User-Centered Design at an Agency

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    User-Centered Design at an Agency - Presentation Transcript

    1. H i .
    2. I’m Sean. • @kalisurfer
    3. I’m Sean. • @kalisurfer http://twofortyeight.com • http://sothisisthefuture.posterous.com
    4. I’m from Let’s talk about user-centric design
    5. What Are The Challenges?
    6. Challenges
    7. Challenges 0 1 2 3
    8. Challenges 0 1 2 3 What is UX?
    9. Challenges 0 1 2 3 What is UX? We do some UX.
    10. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a competitive adv. and are investing in it.
    11. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a We see UX as competitive adv. and critical. We’re are investing in it. looking to evolve.
    12. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a We see UX as competitive adv. and critical. We’re are investing in it. looking to evolve. We don’t have a UX phase.
    13. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a We see UX as competitive adv. and critical. We’re are investing in it. looking to evolve. We don’t have a UX We’ve started phase. doing wireframes.
    14. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a We see UX as competitive adv. and critical. We’re are investing in it. looking to evolve. We don’t have a UX We’ve started We’re doing phase. doing wireframes. personas & approaching UX as a collaborative process w/creative.
    15. Challenges 0 1 2 3 What is UX? We do some UX. We see UX as a We see UX as competitive adv. and critical. We’re are investing in it. looking to evolve. We don’t have a UX We’ve started We’re doing We poll users at phase. doing wireframes. personas & every step of the approaching UX as way and are never a collaborative going back to a UX- process w/creative. free project.
    16. So What Exactly is User Experience?
    17. http://www.jjg.net/ Jesse James Garret
    18. sab ility IA +U +C S+ ont ext C http://www.jjg.net/ Jesse James Garret
    19. Mental Models by Indi Young
    20. t rojec cles stage o nta y fap ny Te uches ever Marella that to b an um o f it as Think Mental Models by Indi Young
    21. Mental Models by Indi Young
    22. “Don’t make something unless it is both necessary & useful. But if is it both necessary & useful, don’t hesitate to make it beautiful.” Mental Models by Indi Young
    23. “Don’t make something unless it is both necessary & useful. But if is it both necessary & useful, don’t hesitate to make it beautiful.” Mental Models by Indi Young
    24. Four Approaches to User Experience
    25. http://www.flickr.com/photos/27076277@N04/2634194441/sizes/ o/ by Curzon79
    26. User-centered Design: User’s behaviors and goals are the compass. http://www.flickr.com/photos/27076277@N04/2634194441/sizes/ o/ by Curzon79
    27. http://www.flickr.com/photos/38509565@N00/3204017156/sizes/l/ by legoloverman
    28. Activity-centered Design: User’s tools and activities are at the center of the design equation. http://www.flickr.com/photos/38509565@N00/3204017156/sizes/l/ by legoloverman
    29. http://www.flickr.com/photos/vidgamer838/2874043796/sizes/l/ by Vidgamer838
    30. System Design: User is one variable among many. Focus is on interplay of said variables. http://www.flickr.com/photos/vidgamer838/2874043796/sizes/l/ by Vidgamer838
    31. http://www.flickr.com/photos/kaptainkobold/257491210/sizes/o/ by KaptainKobold
    32. Genius Design: A mad-scientist go-at-it alone approach. http://www.flickr.com/photos/kaptainkobold/257491210/sizes/o/ by KaptainKobold
    33. So What’s Changed?
    34. http://www.flickr.com/photos/jhgtreasurechest/3914360308/ by Toy Master
    35. More Choice: We are all confronted with many more choices. http://www.flickr.com/photos/jhgtreasurechest/3914360308/ by Toy Master
