To use the camera as an art tool to capture great
photographs, not just snapshots
Think about what you see and
design strong photographic
Learn about famous photographers and
careers in photography
To reflect on your own photography and
the work of your classmates.
Learn and use
to create and
Spend a substantial amount of time
shooting for various assignments
Sketchbook – must bring everyday to class
Pencil – bring one to every class
Digital Camera with Memory card (we have a
few that can be checked out)
USB Flash Drive
It is expected that you will bring your own
batteries and memory card, reader or USB
cable to connect your camera to the
computer. SD Cards can be inserted, too.
Must sign it out and return it by next class
Borrowing for extended amount of time must have
Limited number available on first come, first served
basis – plan accordingly
You are responsible for returning cameras on time –
failure to do so will result in point deduction from
your weekly grade.
If a camera is lost or damaged, the person who has
checked it out will have to pay for a replacement!!!
The Mather High School code of
conduct applies in all of my classes.
See agenda for full rules and expectations
My class rule: RESPECT!
When the bell rings to START class.
In seats, quiet and ready to begin class.
Bell ringers – stamped.
When the bell rings to END class:
In seats, cleaned up, ready to tuck chairs in and leave
Unexcused and repeated will result in contact home.
NO PASSES WILL BE PROVIDED DURING CLASS –
take care of your business beforehand!
Must be excused and legitimate
Attendance lists are checked often
You are responsible for making up class work and reviewing
materials discussed in class
Students found skipping are given a ‘0’ for their weeklly grade.
No cell phones in class at any time
Using cell phone = taken away and given back after
class (push-ups/jumping jacks to receive)
iPods/ear phones will be allowed when given
permission. Do not abuse this, and make sure you can
still hear me while using them.
Clean-up own workspace 2-3 minutes
prior to the end of the block
Pick up papers, pencils, and scraps
Log off computers and return to lock box (charged)
Return cameras, cords and readers
Tuck in chairs
No food or drink is to be consumed in the art room at
any time during the day
If you have food or drink with you when you enter the
room you must finish or place on sink.
No food or drink at any computer, any time, under any
Do not save to the desktop, always save to your server
space, your flash and we will have a large external hard
Save often to avoid losing your work.
These computers are for art applications, research and
resources…not games, social networking, etc.
Treat these machines as if they are your own
If something breaks, is missing or damaged, let me
know as soon as possible!
Bring home syllabus to review with parent/guardian –
view this presentation on web
Bring in at least 1 photograph that you have taken this
A particular slide catching your eye?
Clipping is a handy way to collect important slides you want to go back to later.