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The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
The world as a game board - 2010
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The world as a game board - 2010

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Presentation about the world as a game board given 29 september 2010 for the students attending the Physical Computing course.

Presentation about the world as a game board given 29 september 2010 for the students attending the Physical Computing course.

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  • 1. The world as a game board<br />Karl-Petter Åkesson<br />kalle@tii.se<br />
  • 2. Overview<br />Historical – how have we played so far in the physical room?<br />New technology – Internet of Things<br />Games around us that use technology<br />ARG and Pervasive games<br />Some recommendations<br />
  • 3. History<br />Games and play is older than humanity<br />Naturally using our surroundings<br />
  • 4. Play<br />Important way of learning<br />Passing time<br />
  • 5. Physical efforts<br />Many games has become what we know as sports<br />
  • 6. Social games<br />Games as a meeting point<br />Winning not so important<br />
  • 7. Murder Mystery Dinner Party<br />A box with instruction for a mini roleplaying game<br />http://www.mystery-games.com/mystery-game.html<br />
  • 8. LARP<br />Live Action Role Playing<br />Two main genres<br />Strategic<br />Social<br />
  • 9. Creativity<br />Making clothes, equipment, food etc.<br />Characters, stories<br />
  • 10. What enables technology?<br />Structure<br />Control of rules<br />Pacing a story<br />Communication<br />Between individuals, places and things<br />Experiences<br />Different media, e.g. sound and images.<br />
  • 11. Ubiquitous Computing<br />Sense the surrounding<br />the surrounding becomes the game space<br />Control physical phenomena<br />Effect the surrounding to perceive the game<br />Communication<br />Devices can share information<br />
  • 12. What exists today?<br />Commercial examples<br />Research prototypes<br />
  • 13. GeoCaching<br />Treasures localized with GPS<br />http://www.geocaching.com<br />
  • 14. GeoCaching<br />Gbg High 9<br />N 57° 41.537 E 011° 56.582 (WGS84)<br />The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).<br />
  • 15. Odd GeoCaching - IRAQ<br />GENERAL RULES FOR CACHING IN IRAQ<br />This cache is located in a warzone. It is on a coalitioncontrolled installation. You willneed proper credentials to gain access to the area.<br />Do not post logs that giveanyreferences to what is around the cache site or mightotherwisecompromise OPSEC! <br />
  • 16. Tools<br />GPS<br />GeoCaching app on iPhone<br />Phone with GPS<br />
  • 17. GPSDrawing<br />A series of coordinates generates a drawing<br />GPS<br />http://www.gpsdrawing.com/<br />
  • 18. Vasaloppet<br />Each runner has an ID tags in the shoe<br />Individual timings<br />
  • 19. Dance Dance Revolution<br />
  • 20. LaserDome<br />
  • 21. ARG and Pervasive Games <br />New game genres<br />Games that utilize our everyday world<br />Grown out of mobility and internet<br />
  • 22. Alternate Reality Games<br />Playing with alternative views<br />Mainly using websites, e-mail and other online services<br />Nokia Game - 1999<br />The Beast – 2001<br />Majestic – 2001<br />
  • 23. Perplex City - 2005<br />Solve mysteries tofind the cube<br />Cards with puzzles<br />Over 600.000 solved<br />Over 45.000 players<br />http://en.wikipedia.org/wiki/Perplex_City<br />
  • 24. Pervasive Games<br />Blurring the boarders more<br />Where is the game played?<br />Who is playing the game?<br />When is the game played?<br />
  • 25. BotFighters - 2000<br />A hunt with yourmobile as a gun<br />Find and shootdown as manyas possible.<br />Wrong targetgroup.<br />
