The World As A Game Board

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    The World As A Game Board - Presentation Transcript

    1. A part of Swedish ICT
      The world as a game board
      Karl-Petter Åkesson
      kalle@sics.se
    2. Overview
      Historical – how have we played so far in the physical room?
      New technology – Internet of Things
      Games around us that use technology
      ARG and Pervasive games
      Marketing examples
      Some things to consider
    3. History
      Games and play is older than humanity
      Naturally using our surroundings
    4. Play
      Important way of learning
      Passing time
    5. Physical efforts
      Many games has become what we know as sports
    6. Social games
      Games as a meeting point
      Winning not so important
    7. Murder Mystery Dinner Party
      A box with instruction for a mini roleplaying game
      http://www.mystery-games.com/mystery-game.html
    8. LARP
      Live Action Role Playing
      Two main genres
      Strategic
      Social
    9. Creativity
      Making clothes, equipment, food etc.
      Characters, stories
    10. What enables technology?
      Structure
      Control of rules
      Pacing a story
      Communication
      Between individuals, places and things
      Experiences
      Different media, e.g. sound and images.
    11. Internet of Things
      Collection of communicating items
      Sense the surrounding
      the surrounding becomes the game space
      Control physical phenomena
      Effect the surrounding to perceive the game
      Communication
      Devices can share information
    12. What exists today?
      Innovative use of existing technology
      Traditional games and sports enhanced with technology
    13. GeoCaching
      Treasures localized with GPS
      http://www.geocaching.com
    14. GeoCaching
      Gbg High 9
      N 57° 41.537 E 011° 56.582 (WGS84)
      The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
    15. GPSDrawing
      A series of coordinates generates a drawing
      GPS
      http://www.gpsdrawing.com/
    16. Vasaloppet
      Each runner has an ID tags in the shoe
      Individual timings
    17. Dance Dance Revolution
    18. LaserDome
    19. ARG and Pervasive Games
      New game genres
      Games that utilize our everyday world
      Grown out of mobility and internet
    20. Alternate Reality Games
      Playing with alternative views
      Mainly using websites, e-mail and other online services
      Nokia Game - 1999
      The Beast – 2001
      Majestic – 2001
    21. Perplex City - 2005
      Solve mysteries tofind the cube
      Cards with puzzles
      Over 600.000 solved
      Over 45.000 players
      http://en.wikipedia.org/wiki/Perplex_City
    22. Pervasive Games
      Blurring the boarders more
      Where is the game played?
      Who is playing the game?
      When is the game played?
    23. BotFighters - 2000
      A hunt with yourmobile as a gun
      Find and shootdown as manyas possible.
      Wrong targetgroup.
    24. CanYouSeeMeNow? - 2001
      http://www.canyouseemenow.co.uk/
    25. Momentum - 2006
      Massive
      5 weeks - 24/7
      30 players
      Whole of Stockholm
      Technology enhanced LARP
      Players took control of the plot
      http://momentum.sics.se/
    26. The truth about Marika - 2007
      First integration of TV series and Pervasive Game
      Interactive Emmy
    27. FastFoot Challenge - 2008
      GPS based hunt
      http://www.fastfoot.mobi/
    28. CipherCities
      Quests and missions
      Using mobile internet or SMS
      Community created games
      http://ciphercities.com/
    29. GPS Mission
      Solve a mission by visiting places
      Community created
      Mobile phone with GPS
      http://gpsmission.com/
    30. Marketing examples
      Nokia Game – 1999 – 2005
      The Beast – The Movie A.I. - 2001
      I Love Bees – Halo 2 - 2004
      Primacy - Numb3rs - 2007
    31. Things to consider
      Socially
      Collision with society
      Non-participants/spectators
      Utilize technology shortcomings
      Business models
      Existing ones independent in time and space
    32. The End
      Thank you for your time!
      Questions?
      http://pervasivegames.wordpress.com
      http://www.pervasive-gaming.org
      Karl-PetterÅkesson - kalle@sics.se
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