The world as a game board - 2010

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Presentation about the world as a game board given 29 september 2010 for the students attending the Physical Computing course.

Presentation about the world as a game board given 29 september 2010 for the students attending the Physical Computing course.

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  • 1. The world as a game board
    Karl-Petter Åkesson
    kalle@tii.se
  • 2. Overview
    Historical – how have we played so far in the physical room?
    New technology – Internet of Things
    Games around us that use technology
    ARG and Pervasive games
    Some recommendations
  • 3. History
    Games and play is older than humanity
    Naturally using our surroundings
  • 4. Play
    Important way of learning
    Passing time
  • 5. Physical efforts
    Many games has become what we know as sports
  • 6. Social games
    Games as a meeting point
    Winning not so important
  • 7. Murder Mystery Dinner Party
    A box with instruction for a mini roleplaying game
    http://www.mystery-games.com/mystery-game.html
  • 8. LARP
    Live Action Role Playing
    Two main genres
    Strategic
    Social
  • 9. Creativity
    Making clothes, equipment, food etc.
    Characters, stories
  • 10. What enables technology?
    Structure
    Control of rules
    Pacing a story
    Communication
    Between individuals, places and things
    Experiences
    Different media, e.g. sound and images.
  • 11. Ubiquitous Computing
    Sense the surrounding
    the surrounding becomes the game space
    Control physical phenomena
    Effect the surrounding to perceive the game
    Communication
    Devices can share information
  • 12. What exists today?
    Commercial examples
    Research prototypes
  • 13. GeoCaching
    Treasures localized with GPS
    http://www.geocaching.com
  • 14. GeoCaching
    Gbg High 9
    N 57° 41.537 E 011° 56.582 (WGS84)
    The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
  • 15. Odd GeoCaching - IRAQ
    GENERAL RULES FOR CACHING IN IRAQ
    This cache is located in a warzone. It is on a coalitioncontrolled installation. You willneed proper credentials to gain access to the area.
    Do not post logs that giveanyreferences to what is around the cache site or mightotherwisecompromise OPSEC!
  • 16. Tools
    GPS
    GeoCaching app on iPhone
    Phone with GPS
  • 17. GPSDrawing
    A series of coordinates generates a drawing
    GPS
    http://www.gpsdrawing.com/
  • 18. Vasaloppet
    Each runner has an ID tags in the shoe
    Individual timings
  • 19. Dance Dance Revolution
  • 20. LaserDome
  • 21. ARG and Pervasive Games
    New game genres
    Games that utilize our everyday world
    Grown out of mobility and internet
  • 22. Alternate Reality Games
    Playing with alternative views
    Mainly using websites, e-mail and other online services
    Nokia Game - 1999
    The Beast – 2001
    Majestic – 2001
  • 23. Perplex City - 2005
    Solve mysteries tofind the cube
    Cards with puzzles
    Over 600.000 solved
    Over 45.000 players
    http://en.wikipedia.org/wiki/Perplex_City
  • 24. Pervasive Games
    Blurring the boarders more
    Where is the game played?
    Who is playing the game?
    When is the game played?
  • 25. BotFighters - 2000
    A hunt with yourmobile as a gun
    Find and shootdown as manyas possible.
    Wrong targetgroup.
  • 26. CanYouSeeMeNow? - 2001
    http://www.canyouseemenow.co.uk/
  • 27. Tools – CanYouSeeMeNow
    PDA
    GPS
    WiFi
    Walki-Talkies
    WiFi Access point with huge antenna
  • 28. Insectopia - 2006
    Arbitrary number of players over a longer time
    Mobilephone based
    Search for and collect insects
    Keep an insect by finding it again within 8 days
    Highscore list
    Insect = device with Bluetooth
    28
  • 29. Tools - Insectopia
    JavaME mobile phone
    Mobile phone with Bluetooth
  • 30. Momentum - 2006
    5 weeks - 24/7
    30 players
    Whole of Stockholm
    Technology enhanced LARP
    Technomagic
    Communicate with the dead
    Channel magic energy
    Game phases
    Find nodes with help of clues
    Take over nodes
    Fight for control
    http://momentum.sics.se/
  • 31. Tools - Momentum
    Mobile phones with Bluetooth
    GPS with Bluetooth
    RFID reader with Bluetooth
    Tablet PC with Bluetooth
    Phone = Internet
    Server with game rules
    Skype/IRC/SMS/Web
  • 32. The truth about Marika - 2007
    First integration of TV series and Pervasive Game
    Interactive Emmy
  • 33. Tools – Truth about Marika
    Phones with Symbian(QR-code)
    Creator for game rules
    Web sites
    Project Entropia
  • 34. FastFoot Challenge - 2008
    GPS based hunt
    http://www.fastfoot.mobi/
  • 35. Tools - FastFootChallenge
    Phone with GPS
    Available for iPhone – free + paid
  • 36. Traveur - 2010
    Parkour & Free Running
    Adds levels and graduations
    Find spots and perform
    Gain community reputation
    http://www.traveur.se/
  • 37. Tools - Traveur
    Community software
    Creator for graduation rules
    Phone with web browser
    iPhone app available later this year
    Beta starts in a few weeks
  • 38. Gbanga
    Platform to tell mixed-reality stories
    Gbanga Famiglia
    a viral social game
    take-over real-world places
    become the supreme Mafioso
    http://gbanga.com/
  • 39. SCVNGR
    Solve small challenges
    Win freebies
    Companies create their own challenges
    http://scvngr.com/
  • 40. ARIS
    Open platform
    mobile games
    interactive tours
    interactive stories
    GPS and QR code based
    Easy to use
    Opensource
    http://arisgames.org/
  • 41. Designing Pervasive Games
  • 42. Things to consider
    Socially
    Collision with society
    Non-participants/spectators
    Utilize technology shortcomings
    Business models
    Existing ones independent in time and space
  • 43. Seamful design
    Utilize shortcomings as features
    Network coverage – boarders
    Uncertainty – randomness
    Require practice to learn
  • 44. Some useful technology
    Bluetooth
    Robust
    Easy to connect to mobile phone
    Easy to connect to microcontrollers
    Mobile phones
    Great wireless connectivity
    Huge areas
    Not that easy to develop for 
  • 45. Identification
    Bluetooth beacons
    10-100 m
    RFID
    Very robust
    1-5 cm
    Semacode/QR-code
    Easy to integrate in mobiles
    Light sensitive
  • 46. Creator
    Our platform for Pervasive Games
    Web application
    Sketch, create, test, run, observe, modify
    Modules
    Other web applications
    Mobile clients
  • 47. Phidgets
  • 48. Arduino
  • 49. LilyPad
  • 50. The End
    Thank you for your time!
    Questions?
    http://pervasivegames.wordpress.com
    http://www.pervasive-gaming.org
    Karl-PetterÅkesson - kalle@tii.se