    36. Complexity: Sites aren’t static or even dynamic they are social.
    37. http://www.flickr.com/photos/algarveyoga/2564545665/sizes/l/in/ set-72157605524746827/ by Algarve_Yoga
    38. Complexity: Sites aren’t the only game in town anymore. Meet the kiosk. http://www.flickr.com/photos/algarveyoga/2564545665/sizes/l/in/ set-72157605524746827/ by Algarve_Yoga
    39. http://www.flickr.com/photos/maarten/3681188288/sizes/o/ by Marteen
    40. Complexity: 3D is no longer relegated to the realm of gaming. Meet Augmened Realiy. http://www.flickr.com/photos/maarten/3681188288/sizes/o/ by Marteen
    41. http://www.flickr.com/photos/webbit/3257541204/sizes/l/ by Webbit
    42. Complexity: The click is the only interaction model in town. Meet Multitouch. http://www.flickr.com/photos/webbit/3257541204/sizes/l/ by Webbit
    43. Complexity: 1024x768 is no longer the only thing you need to worry about. Meet Mobile.
    44. User make decisions quickly
    45. http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    46. 0.1 Sec http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    47. 0.1 Sec 1 Sec http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    48. 0.1 Sec 1 Sec 10 Secs http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    49. 0.1 Sec 1 Sec 10 Secs 1 Min http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    50. 0.1 Sec 1 Sec 10 Secs 1 Min 10 Min http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    51. http://www.flickr.com/photos/jhgtreasurechest/3914360308/ by Toy Master
    52. Users are a lot more vocal http://www.flickr.com/photos/jhgtreasurechest/3914360308/ by Toy Master
    53. Things Aren’t What They Used To Be
    54. Things Aren’t What They Used To Be Jan. 2004
    55. Things Aren’t What They Used To Be Jan. 2004 Oct. 2009
    56. Why it’s important?
    57. ped*. mL ine ss was revam Bo tto ow proce he % after Buy N es t d 300 rovncrease X Imp tore i U S Hero u itar in the G Sales Daily http://www.useit.com/alertbox/timeframes.html by Jakob Nielsen
    58. cts odu . r r P nd features you te low price ae. ntiated on the gam ere compe les of lps Difflayers the ru he ple, music X changed p UXfore Ap pple’s U e B A
    59. e ss 2 employees ucce than 1 nf or tSle mor atio99. With liin ’08. unds in 19 venue t h e Fo door in re X is ts opened its $8 million U l signa ey enjoye d in U X, 37 th nded Grou
    60. ess million ucc 1 for S ure $ n io een able to sec datonly b lack. ounas not in the b h e F yh X is t entality, Etsncing but g et U fi rst m in VC fina a user With http://www.businessweek.com/smallbiz/content/jun2007/ sb20070611_488723_page_2.html by Miller
    61. tion uA tten ets yo UXg
    62. ent ion ou Att ge ts y UX
    63. Case Study Time!
    64. Challenges
    65. Challenges Re-Energize the Franchise
    66. Challenges Re-Energize the Franchise Broadened the Audience
    67. Challenges Re-Energize the Franchise Broadened the Audience Increase Sales
    68. hts Insig the s with St art
    69. usic tt he m la bou : It’s al igh t #1 Ins
    70. social be ing l ab out : It’s al t #2 In sigh
    71. al S ells 3: S oci ht # Insig
    72. Lessons Learned
    73. http://www.flickr.com/photos/algarveyoga/2564545665/sizes/l/in/ set-72157605524746827/ by Algarve_Yoga
    74. Be flexible, take what opportunity is given to you. http://www.flickr.com/photos/algarveyoga/2564545665/sizes/l/in/ set-72157605524746827/ by Algarve_Yoga
    75. http://www.flickr.com/photos/brickmania/3104339306/sizes/l/ By Brickmania
    76. We may all dream of individual success, but it’s realization is a by-product of great teams http://www.flickr.com/photos/brickmania/3104339306/sizes/l/ By Brickmania
    77. Project Keys to Success
    78. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery
    79. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery Strategy Brief
    80. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery Strategy Brief UX Brief
    81. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery Strategy Brief UX Brief Personas
    82. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery Strategy Brief UX Brief Personas Functional Specs
    83. All about context. The the industry, the client’s company, it’s competitors and it’s users. Discovery Strategy Brief UX Brief Personas Functional Specs Feature Function Matrix
    84. Discovery | Research Tools
    85. Research sites, combined with user-research are very a powerful insight combo. Discovery | Research Tools
    86. Research sites, combined with user-research are very a powerful insight combo. Discovery | Research Tools Forrester Research Great source of industry analysis and trend insight, competitive analysis and best practice
    87. Research sites, combined with user-research are very a powerful insight combo. Discovery | Research Tools Forrester Research Mintel Research Great source of industry Great industry overview analysis and trend insight, and trend identification. competitive analysis and Has Audience best practice segmentation which we use as aid for personas.