  • 26. CanYouSeeMeNow? - 2001<br />http://www.canyouseemenow.co.uk/<br />
  • 27. Tools – CanYouSeeMeNow<br />PDA<br />GPS<br />WiFi<br />Walki-Talkies<br />WiFi Access point with huge antenna<br />
  • 28. Insectopia - 2006<br />Arbitrary number of players over a longer time<br />Mobilephone based<br />Search for and collect insects<br />Keep an insect by finding it again within 8 days<br />Highscore list<br />Insect = device with Bluetooth<br />28<br />
  • 29. Tools - Insectopia<br />JavaME mobile phone<br />Mobile phone with Bluetooth<br />
  • 30. Momentum - 2006<br />5 weeks - 24/7<br />30 players<br />Whole of Stockholm<br />Technology enhanced LARP<br />Technomagic<br />Communicate with the dead<br />Channel magic energy<br />Game phases<br />Find nodes with help of clues<br />Take over nodes<br />Fight for control<br />http://momentum.sics.se/<br />
  • 31. Tools - Momentum<br />Mobile phones with Bluetooth<br />GPS with Bluetooth<br />RFID reader with Bluetooth<br />Tablet PC with Bluetooth<br />Phone = Internet<br />Server with game rules<br />Skype/IRC/SMS/Web<br />
  • 32. The truth about Marika - 2007<br />First integration of TV series and Pervasive Game<br />Interactive Emmy<br />
  • 33. Tools – Truth about Marika<br />Phones with Symbian(QR-code)<br />Creator for game rules<br />Web sites<br />Project Entropia<br />
  • 34. FastFoot Challenge - 2008<br />GPS based hunt<br />http://www.fastfoot.mobi/<br />
  • 35. Tools - FastFootChallenge<br />Phone with GPS<br />Available for iPhone – free + paid<br />
  • 36. Traveur - 2010<br />Parkour & Free Running<br />Adds levels and graduations<br />Find spots and perform<br />Gain community reputation<br />http://www.traveur.se/<br />
  • 37. Tools - Traveur<br />Community software<br />Creator for graduation rules<br />Phone with web browser<br />iPhone app available later this year<br />Beta starts in a few weeks<br />
  • 38. Gbanga<br />Platform to tell mixed-reality stories<br />Gbanga Famiglia<br />a viral social game <br />take-over real-world places<br />become the supreme Mafioso<br />http://gbanga.com/<br />
  • 39. SCVNGR<br />Solve small challenges<br />Win freebies<br />Companies create their own challenges<br />http://scvngr.com/<br />
  • 40. ARIS<br />Open platform<br />mobile games<br />interactive tours<br />interactive stories<br />GPS and QR code based<br />Easy to use<br />Opensource<br />http://arisgames.org/<br />
  • 41. Designing Pervasive Games<br />
  • 42. Things to consider<br />Socially<br />Collision with society<br />Non-participants/spectators<br />Utilize technology shortcomings<br />Business models<br />Existing ones independent in time and space<br />
  • 43. Seamful design<br />Utilize shortcomings as features<br />Network coverage – boarders<br />Uncertainty – randomness<br />Require practice to learn<br />
  • 44. Some useful technology<br />Bluetooth<br />Robust<br />Easy to connect to mobile phone<br />Easy to connect to microcontrollers<br />Mobile phones<br />Great wireless connectivity<br />Huge areas<br />Not that easy to develop for <br />
  • 45. Identification<br />Bluetooth beacons<br />10-100 m<br />RFID<br />Very robust<br />1-5 cm<br />Semacode/QR-code<br />Easy to integrate in mobiles<br />Light sensitive<br />
  • 46. Creator<br />Our platform for Pervasive Games<br />Web application<br />Sketch, create, test, run, observe, modify<br />Modules<br />Other web applications<br />Mobile clients<br />
  • 47. Phidgets<br />
  • 48. Arduino<br />
  • 49. LilyPad<br />
  • 50. The End<br />Thank you for your time!<br />Questions?<br />http://pervasivegames.wordpress.com<br />http://www.pervasive-gaming.org<br />Karl-PetterÅkesson - kalle@tii.se<br />

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