Computer Science & Engg.
VTU Belgaum, Karnataka.
1. Introduction to Cortana
3. Cortana as Interface.
4. Cortana as a Powerful personal assistant.
5. Apple’s Siri Vs Microsoft Cortana.
6. Working of Cortana.
7. Speech Recognition( Natural Language Processing).
8. Importance of Cortana.
Cortana: everything you need to know about Microsoft's Siri rival.
To anyone who's played the Halo games, Cortana needs no introduction:
she's an advanced artificial intelligence and Master Chief's only real friend.
Cortana is currently the code name for a whole new way of controlling
Windows Phone, and in the longer term maybe Windows too.
Cortana is a fictional artificially intelligent (AI) character in
the Halo video game series.
The origin of Cortana is not explained in the video games, but in
the Halo novels. Her first chronological appearance in the story is in Halo:
The Fall of Reach, a 2001 prequel to the first Halo game.
Cortana is constructed from the cloned brain of Dr. Catherine Elizabeth
Halsey, the creator of the SPARTAN Project.
According to the Halo novels, Cortana is classified as a "smart" AI,
meaning that her creative matrix is allowed to expand, in contrast to the
limited matrix of other "dumb" AI characters in the stories.
Cortana will allow Windows Phone users to set how they want to be
addressed by the voice-activated assistant.
Cortana can call users by their name or nicknames like "Master Chief"
after the function is enabled in the settings.
A key part of Cortana is its ability to save information and data in a
Notebook will allow the Cortana digital assistant to access information
such as location data, behaviours, personal information, reminders, and
Cortana can also track flights or other mentions in emails, allowing it to
generate notifications similar to Google Now.
Speech recognition - YOUR APP
VOICE COMMANDS-- TEXT-TO-SPEECH
(TTS)-- SPEECH RECOGNITION
Natural interaction with your application
Requires internet connection
GOOGLE NOW: A Guide To World's Most Powerful Personal Digital
Assistant by Darren Nelson (Jan 31, 2014).
Foundations of Statistical Natural Language Processing by Christopher D.
Manning and Hinrich Schütze (Jun 18, 1999).
“AI Agents in Virtual Reality Worlds", J. Wiley 1996 (C++ framework for
AI in games).
“The software society” Cultural and economic impact By William Meisel.