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Pervasive game development with The Creator
 

Pervasive game development with The Creator

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The talk I gave at eLBeS 2010, http://elbes.eu

The talk I gave at eLBeS 2010, http://elbes.eu

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    Pervasive game development with The Creator Pervasive game development with The Creator Presentation Transcript

    • Pervasive game development with The Creator Karl-Petter Åkesson Interactive Institute MobileLife SICS
      • Unique features of pervasive games
      • Brief presentation of Creator
      • Some examples
      Overview
      • Stronger game experience
        • Surrounding as game content
        • Physical properties as in-game features
      • Different devices and media
      • Small productions
      • Different business models
      Uniqueness of pervasive games
      • Design purpose
        • Easy to create games
        • Easy to test ideas
        • Easy to deploy games
        • Easy to follow and influence game
      • Separate game structure and content
        • Easy to adapt or change content for a new place
        • Easy to change game theme
      The Creator
      • Web application
        • Collaborative game design
        • Easy to exchange and share games
      • Clients
        • Module based solution - Services
        • Possible to extend
        • Web pages
        • SMS
        • Specific clients; iPhone, Android etc
      The Creator
      • Based on research at Interactive Institute
      • Early version used in
        • Sanningen om Marika – SVT & Company P
        • Interference – Interactive Institue
      • More examples of games
      • Spin-off
      The Creator
      • Small educational game
        • better understand the urban landscape
      • Quests to find certain places and view these from different perspectives
      Bakom dina solglasögon
      • Based on The Creator and an existing iPhone client
      • The core of the game developed during a few days
      • Play tests starting next week
      Bakom dina solglasögon
    • DEMO
      • Community based
      • Parkour/Free Running
      • Improve skills
      • Gain ranks
      • Exercises to prepare for next level
      • Capture performances
      • Interactive Institute, StreetMedia7 and Air-Wipp
      We Run Free
      • The Creator for achievements and ranking
      • Flickr and YouTube for media storage
      • Android and iPhone clients + AR browser
      • Currently being developed
        • Service for content and community activities
        • Layar/Junaio integration
      • First game tests in late May
      We Run Free
      • Pervasive storytelling
      • Immigrant-dense suburb
      • Experience stories
      • Start your own story
      • Continue on someone else’s
      • Stories influence design of sculptures
      • Interactive Institute, MobileLife, Stockholms stadsmuseum, Kista Teater
      I’m Your Body
      • Positioning via JavaScript Location API
      • Web for mobile phones
      • The Creator services
        • Posting geotagged texts
        • Browsing geotagged texts
      • Early trials next week
      I’m Your Body
      • Innovative multi-platform narrative
      • Participatory immersive experience
        • user created content
        • individual action and group participation
      • Tim Kring, Nokia and The company P
      TEVA
      • The Creator services
        • Nokia phone integration
        • Website integration
      • Location based content
      • Launch 11 May
      TEVA
    • Tack!
      • Karl-Petter Åkesson
      • [email_address]
      • 08-633 15 31
      • http://www.sics.se/people/kalle
      • http://twitter.com/kallep