshall mcluhan: “New patterns of perception and sensibility… are subliminally imposed on us all by new structures for codifying and moving information that re-create our sense of... teaching and learning.”
  17. 17. louise sandhaus: Cognitive perception is “like a device… filtering and framing my vision and therefore shaping my knowledge and experience. How we think is what we think.”
  18. 18. visual language studiomake more
  19. 19. on liz sanders Co-creation empowers users and harnesses their sense of ownership, which seems more sustainable to me— and more likely to yield results.
  20. 20. transformation design studioplay phone
  21. 21. Cross-Disclinary StudioUnseen
  22. 22. premises & definitionsthe way in which content is presented or engaged is its form.
  23. 23. premises & definitionsthe way in which content is presented or engaged is its form.the form must adapt to existing noise, and it must not create its own noise.
  24. 24. premises & definitionsthe way in which content is presented or engaged is its form.the form must adapt to existing noise, and it must not create its own noise.the successful transmission of a signal to a learner is a complex functionof form, noise, and audience.
  25. 25. richard saul wurman “When you approach a problem, you must go backward to find the beginning... Only then can you ask yourself the questions that will lead to productive solutions.”
  26. 26. andrew blauvelt “Relational design is preoccupied with design’s effects... in the realm of behavior. [It] value[s] the experiential and the participatory... Dewey over Derrida.”
  27. 27. more premises & definitionslearning is an internal process. it requires internal motivation.
  28. 28. more premises & definitionslearning is an internal process. it requires internal motivation.learning requires engagement with the content.
  29. 29. more premises & definitionslearning is an internal process. it requires internal motivation.learning requires engagement with the content.in the absence of motivating content, form itself can be a motivator.
  30. 30. Hypothesisrules of [student] engagement unmotivating content motivating noisy signal clear form passive mode active
  31. 31. Hypothesisrules of [student] engagement unmotivating content motivating noisy signal clear form passive mode active
  32. 32. Hypothesisrules of [student] engagement unmotivating content motivating noisy signal clear form passive mode active
  33. 33. Hypothesisrules of [student] engagement unmotivating content motivating noisy signal clear form passive mode active
  34. 34. pop quiz #2 Andrew Blauvelt: “The history of design can viewed in three successive phases, moving from form to content to .”
  35. 35. karin storm wood It’s not about Shakespeare, or mitochondria, or numerators, or the causes of the Civil War.
  36. 36. karin storm wood It’s not about Shakespeare, or mitochondria, or numerators, or the causes of the Civil War. It’s about context: The experience of the learners come first.
  37. 37. karin storm wood It’s not about Shakespeare, or mitochondria, or numerators, or the causes of the Civil War. It’s about context: The learners’ experience comes first. Content and form follow.
  38. 38. karin storm wood thank you.

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