    88. Discovery | User Testing + Interviewing Usibilla Web-Based User Testing Survey Monkey Free resource that allows Both paid and non-paid agencies to submit sites to versions are available. a friends, family and Great way to poll users potential customers and and potential customers. see what they like and don’t like.
    89. User Testing + Interviewing doesn’t need to happen in a dark room. Discovery | User Testing + Interviewing Usibilla Web-Based User Testing Survey Monkey Free resource that allows Both paid and non-paid agencies to submit sites to versions are available. a friends, family and Great way to poll users potential customers and and potential customers. see what they like and don’t like.
    90. Discovery | Personas
    91. Discovery | Personas
    92. Personas shouldn’t be an editorial exercise. They should be full of actionable info. Discovery | Personas
    93. Personas shouldn’t be an editorial exercise. They should be full of actionable info. Discovery | Personas
    94. Discovery | Closer Look at Pesonas
    95. This is where context, approach and validation is put together to form the vision Design
    96. This is where context, approach and validation is put together to form the vision Design Page Description Diagrams
    97. This is where context, approach and validation is put together to form the vision Design Page Description Diagrams Wireframes
    98. This is where context, approach and validation is put together to form the vision Design Page Description Diagrams Wireframes Prototypes
    99. Resources | Design Patterns Konigi PatternTap Great resource for Great resource that everything form design highlights solutions other pattern to Omnigraffle peers have used to solve and Visio Stencils. common user experience problems.
    100. Design patterns are optimal solutions to common usability or accessibility problems. Resources | Design Patterns Konigi PatternTap Great resource for Great resource that everything form design highlights solutions other pattern to Omnigraffle peers have used to solve and Visio Stencils. common user experience problems.
    101. Design | Wireframes
    102. Wireframes should not be representative of design. Tell that to someone who cares. Design | Wireframes
    103. Wireframes should not be representative of design. Tell that to someone who cares. Design | Wireframes Sketch Page Description Diagrams High-Fidelity Wireframe
    104. ion I terat tching a llabor . tion + ke Leads to Coenough S it. d do etaile n e can y not be d E veryo ns: Ma Fast, Co P ros:
    105. g ra ms ent priority.frame. ion Dia cus on conthe old wire ipt designer. Fo may want screly to t De Clien t age re left entirto designer. P ctu u ely r u al Str e left enti Pro s: Vis ructur is ual St Cons: V
    106. . them m. ameClients lovelove the refrnation. . Clients Wi imagi ation lity little to imagin ide eaves ttle to gh tFtion. L eaves li Hi men a L u ined. g h doc el constra h orou may fe Pros: T igners : Des Cons
    107. Development http://www.flickr.com/photos/toechsner/3837518712/
    108. Stay in contact. Be seen as a problem solver not someone holding on to artifacts. Development http://www.flickr.com/photos/toechsner/3837518712/
    109. QA http://www.flickr.com/photos/gregorybrown/2312539239/sizes/l/ by Gregory Brown
    110. Be a stakeholder. UX as a discipline should have a seat at the table. QA http://www.flickr.com/photos/gregorybrown/2312539239/sizes/l/ by Gregory Brown
    111. Qs? Thank You

    + Sean ScottSean Scott, 1 month ago

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